No generative AI models or services run during gameplay.
- Creator
- PolyPixel Interactive
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
No generative AI models or services run during gameplay.
Placeholders.
Some AI-generated content is used as placeholder during development and will be replaced before release.
- Background Music
AI is used to aid in store page.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh as if it will not decay and fail you. One day, the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved. For the Machine is Immortal.
Most of if not all of the models / graphics / music you see in game is made by humans. Rare exceptions were made for some basic models (That we really liked and made a creative decision to keep). We support artists and will continue to do so so in this game and all future ones.
The in game content is generated by ai.
Art Resource
All in-game artwork, music, and sound effects were made by people, not generative AI.
Completed in collaboration with Codex
This game may contain generative artificial intelligence.
ONLY FOR DEMO - placeholder visual assets. All writing, music, and gameplay elements are human-made.
NO HOOMAN
① Describe pre‑rendered /pre‑generated AI content plaintext No generative‑AI‑created content is included in this game, store page assets and marketing materials. All art, audio, narrative and other player‑facing content are original works created by our development team. ② Describe content generated during gameplay plaintext There are no live‑generated AI features in this game. No content will be dynamically generated during gameplay.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
Does it matter? No, the game is still fun.
cut scene
Game assets are AI geberated
UI
The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience.
Translation of the store page from Japanese to English.
The game was made with the Godot Engine and Cursor IDE.
This is a temporary placeholder poster. They will be removed before release and replaced with hand-drawn illustrations. Currently, I'm the only programmer working on the game. Closer to release, I'll be hiring an artist to collaborate on the game.
AI graphics are only used for preloading and will not be generated in the game
AI is used while develoing game mechanic
1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.). 2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game.
Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated.
All AI involvement is pre-generated and human-reviewed: nothing is generated while you play, the game runs no AI models, and it never sends your data anywhere.
For Coding Purposes with Electron
The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate. If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments. Thank you for your understanding!
Store Page Description Please enter a message to players describing how this game uses generative artificial intelligence. Note: The Steam Store will display this message under the 'About This Game' section on the game's store page. You can return to this survey at any time to update this message or its localizations.
C helps about the game.
The game does not use any live-generated AI content. All assets, text, audio, and gameplay loops are static and pre-packaged, running entirely local and offline without any dynamic runtime generation.
English text for the store page
CrowForge does not include any pre-generated AI content in the product itself. The application is a workspace tool — all AI-generated content is created by the user during their own sessions using their own prompts and chosen AI models.
We believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful look at how AI is used in Hollowed Oath, please visit: https://hollowedoath.com/ai-use
This game does not use generative AI to produce in-game content. All gameplay systems, player generation, simulation, and narrative content are built on authored procedural logic.
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
No generative AI.
Some Menu items that I had trouble with re doing again
Remove virus does not use generative AI to generate gameplay content, dialogue, code, or assets during play. The game does not connect to external AI services. All content included in the build is pre-created by the developer.
我
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection. These systems are part of normal gameplay logic and were manually implemented and configured by the developer. No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
AI- generated content used only for Steam page
This application uses basic real-time code logic to generate lighting effects locally on your device. No external AI services are used, and no images, text, audio, or user data are processed or generated. All effects are created locally and remain on the user's PC.
No generative AI is used during gameplay.
We install open-source AI models directly on your device and run them locally, offline. An internet connection is used only to download the models. All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats.
This App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Plague Doctor: Apothecary general | No generative AI models or services run during gameplay. | PolyPixel Interactive | - | Oct 12, 2026 | |
Super Survivors general | Placeholders. | Mega Drill | - | Oct 12, 2026 | |
Empty Throne general | Some AI-generated content is used as placeholder during development and will be replaced before release. | Man All In Studios | - | Oct 12, 2026 | |
Simply A Button general | - Background Music | FoolishMe Studios | - | Oct 10, 2026 | |
SpellWeave general | AI is used to aid in store page. | Josh Dillion | - | Oct 9, 2026 | |
Guild Leader: The Hero Behind the Desk general | From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh as if it will not decay and fail you. One day, the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved. For the Machine is Immortal. | Pigeon Eye Games | - | Oct 3, 2026 | |
Tile The Sea general | Most of if not all of the models / graphics / music you see in game is made by humans. Rare exceptions were made for some basic models (That we really liked and made a creative decision to keep). We support artists and will continue to do so so in this game and all future ones. | Derrad | - | Oct 1, 2026 | |
Iron Maw general | The in game content is generated by ai. | KRUMB Games | - | Sep 30, 2026 | |
Little Bear`s Honey Shop general | Art Resource | Blueberry Studio | - | Sep 30, 2026 | |
Digging A Hole In Ice With A Chainsaw general | All in-game artwork, music, and sound effects were made by people, not generative AI. | Four Games | - | Sep 29, 2026 | |
In My Pants general | Completed in collaboration with Codex | Pnuts_Big | - | Sep 27, 2026 | |
Endless Droppers general | This game may contain generative artificial intelligence. | Bret | - | Sep 25, 2026 | |
Bardo Spaceship general | ONLY FOR DEMO - placeholder visual assets. All writing, music, and gameplay elements are human-made. | Alex Getz | - | Sep 24, 2026 | |
Beat the Meat general | NO HOOMAN | UrbanWanderer | - | Sep 23, 2026 | |
问鼎三国 general | ① Describe pre‑rendered /pre‑generated AI content
plaintext
No generative‑AI‑created content is included in this game, store page assets and marketing materials. All art, audio, narrative and other player‑facing content are original works created by our development team.
