The game materials are all generated by AI.
- Creator
- Youhooo
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game materials are all generated by AI.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay.
Coding in general, as well as some of the illustrations, are created using generative AI.
Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself.
This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans.
AI tools were used in a supporting role during the development of this game. Specifically, AI was used to assist with parts of the localization process, the creation of some UI concepts and UI elements, and coding support such as drafting and organizing code. All final review, editing, implementation, and quality control were performed by the developer.
The game's code is written with the help of AI. Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in.
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
Game development was accelerated through use of AI code assistants to help create and test the software code. Language translations were provided by AI.
AI Disclosure This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it.
AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo)
Google's AI Studio was used in coding and bug fixing in this game
Generative AI is used to assist coding and for generating code that creates audio files.
This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets.
Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.
This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page.
This game uses generative AI tools during development for programming assistance and asset prototyping.
This game utilizes generative AI tools to assist in the creation of certain content during development, including the following: * Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality. * Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined. * Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team. All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material. This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development.
This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.
AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
Most of this game's content was created with the assistance of AI generation tools, except for a small portion of hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.
AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
This game uses AI as an aid in the marketing and coding process.
AI assisted with sound, graphics and code.
This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions. During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas. All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design. The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library. Thank you for supporting independent projects and creative experimentation. Franck
This game was helped made by Unreal Engine 'Agent integration Kit' and 'Steam Integration Kit'
- coding - posters
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style. Programming: AI tools were used to assist in code optimization and the implementation of localization systems. Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners). All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
Description of AI usage in development: We utilized AI tools to enhance development efficiency and creative output: Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building. ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation. Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers. All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
AI was used to help generate images, translate content, and as a coding assistant.
Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.
GameTasker was built by a solo developer with no prior coding experience. The overwhelming majority of the code, design, and Steam assets were created with the help of AI. I'm being upfront about this because I think it's worth knowing, and because I'm proud of it rather than embarrassed. The idea, the design decisions, the testing, and the judgment calls were all mine — AI was the pair programmer that made it real. If you run into bugs or have feature requests, come find me on Discord.
AI-generated content was used for code, images, 3D models, and translate.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some of the game's code and graphics were created with the help of artificial intelligence.
AI tools to assist with programming and coding. Store page copy localised by human translators. Polished with AI tools.
I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI.
The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abyss Cards In-game content artaudiocodetext | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Bulletreign: Survivors In-game content artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay. | Semih Cagatay | - | May 23, 2026 | |
Primus In-game content artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing. | Ethan Clarke | - | May 23, 2026 | |
Infinite Night In-game content codetext | This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay. | SUHO LEE | - | May 23, 2026 | |
VVV In-game content artcode | Coding in general, as well as some of the illustrations, are created using generative AI. | CatHut | - | May 23, 2026 | |
SlimeSurvivor Unclear artaudiocode | Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself. | G1C | - | May 23, 2026 | |
Kill The Nova In-game content codetext | This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans. | NQV4 | - | May 23, 2026 | |
だるま観察日記 In-game content textcode | AI tools were used in a supporting role during the development of this game. Specifically, AI was used to assist with parts of the localization process, the creation of some UI concepts and UI elements, and coding support such as drafting and organizing code. All final review, editing, implementation, and quality control were performed by the developer. | LilyCompany | 20 | May 23, 2026 | |
Simon and Friends Dev only code | The game's code is written with the help of AI.
Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in. | Captain Iceblock | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage In-game content artcode | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs. | HazelsHeroes | - | May 23, 2026 | |
Tower's Gambit Dev only code | As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there. | Donut Rampage | - | May 23, 2026 | |
PhotoBricks In-game content codetext | Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI. | Berenott Digital | - | May 23, 2026 | |
Seven Nights In The Dark Dev only artcode | AI Disclosure
This game was developed by a solo developer using AI-assisted tools for image generation and coding support. All creative direction, game design, narrative, and artistic vision were conceived and executed by the developer. AI tools were used to make solo development feasible — not to replace creativity, but to support it. | NYX Gaming Studio | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War In-game content artcode | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo) | ngotak game studio | - | May 23, 2026 | |
Idle Spin&Win Tower Defense Dev only code | Google's AI Studio was used in coding and bug fixing in this game | Creative idle studio | - | May 23, 2026 | |
Newtonia In-game content codeaudio | Generative AI is used to assist coding and for generating code that creates audio files. | METONYMOUS | - | May 23, 2026 | |
Ghost Vault In-game content artcode | This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets. | Ghost Vault | - | May 23, 2026 | |
am I STILL me In-game content artcode | Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players. | Sakuta Games | - | May 23, 2026 | |
Rock, Paper, Scissors: Survival In-game content artaudiocode | This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools. | Lew Ayotte | - | May 23, 2026 | |
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
Radar Identified In-game content codeaudiotext | During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications. | Deep Lore Solutions | 13 | May 23, 2026 | |
裸辞修仙传 In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page. | Infans Games | - | May 23, 2026 | |
SCP-093 Dev only code | This game uses generative AI tools during development for programming assistance and asset prototyping. | blackcloud3772 | 15 | May 23, 2026 | |
咔擦果切 In-game content artaudiocode | This game utilizes generative AI tools to assist in the creation of certain content during development, including the following:
* Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality.
* Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined.
* Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team.
All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material.
This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development. | XingYao | - | May 23, 2026 | |
BUNNYBastion Dev only codeaudio | This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game. | Last Wall Games | - | May 23, 2026 | |
Stellar Breach In-game content artaudiotextcode | AI was used for the following:
* In game code
* Capsule images
* Trailer and boss music
* Ideas and direction for the story
* In-game cinematic
* Character design and in-game portraits
* Model textures
* Achievement images | Oak Bear Studios | - | May 23, 2026 | |
Rift Diver Store/marketing codetextart | The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop. | Amar Dizdarević | - | May 23, 2026 | |
Firefield In-game content artaudiocodetext | Most of this game's content was created with the assistance of AI generation tools, except for a small portion of
hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay. | Robe of Fire | 12 | May 23, 2026 | |
電影大戦 In-game content textcode | AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets. | XXL | - | May 23, 2026 | |
三位一体の単一点 In-game content artcode | 当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。
AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。
積極的に使用している例
・コーディング
・背景イラストの作成
使用しない例
・背景を含む、全てのイラストのデザイン、要件定義
・音楽作成
・シナリオの構成、設計、および監修 | チームサンイチ | - | May 23, 2026 | |
Block By Block Tycoon Store/marketing code | This game uses AI as an aid in the marketing and coding process. | Evion Studios | - | May 23, 2026 | |
Bulletball In-game content artaudiocode | AI assisted with sound, graphics and code. | Crosscades | - | May 23, 2026 | |
Dino-Tipping In-game content artcode | This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon. | True-ski | - | May 23, 2026 | |
Totem Dev only codeart | This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck | franck langlet | - | May 23, 2026 | |
WXP Project Dev only code | This game was helped made by Unreal Engine 'Agent integration Kit' and 'Steam Integration Kit' | Offensive Player | - | May 23, 2026 | |
Pokorama Unclear codeart | - coding
- posters | Plays Well | - | May 23, 2026 | |
Space Fishing: Verti-Go! In-game content artaudiocode | Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards. | Sliheim | - | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
Chronicles Puzzle: History Path In-game content artcodetext | Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards. | Chronicles game studio | - | May 23, 2026 | |
Lenos Store/marketing artcode | Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality. | jewelint | - | May 23, 2026 | |
My Football Growth Story In-game content arttextcode | AI was used to help generate images, translate content, and as a coding assistant. | FootballGrowth.com | - | May 23, 2026 | |
112 Meters Dev only artcode | Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer. | Enginar Games | - | May 23, 2026 | |
GameTasker In-game content artcodetext | GameTasker was built by a solo developer with no prior coding experience. The overwhelming majority of the code, design, and Steam assets were created with the help of AI.
I'm being upfront about this because I think it's worth knowing, and because I'm proud of it rather than embarrassed. The idea, the design decisions, the testing, and the judgment calls were all mine — AI was the pair programmer that made it real.
If you run into bugs or have feature requests, come find me on Discord. | Sikewyrm | - | May 23, 2026 | |
Unsettled : NIGHT SHIFT In-game content artcodetext | AI-generated content was used for code, images, 3D models, and translate. | Bongduck Games | - | May 23, 2026 | |
Corporate Board codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | May 23, 2026 | |
Brick Survivors: Roguelite In-game content artcode | Some of the game's code and graphics were created with the help of artificial intelligence. | AnilinA | - | May 23, 2026 | |
Zombie Shooter Store/marketing codetext | AI tools to assist with programming and coding.
Store page copy localised by human translators. Polished with AI tools. | CLARIDGE GAMES | - | May 23, 2026 | |
Kuessaria In-game content arttextaudiocode | I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI. | Kuess | - | May 23, 2026 | |
Circuit Pulse In-game content artaudiotextcode | The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer. | Anice | - | May 23, 2026 |