Public Steam disclosure research25,508 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link
AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI."
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration.
This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link
AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
The application uses AI for generating and summarizing content, calling tools, and generating speech. The user data is not being stored or used outside of the application and the AI model.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI."
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration.
This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience.