There is an AI soundtrack, AI generated character faces, and AI battlebacks.
- Creator
- Luke De Salvo
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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There is an AI soundtrack, AI generated character faces, and AI battlebacks.
Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.
> The player’s two robotic companions, the assistant Helena and the radio host, use AI voice synthesis. > Some visual assets, such as menu art, environmental textures, and achievement icons, were created with the help of AI image generation.
Ai voiceover for the trailer
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Some background music tracks were generated with the assistance of generative AI during development. All AI-generated music has been manually reviewed, edited, and verified by the developer to ensure it does not infringe on any copyrights or intellectual property. The application itself does not include any generative AI functionality.
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images).
AI Generated Music and SFX.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog is AI generated.
In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors.
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
I used AI-generated images to set up my shop page. Furthermore, all the icons in the game are AI-generated. I also had AI voices (languages) for NPCs generated by AI.
The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Some music in the game was generated with AI.
The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release.
This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required.
Part of the game code uses output generated by AI. The in-game background music is generated using Udio.
In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
Use AI tools to assist in the development of image materials, video materials, and audio materials
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only. - The voiceovers are created using ElevenLabs, an AI-based text-to-speech service. - All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness. - No content is generated live or dynamically during gameplay. - All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience. The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
AI was used for voice acting.
Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
Many of the images, videos, sounds, and background music in this game were generated by AI.
How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!
Audio dialogs are pre-rendered using AI
The game's music and sound effects were created using artificial intelligence.
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
We use AI for some code implementation, as well as for minor asset and SFX additions
The music was generated using AI.
This game uses AI-generated music and sound effects.
This game uses generative AI tools in certain aspects of its development process, including: Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers. Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists. Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers. No generative AI is used during gameplay. The game does not generate new AI content at runtime.
Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI.
Pre-created images and music
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
Some of the background music is generated by AI
Translation support, English writing support, Image and music generation support.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Various AI assisted content may be included such as music and graphical assets
Some icons and music tracks were created with the assistance of AI tools.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production. All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game. We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
This game uses AI for character design, background art, and the ending theme.
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mindfall: Song of the Echo In-game content audioart | There is an AI soundtrack, AI generated character faces, and AI battlebacks. | Luke De Salvo | - | Mar 18, 2026 | |
Vein-Weaver Knitting In-game content artaudiotext | Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made. | Chris Allen | - | Mar 18, 2026 | |
Rise of Atom In-game content audioart | > The player’s two robotic companions, the assistant Helena and the radio host, use AI voice synthesis.
> Some visual assets, such as menu art, environmental textures, and achievement icons, were created with the help of AI image generation. | Glass Bubble Software | 28 | Mar 18, 2026 | |
Before They Catch Us In-game content audio | Ai voiceover for the trailer | ANTertainment | 12 | Mar 18, 2026 | |
Laundromat In-game content artaudio | This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay. | Rafael Matias | - | Mar 18, 2026 | |
Slither Link Plus In-game content audio | Some background music tracks were generated with the assistance of generative AI during development.
All AI-generated music has been manually reviewed, edited, and verified by the developer to ensure it does not infringe on any copyrights or intellectual property.
The application itself does not include any generative AI functionality. | Vector Game | - | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
Fitforce2 In-game content audioart | This game uses AI-generated content for the BGM and some in-game images (e.g., food and animal images). | Runnex Technology | - | Mar 18, 2026 | |
Lost my Collection of 600 Stars In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
FARCRAFT In-game content artaudiotext | Most StoryBay images are AI generated.
Most of the Radio musical song tracks are AI generated.
Most of the spoken dialog is AI generated. | Riitoken | - | Mar 18, 2026 | |
Cave Crave VR In-game content audio | In developing the game, we used AI (Eleven Labs) for just one voiceover, while the remaining three characters are voiced by actors. | 3R Games S.A. | 128 | Mar 18, 2026 | |
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
Robinsons Simulations World In-game content artaudio | I used AI-generated images to set up my shop page. Furthermore, all the icons in the game are AI-generated. I also had AI voices (languages) for NPCs generated by AI. | GameChangeKiller | - | Mar 18, 2026 | |
Loot & Ledger In-game content audioart | The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI. | Eddy | 63 | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
星舰骰(Starship Dice) In-game content artaudiotext | The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI. | 黄金喵 | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 | |
Stranger Than Fiction In-game content artaudiocodetext | Some AI-generated assets are currently used as placeholders. These will be replaced with human-made assets before release. | Incisive Games | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
Just Dig In-game content codeaudio | Part of the game code uses output generated by AI.
