AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
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| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KUMANO artaudio | This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asse... | moly | - | May 23, 2026 | |
Deeplords artcodeaudio | The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools an... | Deeplords Studio | - | May 23, 2026 | |
Dungeon Dash: Relic Of Binding arttext | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, a... | Jeff Anderson | - | May 23, 2026 | |
Busy Bar - World Tour arttext | Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up iteration, explore v... | Flarewing Studios | - | May 23, 2026 | |
Words are Hard artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordabl... | AcornHunter Games | - | May 23, 2026 | |
Aislebound artaudio | Some in-game textures, music, and promotional materials contain AI-generated content. | FennX Creative | - | May 23, 2026 | |
REDLINE — Strings of Fate textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and cr... | Moteru Games | - | May 23, 2026 | |
HullRats textcodeart | There's a local Large Language Model that integrates with the game's systems and is used primarily for but not limited t... | Dan Danciu | - | May 23, 2026 | |
Defying Fate: 60 Days to the Exam art | A small number of textures and video files in the game were generated using AI. | Touchas99 | - | May 23, 2026 | |
PNR: Point of No return audiotext | Generative AI tools were used during the development of this game to assist with creating sound assets and translating i... | COKIRI Works | - | May 23, 2026 | |
Tidal Strings arttext | Using AI for the production of some art assets and text translation | June666 | - | May 23, 2026 | |
Kingdom of Ashes - Fallen Era arttext | Kingdom of Ashes uses generative AI for select visual assets: • Character portraits, enemy sprites, card illustrations,... | ArcadeDeck | - | May 23, 2026 | |
Jack Bonecroft 4 arttext | Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest... | Galactic Tenebris Company | - | May 23, 2026 | |
Orbit Breaker codetextart | Generative AI tools were used during development to assist with code, localization text, store page copy, and procedural... | Shape Loop Studio | - | May 23, 2026 | |
FussyCraft Survival: Sandbox codetext | This game was developed with assistance from generative AI tools. AI was used as a development aid for coding support, g... | FussyCraft | - | May 23, 2026 | |
图说八道 art | Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI to... | StarryMatrix | - | May 23, 2026 | |
天门问剑 art | Tianmen Wenjian uses generative AI tools as part of its pre-generated production pipeline. Some final visual assets used... | FunPlaceGame | - | May 23, 2026 | |
Izaav:Darknes from Beyond text | I used AI tools to help me to speed the progress , but the story , characters desin , world build , vision were made by ... | ULTRA | - | May 23, 2026 | |
Sabre Hunter: Keep On Moving arttext | For some textures — house windows, a backdrop with the city. For localization. | untold.Soft | - | May 23, 2026 | |
BloodVeil arttext | AI was used to generate in-game visuals and texts. | Newgate Games | - | May 23, 2026 | |
Elven Huntress: Sunveil text | The texts were translated using artificial intelligence. | Sunveil | - | May 23, 2026 | |
Vector Storm code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI m... | WHODATYAT | - | May 23, 2026 | |
ams的MBTI测试 codetext | This game uses generative artificial intelligence to assist with code writing and the generation of certain text content... | amashigeo | - | May 23, 2026 | |
IconicQuest audioarttext | Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then cu... | Swerk | - | May 23, 2026 | |
Rally the Parties arttext | This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect ... | TK Works | - | May 23, 2026 | |
Video Mahjong Tutorial code | Generative AI coding tools were used during development to assist with portions of the game code. The game does not use ... | YMGS | - | May 23, 2026 | |
GeneWorld textcode | GeneWorld uses generative AI for dynamic NPC interactions and adaptive dialogue systems. NPC responses, quest interactio... | GeneWorld Studios | - | May 23, 2026 | |
Uchi No Heya! textcode | AI was used to help generate event text and to help during the coding process. All sumo logic, sprites, and animations a... | James West | - | May 23, 2026 | |
Void Runner : Arcade Roguelite textart | VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real tim... | napcode | - | May 23, 2026 | |
Beyond the Fracture artaudiotext | Beyond the Fracture contains both pre-generated and live-generated AI content. Pre-generated AI content: Some visual, a... | Turning Rook Games | - | May 23, 2026 | |
MushHero textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools... | Lv.B | - | May 23, 2026 | |
Stall Tycoon audio | All voice dubbing (customer speech lines) was generated using AI text-to-speech technology. Core gameplay design, code, ... | Iluminant Studios | - | May 23, 2026 | |
NULL DUN artaudiotext | This work incorporates the use of generative artificial intelligence (AI) in the following areas: Parts of the artwork, ... | SF Create | - | May 23, 2026 | |
Tilting artaudio | A note on AI-generated content Tilting is a solo project. The code, design, gameplay systems, AI opponents, game logic... | Low Light Games | - | May 23, 2026 | |
Micro Party textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements)... | Fabio Uwe Krapohl | - | May 23, 2026 | |
Synergrid general | Some game and store page text or visual assets were created or refined with generative AI during development. This conte... | Synergrid Studio | - | May 23, 2026 | |
Mindless as the Mountains text | Translate text content with AI | 咸蛋 | - | May 23, 2026 | |
The Echoes arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
Keyboard Curse codetextart | Generative AI was used as a development assistant during this project. It helped with brainstorming gameplay mechanics, ... | Hassan Sherif | - | May 23, 2026 | |
如影随形 text | AI was used to assist with translating text into multiple languages. | 一个普通的方块 | - | May 23, 2026 | |
Storia Online arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, te... | Ulisses Nogueira | - | May 23, 2026 | |
Party's Over: Backyard Cleanup Simulator text | The store page uses AI-generated title text for marketing purposes and is only a placeholder. AI is not used in any part... | Thomposting Studios | - | May 23, 2026 | |
沙雕之路最终章 artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development. Some ico... | Ayuuki | - | May 23, 2026 | |
Driftbane: The Long Awaited artaudiocode | Driftbane: The Long Awaited uses generative AI tools during development for some character art, 3D character base meshes... | Pale Reef Games | - | May 23, 2026 | |
Single Note code | Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code. All models, te... | Fanjoy Studio | - | May 23, 2026 | |
Silent Shark art | Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list | John Goering | - | May 23, 2026 | |
駒山キリは全部やりにいく arttext | We use generative AI tools in limited parts of the development process. Visual assets: Some elements such as the main v... | ChiveGames | - | May 23, 2026 | |
Miles To Nowhere art | Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, su... | Devilooper_Studios | - | May 23, 2026 | |
World Order: Global Power arttext | This game uses generative AI tools during development to assist with certain assets such as artwork, text, and design el... | Global Strategy Games | - | May 23, 2026 | |
K-PC Cafe Simulator arttext | This game uses generative AI to assist in creating 2D graphical assets (such as item sprites and UI icons) and localizin... | Jayhyeon Studio | - | May 23, 2026 |
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