25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Salmon TowerSteam
Disclosure

Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.

Creator
Oolong Studios
Reviews
36
Added
Mar 18, 2026
NKG百宝箱Steam
Disclosure

AI-generated system configuration suggestions are used and are for reference only.

Creator
NKG Studio
Reviews
-
Added
Mar 18, 2026
Fight Like a ChickenSteam
Disclosure

AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.

Creator
Uncanny Games
Reviews
-
Added
Mar 18, 2026
ExogenesisSteam
Disclosure

AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services.

Creator
Nostalgic Brains
Reviews
-
Added
Mar 18, 2026
Trace of GladiusSteam
Disclosure

Portions of the source code and materials used in the localization process were created using AI tools.

Creator
FictLink
Reviews
-
Added
Mar 18, 2026
La La LunchSteam
Disclosure

This game uses AI for some materials, coding, and translations.

Creator
LilyCompany
Reviews
-
Added
Mar 18, 2026
FlashBossSteam
Disclosure

AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.

Creator
Odiin
Reviews
11
Added
Mar 18, 2026
Tiny FrontierSteam
Disclosure

AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.

Creator
Amberfield Studios
Reviews
-
Added
Mar 18, 2026
ParablessSteam
Disclosure

AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.

Creator
Virtual Dawn
Reviews
-
Added
Mar 18, 2026
Cyberphobia: PrologueSteam
Disclosure

Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.

Creator
PHANTOM PRODUCTIONS YAZILIM LIMITED
Reviews
-
Added
Mar 18, 2026
Forbidden FableSteam
Disclosure

This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.

Creator
에브돈:게임즈
Reviews
-
Added
Mar 18, 2026
Definitely Not NPCSteam
Disclosure

I use it to review my code for efficiency and to spark inspiration for some art. It also helps with generating secondary or background art elements, but the core creative work and vision are all mine!

Creator
Absam Studios
Reviews
-
Added
Mar 18, 2026
Veil RealmSteam
Disclosure

AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio. All such materials were manually reviewed and approved by the development team. The final game does not rely on AI-generated content during gameplay.

Creator
Hitek Games
Reviews
-
Added
Mar 18, 2026
DigScapeSteam
Disclosure

AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality.

Creator
Pixellow Official
Reviews
-
Added
Mar 18, 2026
Bridge Orders - Outrim: The Unseen EnemySteam
Disclosure

・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring. ・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation. ・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement. ・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support.

Creator
POISOFT
Reviews
-
Added
Mar 18, 2026
Idle LooterSteam
Disclosure

We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.

Creator
CryCauseDry
Reviews
33
Added
Mar 18, 2026
ShardoriumSteam
Disclosure

Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release. Images for the Steam page are including AI-generated graphical content from the game. Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer. "OpenAI ChatGPT" and "pixellab.ai" were used during development.

Creator
Turtle Speed Development
Reviews
-
Added
Mar 18, 2026
Loop FirefightersSteam
Disclosure

Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content.

Creator
Darius games
Reviews
-
Added
Mar 18, 2026
Kinmen KillSteam
Disclosure

Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game.

Creator
Kongroth
Reviews
-
Added
Mar 18, 2026
末日魔王斯內普 Snaip of DoomsdaySteam
Disclosure

1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.

Creator
ScaryLulus
Reviews
-
Added
Mar 18, 2026
Borough Of BloodSteam
Disclosure

we use AI across multiple areas of our creative process. This includes generating and enhancing textures, videos, stories, logos, concepts and ideas, music, voice acting, sound effects, and even 3D models. AI tools help us experiment faster, explore new artistic directions, and bring our worlds to life with greater efficiency and creativity.

Creator
Explorable Games
Reviews
-
Added
Mar 18, 2026
Umbra SurvivorsSteam
Disclosure

Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance to help prepare, optimize, or comment on code. All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources.

Creator
HerrBaum
Reviews
-
Added
Mar 18, 2026
逃出魔窟Steam
Disclosure

This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.

Creator
Obridge Group
Reviews
-
Added
Mar 18, 2026
山河小侠Steam
Disclosure

部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。

Creator
小弟阿金
Reviews
150
Added
Mar 18, 2026
PalaxinSteam
Disclosure

Use of AI in Development (Pre-Generated Only) -Our game does not create new content at runtime. During development we used AI as a helper in two ways: -Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion. -Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping. -We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only.

Creator
Riviera Tech Solutions j.d.o.o.
Reviews
-
Added
Mar 18, 2026
Ecrazeus CastleSteam
Disclosure

Only AI Code was used. - Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties. - Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts. - Used for debugging purposes.

Creator
Meringue Rouge
Reviews
10
Added
Mar 18, 2026
SCP: Rift MolesSteam
Disclosure

ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.

Creator
Spookline
Reviews
-
Added
Mar 18, 2026
DELTARISSteam
Disclosure

We use AI translation to support multiple languages. We use AI image generation for the illustrations and backgrounds used in the game. Some of the game's programming is supported by AI.

Creator
XEXTRA JAPAN
Reviews
-
Added
Mar 18, 2026
Cryoborn : convergenceSteam
Disclosure

AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text. UI generation, which will likely be replaced later with non-AI-created assets. Occasional code corrections, but 90% of the code was written by myself.

Creator
Ortharion project
Reviews
-
Added
Mar 18, 2026
Fly & ShadowSteam
Disclosure

Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today.

Creator
7th Life Studios
Reviews
-
Added
Mar 18, 2026
Guess The PasswordSteam
Disclosure

The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro. In short, they all made it together — from the story and challenges to the localization and everything in between. I personally tested it thoroughly (and trust me, it’s super hard!).

Creator
PadGames
Reviews
-
Added
Mar 18, 2026
CODEX MORTISSteam
Disclosure

AI is used for entire code of the game, text, arts, sounds and music.

Creator
GROLAF
Reviews
57
Added
Mar 18, 2026
Bucket TagSteam
Disclosure

whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it

Creator
Game Alchemy Studio
Reviews
-
Added
Mar 18, 2026
ZunoSteam
Disclosure

Zuno itself does not use AI in its functionality or gameplay. During development, some parts of the codebase were created with the assistance of AI coding tools to improve productivity and prototype features. In promotional materials, a few fictional posters and titles were AI-generated to illustrate how a media library might look, since real copyrighted artwork could not be used. These AI-generated visuals are used only in marketing materials and do not appear in the app itself.

Creator
Fractured Reality
Reviews
-
Added
Mar 18, 2026
BEATSHIFT ARENASteam
Disclosure

This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer. No AI systems are used to generate content during gameplay.

Creator
Bondigi Games
Reviews
-
Added
Mar 18, 2026
Memory DrawSteam
Disclosure

Some artwork, text, background music, and in-game code were created with the assistance of generative AI tools.

Creator
Restart Studio
Reviews
-
Added
Mar 18, 2026
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