② Describe content generated during gameplay
plaintext
There are no live‑generated AI features in this game. No content will be dynamically generated during gameplay. | HONGKONG LEOPARD STORMTECH LIMITED | - | Sep 22, 2026 | |
GARAKEI | ガラケー general | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | SATEKI GAMES | - | Sep 18, 2026 | |
A Journey Rediscovered - Intro Version general | Does it matter? No, the game is still fun. | NotARealGameDev | - | Sep 12, 2026 | |
Loop Miner general | cut scene | AITHENA | 27 | Sep 11, 2026 | |
Idle Commander general | Game assets are AI geberated | CryCauseDry | - | Sep 7, 2026 | |
Slime Trader general | UI | Enter the Game Studios | - | Sep 6, 2026 | |
赌狗牌 general | The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience. | shikongmengyounpc | - | Sep 6, 2026 | |
Circle to another motion general | Translation of the store page from Japanese to English. | Hakomast | - | Sep 4, 2026 | |
Pinball Hero general | The game was made with the Godot Engine and Cursor IDE. | Luke6B | - | Sep 3, 2026 | |
Tankful: Aquarium Shop Simulator general | This is a temporary placeholder poster. They will be removed before release and replaced with hand-drawn illustrations. Currently, I'm the only programmer working on the game. Closer to release, I'll be hiring an artist to collaborate on the game. | Andrei Kopylkov | - | Sep 1, 2026 | |
泣魂 general | AI graphics are only used for preloading and will not be generated in the game | 灵境研究 | - | Sep 1, 2026 | |
Grape by Grape general | AI is used while develoing game mechanic | MertLab X | - | Aug 28, 2026 | |
World of Mist general | 1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.).
2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game. | Cat and Socks | - | Aug 28, 2026 | |
RHYTHM NEBULA general | Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated. | NEBULA CORP | - | Aug 28, 2026 | |
Second Stage general | All AI involvement is pre-generated and human-reviewed: nothing is generated while you play, the game runs no AI models, and it never sends your data anywhere. | Archaic Labs | - | Aug 24, 2026 | |
Vigil: A Knight Story general | For Coding Purposes with Electron | A Story Interactive | - | Jul 23, 2026 | |
Gamercury World Engine general | The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding! | Gamercury AI | - | Jul 22, 2026 | |
Rocket Rush general | Store Page Description
Please enter a message to players describing how this game uses generative artificial intelligence.
Note: The Steam Store will display this message under the 'About This Game' section on the game's store page. You can return to this survey at any time to update this message or its localizations. | Eternium Forge Studios | - | Jul 18, 2026 | |
Elementis TD general | C helps about the game. | BDC | - | Jul 8, 2026 | |
Behind the Screen general | The game does not use any live-generated AI content. All assets, text, audio, and gameplay loops are static and pre-packaged, running entirely local and offline without any dynamic runtime generation. | AlphaGames | - | Jun 28, 2026 | |
Braveforce: The Lost Dominion of the Void general | English text for the store page | GamingImomushi | - | Jun 28, 2026 | |
CrowForge general | CrowForge does not include any pre-generated AI content in the product
itself. The application is a workspace tool — all AI-generated content
is created by the user during their own sessions using their own prompts
and chosen AI models. | Rembrosoft | - | May 23, 2026 | |
Hollowed Oath general | We believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful look at how AI is used in Hollowed Oath, please visit: https://hollowedoath.com/ai-use | God Mode Games, LLC | - | May 23, 2026 | |
Court Vision general | This game does not use generative AI to produce in-game content. All gameplay systems, player generation, simulation, and narrative content are built on authored procedural logic. | Off Tempo Games | - | May 23, 2026 | |
Moderation Domination general | This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative. | Corey St-Jacques | - | May 23, 2026 | |
The Rivergrove Files general | No generative AI. | Ninja Chompek | - | May 23, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Remove Virus general | Remove virus does not use generative AI to generate gameplay content, dialogue, code, or assets during play. The game does not connect to external AI services. All content included in the build is pre-created by the developer. | Jkong | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text. | Dust Studio | - | Mar 18, 2026 | |
Rahasya general | All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material. | SuperHorizon Studios | - | Mar 18, 2026 | |
Bottle It!: Beverage Simulator general | AI- generated content used only for Steam page | Hakonastudio | - | Mar 18, 2026 | |
Skydimo general | This application uses basic real-time code logic to generate lighting effects locally on your device.
No external AI services are used, and no images, text, audio, or user data are processed or generated.
All effects are created locally and remain on the user's PC. | Shenzhen Light Universe Technology Co., Ltd. | 46 | Mar 18, 2026 | |
Apoikia general | No generative AI is used during gameplay. | Charlie | - | Mar 18, 2026 | |
Tryll Assistant general | We install open-source AI models directly on your device and run them locally, offline.
An internet connection is used only to download the models.
All processing stays on your machine, we don’t collect any personal data, and we have no access to your chats. | Tryll Engine Inc. | - | Mar 18, 2026 | |
Orphera AI general | This App allows you to generate content using generative artificial intelligence. The application does not generate new content; it solely performs transformations of content provided by the user. | Properbox | - | Mar 18, 2026 |