This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
- Creator
- Big Little Man
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
Localization
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Localized for Accessibility To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish. As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone. Report Issues via Steam Discussions or Support Link
AI tools were used in a limited capacity during development to assist with concept art, promotional material, background music, design ideation, and co-writing some descriptive text. No AI is used in actual gameplay, player interaction, or game logic.
An LLM was used for some text, marketing and video backgrounds.
Image Generation. text Generation. coding
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
ChatGPT corrected some translations and my spelling and grammar errors...
AI is used to translate the store page.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
AI tools were used for language translation and ensuring linguistic accuracy.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
Generative AI was used when translating the original Korean text into other languages.
Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
AI used in this game includes several language translations and some textures.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
- All translations except English and Russian. - Some game logic like boilerplate code.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
Translation into other languages. Voice generation for teacher.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
Except for subtitle translation function, most other functions are implemented by running AI models locally.
Store page description is AI-generated.
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
Some icons and translations in game and store page.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic
Marketing Material and Translations (AI-Generated)
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
This game includes AI-generated English voice and minor content.
The text translation data.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Some UI icons were created using AI. The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration.
This product uses generative AI during development. Specifically, AI was used for: - Generating background music (BGM) - Creating translation texts No AI is executed in real time during gameplay, and it does not affect the player experience.
- AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Things I Left Behind In-game content arttext | This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play. | Big Little Man | - | Mar 18, 2026 | |
Factory Time In-game content text | Localization | Denis Zholob | - | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
Bochi Collection In-game content text | Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link | Alan Gaspar | 13 | Mar 18, 2026 | |
Mechanis Obscura In-game content artaudiotext | AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic. | Konstantinos Klimantakis | - | Mar 18, 2026 | |
Clive is a Good Guy Store/marketing textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
D.I.G. — Discover Infinite Galaxies In-game content arttextaudio | Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools. | BloomSpaceGames | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer In-game content arttextaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host. | Hello There Games | - | Mar 18, 2026 | |
Tutankhamun – Builders of the Eternal In-game content arttextaudio | Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay. | TreeByte Software | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
YourOwnWaifu Unclear textaudio | The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model. | mushroom-ai | - | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Hamstory In-game content text | Generative AI was used when translating the original Korean text into other languages. | Dotori Doguldan | 15 | Mar 18, 2026 | |
(SHO.E) Sissified Husband of Evelyn In-game content arttext | Generated Animation and Cutscene Assets. Also used to do English paragraph checks and spelling. | NoEducation | - | Mar 18, 2026 | |
E-Commerce Simulator In-game content textart | This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers. | Lagom Bytes | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Filipino Dominatrixes Are the Best In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Asteroid Odyssey In-game content textcode | - All translations except English and Russian.
- Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Your Teacher In-game content textaudio | Translation into other languages.
Voice generation for teacher. | VorhGames | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 | |
SakuraAIPlayer Live AI text | Except for subtitle translation function, most other functions are implemented by running AI models locally. | LIGA | - | Mar 18, 2026 | |
Steady Store Store/marketing text | Store page description is AI-generated. | b1ivi0 | - | Mar 18, 2026 | |
Empty Gauge In-game content arttext | During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play. | Playnova Studio | - | Mar 18, 2026 | |
Rancher Simulator In-game content arttext | Some icons and translations in game and store page. | Kor Games | - | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
Ice Core Tower Defense Dev only text | Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic | freshfocusgames | - | Mar 18, 2026 | |
Backfire Brigade In-game content text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
White Whisper In-game content audiotext | This game includes AI-generated English voice and minor content. | Luc2as Games | - | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
ExoTrain In-game content arttext | Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI. | Harpoon Games | 19 | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
Yandere Goth BDSM 13 In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Jabby Games Pack 1 Live AI text | AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration. | - | - | Mar 18, 2026 | |
Zoo Wars In-game content audiotext | This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience. | Studio GG | - | Mar 18, 2026 | |
Rift Miner In-game content textaudioart | - AI-assisted localization
- AI-generated logbook voice
- AI-assisted creation of select icons | TIDERAFT | 28 | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
Legal Beagll: Justice is Argued Live AI text | Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions. | Flower Industries | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 |