Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
- Creator
- RainDoKKa
- Reviews
- -
- Added
- Jun 28, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization. All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer. The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude).
SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows. All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer. SYLVA does not generate real-time AI content during gameplay.
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
AI was used as an assistive tool for creating specific texture patterns, supporting code development, and producing videos for the game. All generated content was manually reviewed, edited, and refined by our team. As a small independent game studio, we use AI to support our creative workflow. All final content was created and approved by our team.
I use Ai for sound tracks or fixing problems in unreal engine 5 and I do not use it for 3D Desgine because sound actors are very expiensive to hire
Pre-generated content (Pre-Generated) During the development of this game, AI tools were used to assist in the creation of the following pre-generated content: Code assistance: Some game logic codes are written and debugged with the help of AI. All the codes have been reviewed and tested by humans. Localization and store copy: The English translation and Steam store page copy were initially drafted with the assistance of AI, and then reviewed and refined by the developers. Real-time Generated Content (Live-Generated) This game does not contain any real-time AI-generated content during its operation. All game graphics, text, and numerical values are pre-set content or determined through player actions in a deterministic manner, and no generative AI interfaces are invoked.
We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static.
This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime.
Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play.
Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv
Google Gemini was utilized during the development phase as an assistive tool for C# scripting, code optimization, debugging, and brainstorming game mechanics. All AI-assisted outputs were manually reviewed, edited, and validated by the developer to ensure proper integration and originality.
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
Art,Music,Code
AI was used for coding assistance only. Artwork was produced by a paid human artist.
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
Some of the visual assets and basic scripts in this work were created using generative artificial intelligence. All AI-generated content was ultimately manually modified and rigorously reviewed by the developers.
This application uses generative AI tools to assist in writing parts of the code and logic during development. All AI-generated code has been reviewed, tested, and integrated by humans to ensure the security and stability of the application.
LLMs has been used for debugging, documentation, coding, and also for improving of grammar of some text.
Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects.
Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system.
This game was developed by a solo developer with the help of generative AI tools. Pre-Generated AI Use (during development): - Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools - Source code was written with the assistance of AI coding tools - Multilingual translations were reviewed and refined with AI assistance No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service. --- Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative. Utilisation de l'IA pendant le développement (Pre-Generated) : - Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image - Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot) - Vérification et révision des traductions multilingues Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe.
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services while the game is running.
The game is partly developed with AI, assets and part of the code.
Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets.
ChatGPT/Codex was used to assist with writing and editing code. One main menu background image was generated using ChatGPT. All AI-assisted work was reviewed by the developer.
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
This game uses generative artificial intelligence to create portions of its GDScript code, Steam store promotional graphics, character designs, skills, in‑game items, environment maps, sound effects, background audio, and various dynamic content. All AI‑generated content is manually reviewed and adjusted before release to ensure quality, consistency, and safety, and many AI outputs undergo significant hand‑editing. During game development, some NPC dialogue was first refined and translated using generative AI, after which filtering and moderation mechanisms were applied to ensure the dialogue remained safe, appropriate, and consistent with the game’s world. No unreviewed real‑time AI output is used in the game. This game uses generative AI to produce certain content, and all AI outputs are subject to human review and filtering to ensure compliance with Steam’s guidelines and the game’s content standards. No unauthorized copyrighted material is included.
AI has been used as a coding assist
OUTWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play.
Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC).
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
Claude was used to help with the programming and Steam leaderboard stuff.
FLOWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play.
Hey everyone! I’m incredibly excited to finally bring this factory game to Steam. To be completely transparent, a significant part of this game was crafted through what the cool kids call "Vibe Coding"—leveraging cutting-edge AI to help bring my logic, systems, and visions to life. While the AI helped lay down the bricks, the core factory mechanics, balancing, and gameplay design are all fueled by my own passion for automation. Think of it as a factory game built by a developer who loves automation so much, they even automated parts of the development process! I hope you enjoy optimizing your factories as much as I enjoyed optimizing this code.
How generative AI is used in this game: 1. Pre-generated Content This game was fully developed without manual human intervention using generative AI tools. Code & Development: The entire codebase, programming logic, user interface, and system architecture were 100% written by AI coding assistants. Design & Assets: All visual elements, text, menus, and UI components were pre-generated using generative AI. 2. Live-generated Content The core gameplay revolves around an interactive AI companion ("AI Buddy"). Real-time Interaction: All dialogues, responses, personality traits, and interactions of the AI Buddy are generated live and dynamically during gameplay using a Large Language Model (LLM). Safety & Guardrails: The game utilizes integrated safety filters and guardrails provided by the AI model. This strictly ensures that the live-generated content does not produce any illegal, hateful, copyrighted, or inappropriate material.
AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Generative AI was used to code & write elements of this game including but not limited to items, default hero names, default party names, SVG Vectors and to make balance decisions and other elements of game play.
Some of the visual assets and code scripts in this game were created with the assistance of generative AI tools.
Most of the code and game assets are AI-generated.
Only used helping debug code
Only use generative AI to assist in programming.
We used AI to generate some of the artistic materials and some of the code development.
Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.
This work includes content generated by AI for coding assistance.
Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tetraclash Reforged In-game content artaudiocodetext | Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation. | RainDoKKa | - | Jun 28, 2026 | |
Alice & Aidy: The Big Adventure In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization.
All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer.
The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service. | Sloth AI Games | - | Jun 28, 2026 | |
ΠΟΛΙΣ — Athens In-game content artcode | Generative AI (OpenAI ChatGPT) was used to create the title/boot key art and the 20 achievement badge icons. The game's code — which procedurally generates the city, UI and synthesized music — was written with AI coding assistance (Anthropic Claude). | Ginkgo | - | Jun 28, 2026 | |
SYLVA In-game content arttextcode | SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows.
All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer.
SYLVA does not generate real-time AI content during gameplay. | EVERCHARGED | - | Jun 28, 2026 | |
Sydwater In-game content artaudiocode | Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models.
Gemini Google Assistant was also used as a Coding Assistant with SOME code. | Hazey Games | - | Jun 28, 2026 | |
Retro Arcade Shop Simulator In-game content artcode | AI was used as an assistive tool for creating specific texture patterns, supporting code development, and producing videos for the game. All generated content was manually reviewed, edited, and refined by our team.
As a small independent game studio, we use AI to support our creative workflow. All final content was created and approved by our team. | Alt Tab Game | - | Jun 28, 2026 | |
The Fear of The Past 2 In-game content audiocode | I use Ai for sound tracks or fixing problems in unreal engine 5 and I do not use it for 3D Desgine because sound actors are very expiensive to hire | Nasser M Halaza | - | Jun 28, 2026 | |
叹观止的古修模拟器 In-game content codetext | Pre-generated content (Pre-Generated)
During the development of this game, AI tools were used to assist in the creation of the following pre-generated content:
Code assistance: Some game logic codes are written and debugged with the help of AI. All the codes have been reviewed and tested by humans.
Localization and store copy: The English translation and Steam store page copy were initially drafted with the assistance of AI, and then reviewed and refined by the developers.
Real-time Generated Content (Live-Generated)
This game does not contain any real-time AI-generated content during its operation. All game graphics, text, and numerical values are pre-set content or determined through player actions in a deterministic manner, and no generative AI interfaces are invoked. | DUAN ZHIMING | - | Jun 28, 2026 | |
Orbital Checkpoint In-game content artcodeaudio | We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static. | VitalGrid Games | - | Jun 27, 2026 | |
POLYMINAL Dev only code | This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime. | Alexander Boczek | - | Jun 27, 2026 | |
Ultimate Jam In-game content audiocode | Ultimate Jam uses generative AI for all coding and select pre-made assets (announcer voice and/or music), created from robot-human-written scripts and prompts, then edited by the team. Gameplay, controls, and AI opponents use traditional code — not generative AI. Nothing is generated live while you play. | RJ Games Division | - | Jun 27, 2026 | |
Yips! Store/marketing artcode | Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv | C.S.G | - | Jun 27, 2026 | |
Fantasy World Simulator Dev only code | Google Gemini was utilized during the development phase as an assistive tool for C# scripting, code optimization, debugging, and brainstorming game mechanics. All AI-assisted outputs were manually reviewed, edited, and validated by the developer to ensure proper integration and originality. | North Coast Studio | - | Jun 27, 2026 | |
Perfumed Palaces Store/marketing arttextcode | Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product. | MUTHRI | - | Jun 27, 2026 | |
Soldier Offensive In-game content artcode | During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build | Oguz Abdullah Celik | - | Jun 27, 2026 | |
魔法少女甜心 Magical Girl Sweetheart Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 27, 2026 | |
