All characters in this game are generated by AI
- Creator
- Kayisoft
- Reviews
- -
- Added
- Mar 18, 2026
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All characters in this game are generated by AI
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
Some sound effects and music was created using generative audio models. Localization was assisted with LLMs.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
ai generated illustrations and some text
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
AI was used for the voiceover of the trailer, and help in editing some in game text.
Some menu, audio and UI elements contain AI generated content.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai.
This Steam store language localization was prepared with generative AI.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows: 1. Some cutscenes and CG animations are generated with AI assistance. 2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud. 3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience. We have taken measures to ensure that AI-generated content complies with safety regulations.
The game's store page used AI to provide game content descriptions and localization.
AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters).
Some of the posters were created using generative AI (Adobe Firefly). All of the music tracks were created using generative AI (Suno AI). The translations were created using generative AI (ChatGPT, DeepL Translate).
image, part of C# Script code, translation.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics.
The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words.
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
Localized text is generated by AI translation.
In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
The AI generates responses to the player's interrogations.
This app uses AI/Machine Learning for these functions: - Face tracking (via Google MediaPipe). - Text-to-Speech (via Kokoro TTS). - Speech-to-Text (via Whisper). - Chatbot (via SmolLM, user can download additional models by own choice). All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
Generative AI is used to create some icons and descriptions.
Translations made with help from Chat gpt
ChatGPT is used for localization.
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience.
Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience.
The game content is generated completely by AI, with your provided story backgrounds.
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time.
AI technology is used in the creation of 3D models. Logos and backgrounds used on the store page are generated using AI. AI is utilized when searching for sample music materials. Some of the in-game text was created with the assistance of AI. Most of the images used in the game are generated using AI.
Generating a description and the audio
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tactic Legends In-game content arttext | All characters in this game are generated by AI | Kayisoft | - | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Crime Chronicles: The Hidden Truth In-game content audiotext | AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot | Skipertale | - | Mar 18, 2026 | |
The Impostor Live AI text | AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game. | Shutterframe Studios | - | Mar 18, 2026 | |
Fallen Seeds II In-game content audiotext | Some sound effects and music was created using generative audio models.
Localization was assisted with LLMs. | KPD | - | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
Micro Star Command In-game content audiotext | AI was used for the voiceover of the trailer, and help in editing some in game text. | Liam Healey | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Planetary Conflict: 2301 In-game content artaudiotext | AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai. | Sunrealm Studios | - | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
CASE In-game content text | We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all. | Cubeta Studio | - | Mar 18, 2026 | |
红移点 Live AI textart | This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows:
1. Some cutscenes and CG animations are generated with AI assistance.
2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud.
3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience.
We have taken measures to ensure that AI-generated content complies with safety regulations. | Red Turquoise Interactive | - | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Edge of the Wild In-game content audioarttext | AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters). | Avalon Studios, llc | - | Mar 18, 2026 | |
False Mall In-game content artaudiotext | Some of the posters were created using generative AI (Adobe Firefly).
All of the music tracks were created using generative AI (Suno AI).
The translations were created using generative AI (ChatGPT, DeepL Translate). | TenkaiGames | 142 | Mar 18, 2026 | |
project HECK In-game content arttext | image, part of C# Script code, translation. | CyberMonk Studio | - | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
Digital Humans Live AI text | The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics. | binary.games | - | Mar 18, 2026 | |
VocabVan In-game content text | The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words. | RonEvansGameDev | 10 | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
Cat On My Desktop In-game content text | Localized text is generated by AI translation. | ColaCatGames | 40 | Mar 18, 2026 | |
小豆丁爱冒险 In-game content arttextcode | In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology. | DouDingGame | - | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
AI Schoolgirls Murder Mystery Live AI text | The AI generates responses to the player's interrogations. | Cogoo | - | Mar 18, 2026 | |
Puppetstring VTuber Tracking Live AI textaudio | This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service. | AR14.works | 18 | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Decipher The Deck In-game content text | Translations made with help from Chat gpt | ThinkWithGames | 15 | Mar 18, 2026 | |
Kung Pao Banqi In-game content text | ChatGPT is used for localization. | Heroic Forge Games | - | Mar 18, 2026 | |
ATTENZIONE PICKPOCKET In-game content audiotextart | The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game). | Serio Studio | - | Mar 18, 2026 | |
MoriA.I.RTy Live AI text | As you gather words by interviewing witnesses to solve the crime, you'll gradually piece together the correct combination of words. When you guess the correct combination, an image will be generated in real time, ensuring that each playthrough is a unique experience. | Red Meat Games | - | Mar 18, 2026 | |
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
Inferno Pathways In-game content arttextcode | Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience. | Netherlate Games | - | Mar 18, 2026 | |
Monkeys & Typewriters! In-game content text | The game content is generated completely by AI, with your provided story backgrounds. | Mage & Friends | 15 | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
Archipel Logic Infinite In-game content artaudiotext | Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time. | WanderLux Games | 58 | Mar 18, 2026 | |
ナレハテ / Karma In-game content arttext | AI technology is used in the creation of 3D models.
Logos and backgrounds used on the store page are generated using AI.
AI is utilized when searching for sample music materials.
Some of the in-game text was created with the assistance of AI.
Most of the images used in the game are generated using AI. | Jloo | 13 | Mar 18, 2026 | |
Max's Adventure In-game content textaudio | Generating a description and the audio | Dominic Bulman | 16 | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
The Adventurers Live AI text | Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release. | Eternal Vigilance Entertainment | 101 | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards. | 布兰Blind | - | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 |