January 1, 2027
Indexed March 18, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used as an assistive tool in the localization process, with all dialogue and text human-curated.

Process
AI-translated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“utilizes generative artificial intelligence as an assistive tool in the localization process”
“This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,719 of 25,066 disclosures with structured analysis.
Compare this group
Writing or localization
27.3%
6,949 of 25,497 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Mar 18, 2026
Source last checked
Jul 8, 2026
Automatic analysis updated
Jul 7, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.