War Footing Dev only code | AI was used for coding assistance only. Artwork was produced by a paid human artist. | Strategist's Den Games | - | Jun 27, 2026 | |
Pocket Cultivation In-game content artaudiotextcode | AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance. | Biang Studio | - | Jun 27, 2026 | |
King of the Black Market In-game content artcode | Some of the visual assets and basic scripts in this work were created using generative artificial intelligence. All AI-generated content was ultimately manually modified and rigorously reviewed by the developers. | Off-Route | - | Jun 27, 2026 | |
Audictrl Dev only code | This application uses generative AI tools to assist in writing parts of the code and logic during development. All AI-generated code has been reviewed, tested, and integrated by humans to ensure the security and stability of the application. | AudiCtrl Team | - | Jun 27, 2026 | |
Cradle of the Dark Brood Dev only textcode | LLMs has been used for debugging, documentation, coding, and also for improving of grammar of some text. | RyuseGames | 30 | Jun 27, 2026 | |
SHIROMASU In-game content audiocode | Generative AI tools were used extensively during development to assist with the game's source code, background music, and sound effects. | sasa | - | Jun 27, 2026 | |
701病房 In-game content artaudiotextcode | Generative AI tools were used during the development of this game to assist with the creation and refinement of some visual assets, background artwork, character-related images, audio elements, voice content, narrative-related materials, localization, and programming code. All AI-assisted content was reviewed, selected, edited, and integrated by the developer to ensure that it fits the game’s artistic direction, narrative, and technical requirements. The game does not generate new AI content while it is running, and players do not directly interact with any live generative AI system. | Shuo Xu | - | Jun 27, 2026 | |
Wall Street Tycoon In-game content artcodetext | This game was developed by a solo developer with the help of generative AI tools.
Pre-Generated AI Use (during development):
- Some icons and illustrations (achievements, graphical elements) were created using AI image generation tools
- Source code was written with the assistance of AI coding tools
- Multilingual translations were reviewed and refined with AI assistance
No generative AI runs while you play. All dialogues, events, gameplay mechanics, and in-game content were designed and written manually by the developer. No player data is sent to any external AI service.
---
Ce jeu a été développé par un développeur solo avec l'aide d'outils d'intelligence artificielle générative.
Utilisation de l'IA pendant le développement (Pre-Generated) :
- Génération de certaines icônes et illustrations (succès, éléments graphiques) à l'aide d'outils d'IA d'image
- Assistance à l'écriture du code source via des assistants IA (similaire à GitHub Copilot)
- Vérification et révision des traductions multilingues
Aucune IA générative ne tourne pendant que vous jouez. Tous les dialogues, événements, mécaniques et contenus du jeu ont été conçus et écrits manuellement par le développeur. Aucune donnée joueur n'est envoyée à un service d'IA externe. | Stress Interactive | - | Jun 27, 2026 | |
Tea Heaven In-game content artcode | AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay. | gold treasure | - | Jun 27, 2026 | |
Three Kingdoms: March In-game content artaudiocodetext | This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion.
The game does not generate AI content during gameplay and does not connect to external AI services while the game is running. | Doldori Games | - | Jun 27, 2026 | |
Aethyr Idle In-game content artcode | The game is partly developed with AI, assets and part of the code. | Odyoz | - | Jun 27, 2026 | |
All But Weak Dev only code | Generative AI was utilized exclusively during development to assist with writing and optimizing code. The game does not contain any AI-generated art, music, or other in-game assets. | Hikyu | - | Jun 27, 2026 | |
Tidy Up: Spaceship In-game content artcode | ChatGPT/Codex was used to assist with writing and editing code.
One main menu background image was generated using ChatGPT.
All AI-assisted work was reviewed by the developer. | GreatDani | 46 | Jun 27, 2026 | |
Veridium: Final Pulse In-game content artaudiotextcode | As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses. | Mizar42 | - | Jun 27, 2026 | |
Save the Kingdom - Warrior Rising In-game content arttextcodeaudio | This game uses generative artificial intelligence to create portions of its GDScript code, Steam store promotional graphics, character designs, skills, in‑game items, environment maps, sound effects, background audio, and various dynamic content. All AI‑generated content is manually reviewed and adjusted before release to ensure quality, consistency, and safety, and many AI outputs undergo significant hand‑editing.
