AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
- Creator
- Official_Tuho
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
Some images and text were generated by AI.
Translation of texts.
I use generative AI for in-game images and translations.
This game utilizes AI for certain translation tasks and programming.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
It was used to organize the news stories in our game and ensure they were grammatically correct.
Most of the scripts, design references and music were generated using neural networks
AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review.
部分角色立绘、剧情文本、BGM等
Dreamlab contains user created games, which may include AI generated code or assets.
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
During the development of this game, artificial intelligence was used to create some of the content: 🎨 A portion of the images and illustrations 🎵 The soundtrack 📝 Some in-game texts and localizations All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author.
Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Generate simple code in Python, HTML, and CSS Enable simple conversations and idea creation Support responses in Korean, English, Japanese, and Chinese
FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them.
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Brainstorming and idea generation - Assistance with translations and wording - Improvements to certain code sections and algorithms
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
AI was used to create some of the trailer's animated scenes, translations and the game's music.
The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
We are using AI to generate texts that players will type in the game.
AI was used for : - English text translation - Game logos - 1 in-game asset The points listed above are temporary and will be reprocessed by a human at a later date.
AI is only used for Steam page translations
游戏的聊天内容由AI实时生成 游戏部分使用了AI生成的美术素材
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
The translations are provided via AI. The code is programmed with AI assist.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
本项目《山海牌》含 AI 辅助创作部分 详细如下: 开发前-- 借助豆包ai将框架剧情细化; 主题曲由豆包ai辅助生词,修改歌词后交由其演唱。 开发过程中-- 卡牌形象、背景画面均由即梦ai根据提示词辅助生成; 项目开发过程中由Copilot辅助编程。 承诺未使用未经授权的内容,确保无侵权风险。 所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。
Texts were translated using ChatGPT to ensure a better gaming experience.
AI was used for Steam store page translation to improve accessibility.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Generated images for some paintings and photographs using AI. The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.
Marketing & Translation support
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text.
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
Certain in-game 2D images and English translation were generated with the assistance of AI.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay. Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets. Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
星湾 Unclear arttext | Some images and text were generated by AI. | Cfyz | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
Who Was That ~顔神経衰弱~ In-game content arttext | I use generative AI for in-game images and translations. | ギュルダンゲームズ | 14 | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
Diatonic In-game content text | AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review. | Nonzero Games | - | Mar 18, 2026 | |
次元之旅 In-game content arttextaudio | 部分角色立绘、剧情文本、BGM等 | YAN KANG | - | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
T*RIFF U!! In-game content artaudiotext | During the development of this game, artificial intelligence was used to create some of the content:
🎨 A portion of the images and illustrations
🎵 The soundtrack
📝 Some in-game texts and localizations
All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author. | drill | - | Mar 18, 2026 | |
That's My Tofu In-game content audiotext | Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay. | Christine Kneer | - | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
Simple AI Unclear text | Generate simple code in Python, HTML, and CSS
Enable simple conversations and idea creation
Support responses in Korean, English, Japanese, and Chinese | Team GPDONG | - | Mar 18, 2026 | |
FLAIR Live AI arttext | FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world. | Felician Schwarz | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
For What In-game content textaudio | AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details. | Lost Pixel | - | Mar 18, 2026 | |
Taste of Power: Medieval In-game content artaudiotext | We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them. | OneOcean | - | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Creator's Fall Dev only textcode | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms | BaroxxTech | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
Pushkin vs Vampires In-game content audiotext | AI was used to create some of the trailer's animated scenes, translations and the game's music. | Tony Lo | - | Mar 18, 2026 | |
Smiley's High Stakes Quiz In-game content textart | The developer used AI to aid in creation of trivia questions, store images and in game images and textures. | Mirmos Games | - | Mar 18, 2026 | |
Type Drivers In-game content text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
Bily'Sine In-game content textart | AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date. | Kazuma | - | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 | |
妹居物语 Live AI textart | 游戏的聊天内容由AI实时生成
游戏部分使用了AI生成的美术素材 | 彩奈 | - | Mar 18, 2026 | |
VADE RETRO SATANA In-game content textaudio | Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar. | Salazar Productions | - | Mar 18, 2026 | |
Rochinko In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | IronDrop Studios | - | Mar 18, 2026 | |
8-bitBot In-game content textcode | The translations are provided via AI.
The code is programmed with AI assist. | Eike Decker | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
山海牌 In-game content textartaudio | 本项目《山海牌》含 AI 辅助创作部分
详细如下:
开发前--
借助豆包ai将框架剧情细化;
主题曲由豆包ai辅助生词,修改歌词后交由其演唱。
开发过程中--
卡牌形象、背景画面均由即梦ai根据提示词辅助生成;
项目开发过程中由Copilot辅助编程。
承诺未使用未经授权的内容,确保无侵权风险。
所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。 | 鸣天工作室 | - | Mar 18, 2026 | |
you can serve In-game content text | Texts were translated using ChatGPT to ensure a better gaming experience. | SIENTURE | - | Mar 18, 2026 | |
Radio Decay In-game content text | AI was used for Steam store page translation to improve accessibility. | Rare Parrot Games | - | Mar 18, 2026 | |
Ironsphere In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Jemie | - | Mar 18, 2026 | |
Let's Pray Live AI arttext | Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God. | Beshbarmak games | - | Mar 18, 2026 | |
Chrono Impact In-game content text | We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials. | tatsumaki games | - | Mar 18, 2026 | |
Jump Frog Unclear text | Marketing & Translation support | New Sun Entertainment | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
Escape the Void In-game content arttext | In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text. | Alexandros Dellos | - | Mar 18, 2026 | |
魔星兄弟2 In-game content arttext | A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI. | 易远游戏 | 239 | Mar 18, 2026 | |
Paid By Blood In-game content arttext | Certain in-game 2D images and English translation were generated with the assistance of AI. | HU JIA XI | - | Mar 18, 2026 | |
Codex Verbra Live AI text | This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool. | GZ Production | - | Mar 18, 2026 |