The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Grandma, Is That You? In-game content artaudiotext | In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence. | Montee Games | 93 | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Mainelander In-game content artaudio | Use AI tools to assist in the development of image materials, video materials, and audio materials | MISTY MOUNTAINS NETWORK TECHNOLOGY CO LTD | - | Mar 18, 2026 | |
Signal Lost: The Silence Between Words In-game content audio | Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines. | signallosthorror | - | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Obey the Voice™ In-game content audio | AI was used for voice acting. | svklmrt | 583 | Mar 18, 2026 | |
Adeline's story In-game content artaudio | Our team uses generative AI tools to help create visual elements and to assist with character voice acting. | Umbracraft Games | - | Mar 18, 2026 | |
同桌!我喜欢你 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 35 | Mar 18, 2026 | |
リアルタイム将棋 In-game content artaudio | Many of the images, videos, sounds, and background music in this game were generated by AI. | Saikyosan | - | Mar 18, 2026 | |
When The Sun Dies In-game content artaudiotext | How We Used AI in When The Sun Dies
When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes.
Areas Where AI Was Used:
Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world.
Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience.
Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered.
Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches! | Marcheva Studios | - | Mar 18, 2026 | |
Friendship Simulator In-game content audio | Audio dialogs are pre-rendered using AI | Chewa | - | Mar 18, 2026 | |
Musical Maze In-game content audio | The game's music and sound effects were created using artificial intelligence. | FK games | - | Mar 18, 2026 | |
That Game? audio | Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the
voice-over lines used in the game. All AI-generated audio is pre-recorded during
development, not generated live while the game is running, and every line is
reviewed and approved by the developer. The game does not allow users to create
their own AI-generated content. | NineHold | - | Mar 18, 2026 | |
Pixel Aquarium In-game content codeaudio | We use AI for some code implementation, as well as for minor asset and SFX additions | Purple Sector | - | Mar 18, 2026 | |
Drugs & Gambling In-game content audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
Ekholux In-game content audioartcode | This game uses generative AI tools in certain aspects of its development process, including:
Music Design: Some background music and sound effects were generated using AI tools, then edited and finalized by human composers.
Visual Assets: Selected textures and 3D models were created with reference to AI-generated concepts and were manually refined and integrated by artists.
Programming Support: Generative AI was used to assist in debugging and refining small portions of the game code, with all output reviewed and tested by developers.
No generative AI is used during gameplay. The game does not generate new AI content at runtime. | NarriFlux | - | Mar 18, 2026 | |
西游肉鸽:杨戬的100种死法 In-game content artaudio | Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI. | 灵觉工作室 | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
伏煞 In-game content audio | Some of the background music is generated by AI | 1号观测员 | 16 | Mar 18, 2026 | |
KIETA MEMORY – The Girl from the Stars In-game content textartaudio | Translation support, English writing support, Image and music generation support. | TBF | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Dinerball Z In-game content artaudio | Various AI assisted content may be included such as music and graphical assets | Terapoly | - | Mar 18, 2026 | |
Occult Shop Clicker In-game content artaudio | Some icons and music tracks were created with the assistance of AI tools. | Asylum Ward Studios | - | Mar 18, 2026 | |
Oxygen Train In-game content artaudio | OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time. | OxygenTech Limited | 909 | Mar 18, 2026 | |
君の心臓とコスモスを見る In-game content artaudio | This game uses AI for character design, background art, and the ending theme. | まるソフト | - | Mar 18, 2026 | |
Silent Authority: Blood & Bourbon In-game content audio | This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay. | Complex Universe | - | Mar 18, 2026 |