During game development, some NPC dialogue was first refined and translated using generative AI, after which filtering and moderation mechanisms were applied to ensure the dialogue remained safe, appropriate, and consistent with the game’s world. No unreviewed real‑time AI output is used in the game.
This game uses generative AI to produce certain content, and all AI outputs are subject to human review and filtering to ensure compliance with Steam’s guidelines and the game’s content standards. No unauthorized copyrighted material is included. | XING ZHIYONG | - | Jun 27, 2026 | |
Tinturbo Dev only code | AI has been used as a coding assist | Chromiquira | - | Jun 27, 2026 | |
OUTWORKS In-game content artaudiocode | OUTWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play. | QUENCH FORGE | - | Jun 27, 2026 | |
Chessferatu In-game content artcode | Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC). | Half-Cocked Studios | - | Jun 27, 2026 | |
CORRUPT.EXE In-game content artcode | Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing. | FORGE GAMES | - | Jun 27, 2026 | |
Hacklash Dev only code | Claude was used to help with the programming and Steam leaderboard stuff. | Staring Skull Studio | - | Jun 27, 2026 | |
FLOWORKS In-game content artaudiocode | FLOWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio).
The game contains no AI-generated image or audio assets, and no generative AI runs while you play. | QUENCH FORGE | - | Jun 27, 2026 | |
FACTORY I Dev only code | Hey everyone! I’m incredibly excited to finally bring this factory game to Steam.
To be completely transparent, a significant part of this game was crafted through what the cool kids call "Vibe Coding"—leveraging cutting-edge AI to help bring my logic, systems, and visions to life. While the AI helped lay down the bricks, the core factory mechanics, balancing, and gameplay design are all fueled by my own passion for automation.
Think of it as a factory game built by a developer who loves automation so much, they even automated parts of the development process! I hope you enjoy optimizing your factories as much as I enjoyed optimizing this code. | Studio H.D | - | Jun 27, 2026 | |
Nubo – Your Screen Friend Live AI arttextcode | How generative AI is used in this game:
1. Pre-generated Content
This game was fully developed without manual human intervention using generative AI tools.
Code & Development: The entire codebase, programming logic, user interface, and system architecture were 100% written by AI coding assistants.
Design & Assets: All visual elements, text, menus, and UI components were pre-generated using generative AI.
2. Live-generated Content
The core gameplay revolves around an interactive AI companion ("AI Buddy").
Real-time Interaction: All dialogues, responses, personality traits, and interactions of the AI Buddy are generated live and dynamically during gameplay using a Large Language Model (LLM).
Safety & Guardrails: The game utilizes integrated safety filters and guardrails provided by the AI model. This strictly ensures that the live-generated content does not produce any illegal, hateful, copyrighted, or inappropriate material. | Sven Binder | - | Jun 27, 2026 | |
Deadclaim Dev only code | AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists. | 𝕾𝖍𝖊𝖗𝖕𝖆 | - | Jun 26, 2026 | |
Weird Water World Store/marketing artcode | Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer. | Castle Golborg | - | Jun 16, 2026 | |
Guild Idle In-game content arttextcode | Generative AI was used to code & write elements of this game including but not limited to items, default hero names, default party names, SVG Vectors and to make balance decisions and other elements of game play. | GuildIdleDev | - | Jun 16, 2026 | |
CryptoGrid In-game content artcode | Some of the visual assets and code scripts in this game were created with the assistance of generative AI tools. | TELSON INTERACTIVE | - | Jun 16, 2026 | |
More War: Iron and Arcane In-game content codeart | Most of the code and game assets are AI-generated. | Vision Party | - | Jun 16, 2026 | |
Diamond-Die Dev only code | Only used helping debug code | Steel City Games | - | Jun 16, 2026 | |
Alchemist's Arcana Dev only code | Only use generative AI to assist in programming. | WeaveGameStudio | - | Jun 16, 2026 | |
WinWinWin In-game content artcode | We used AI to generate some of the artistic materials and some of the code development. | WingInNest Game | - | Jun 16, 2026 | |
The Art Keeper In-game content artaudiotextcode | Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer. | Faded Canvas Studio | - | Jun 16, 2026 | |
Tiny Wilds Simulator Dev only code | This work includes content generated by AI for coding assistance. | MikageGames | - | Jun 16, 2026 | |
Feed the Boss Dev only textcode | Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running. | SilentRoom Games | - | Jun 15, 2026 |