25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ShelfSpaceSteam
Disclosure

The store artwork and some store page text were created with the help of generative AI tools and reviewed and edited by the developer. ShelfSpace itself does not generate any content with AI while it runs.

Creator
Factodus
Reviews
-
Added
Oct 12, 2026
Strong LanguageSteam
Disclosure

AI was used in assisiting to create the VFX, trailer music, localisation and concept art. All generated material was reviewed, refined and integrated by the developers before use.

Creator
NiSi Games
Reviews
-
Added
Oct 12, 2026
False FeedSteam
Disclosure

Generative AI tools assisted with pre-generated game content, including text and localization, and with store artwork and marketing text. The game uses prepared content. It does not generate content with AI during gameplay or connect to external AI services.

Creator
Katarienumono, Inc.
Reviews
-
Added
Oct 12, 2026
AurigaSteam
Disclosure

Generative AI tools were used during development to help create code, 2D art and text, including draft translations. The developer directed, selected and assembled all of it into the game. No generative AI runs while you play. Meridian, your companion, is scripted rather than a chatbot, and the game sends nothing to AI services. Planets come from the game's own procedural generator, not an AI model.

Creator
NonAverageStudio
Reviews
-
Added
Oct 12, 2026
Autistic RomanceSteam
Disclosure

This game uses AI as a writing assistant during development. The story, characters, world, game systems, and overall creative direction are original work by the developer, drawn from personal experience and extensive planning. AI was used to help draft, translate, edit, and refine dialogue based on the developer's outlines, ideas, and direction, with the developer reviewing, revising, and making final creative decisions on all text that appears in the game. AI was not used to generate any art, music, or audio assets.

Creator
Demi Ayna
Reviews
-
Added
Oct 12, 2026
Gnome MinersSteam
Disclosure

Some pre-generated content was made with AI tools: the store key art and capsule images, the localization into 19 languages, and parts of the in-game and store text. 3D models, sound effects and achievement icons are built procedurally by code written with AI assistance. No AI-generated content is created live while you play.

Creator
LonhosGames
Reviews
-
Added
Oct 12, 2026
GeneJinks: Sports FestivalSteam
Disclosure

Generative AI tools were used to help create some visual assets, animated effects, text and translations in the game and its store materials. These assets were prepared in advance and integrated by the developer. The game does not generate AI content during gameplay. Generative AI was also used to create some music and sound effects for the trailers.

Creator
WANG GUAN
Reviews
-
Added
Oct 12, 2026
Metal Detector SimulatorSteam
Disclosure

The game's code, in-game text (item names, objectives, story) and synthesized sound effects were created with the help of an AI coding assistant and reviewed by the developer. Store and library art is composed from in-game screenshots. 3D models, textures, music and recorded sound effects are human-made CC0 assets (Kenney, Poly Haven, OpenGameArt).

Creator
Premium AI Slop
Reviews
-
Added
Oct 12, 2026
CrownmasonSteam
Disclosure

Generative AI was used during development to create text content.

Creator
Funkenkauz Studios
Reviews
-
Added
Oct 12, 2026
Roswell: RedactedSteam
Disclosure

During the R&D process, we used AI to assist with scriptwriting, but the content was still reviewed and polished by humans.

Creator
莓西工作室
Reviews
-
Added
Oct 12, 2026
Geargrave OutlandsSteam
Disclosure

All artwork, music, and sound effects in Geargrave Outlands were created with generative AI tools (images: OpenAI image models; music: Suno; sound effects: ElevenLabs) and then selected, edited, and integrated by the developer. Story text was written with AI assistance and edited by the developer. All translations were produced with AI assistance. All of this content is pre-generated and ships as fixed files. The game does not generate any content with AI while you play.

Creator
e-ntegration
Reviews
-
Added
Oct 12, 2026
STEADY STATESteam
Disclosure

Some in-game and store text (tutorials, interface and the store description) was drafted with AI assistance and edited by the developer.

Creator
Remotech
Reviews
-
Added
Oct 12, 2026
Three Kingdoms: Art of CommandSteam
Disclosure

Generative AI tools were used during development to help create pre-made content: officer portraits, map and interface artwork, music and sound effects, and drafts of in-game text and its translations. All of it was selected and edited by the developer. The game does not generate any content with AI while you play.

Creator
Wish Ember
Reviews
-
Added
Oct 12, 2026
弹珠之王Steam
Disclosure

Generative AI assisted with some story illustrations and narrative text, as well as store artwork and icons. These materials were reviewed, edited and arranged during development. All content is pre-generated; the game does not connect to AI services or generate content during gameplay.

Creator
DONG FENGJIA
Reviews
-
Added
Oct 12, 2026
HalmweitSteam
Disclosure

Halmweit is a one-person project, and I've had a little help from some tools along the way. AI helped with writing and translating the texts and with programming. What goes into the game is my decision. The music was written by hand by a composer. While you play, the game doesn't generate anything with AI.

Creator
Instinkt
Reviews
-
Added
Oct 12, 2026
Arandu: Deck of the AmazonSteam
Disclosure

AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.

Creator
CORISCO STUDIO
Reviews
-
Added
Oct 12, 2026
MassVeilSteam
Disclosure

Generative AI tools are used during the development of MASSVEIL to assist with the creation and refinement of certain pre-generated materials, including selected visual elements, sound effects, voice lines, and text content. All AI-assisted content is reviewed and, where necessary, edited by the developer before being included in the game. Generative AI is not used to create new content during gameplay, and the game does not connect to third-party AI services while running.

Creator
Who you need
Reviews
-
Added
Oct 12, 2026
Maru Kaite Dokan!Steam
Disclosure

Generative AI was used to help write the text in the game and on the store page, including their translations. The game does not generate any AI content during play.

Creator
soyukke
Reviews
-
Added
Oct 12, 2026
flingkeepSteam
Disclosure

Includes prerecorded AI-generated enemy voices, AI-generated promotional artwork in the Steam assets and trailer, and AI-assisted store-page translations awaiting native review. No AI content is generated during gameplay.

Creator
Nextgenrun games
Reviews
-
Added
Oct 12, 2026
Joker's KnockSteam
Disclosure

Generative AI was used during development to assist with the creation and refinement of some visual assets, marketing materials and localizations. No content is generated by AI during gameplay.

Creator
Noxam
Reviews
-
Added
Oct 12, 2026
The Ant GameSteam
Disclosure

This game was made by a solo developer with the help of AI tools. Some of the pixel art was drawn by hand by the developer and then revised with AI tools. Other art (including the logo, interface icons, menu backgrounds and some terrain tiles) was created with an AI pixel-art tool and then edited by the developer. The music and sound effects are synthesized in code, and were composed and designed with the help of an AI assistant. Some in-game text, such as the Field Guide and tutorial tips, was drafted with AI assistance and edited by the developer. No AI is used while you play: nothing is generated live, and the game never connects to an AI service.

Creator
devappler
Reviews
-
Added
Oct 12, 2026
ビジネスホテルに泊まりたくなりSteam
Disclosure

The developer used generative AI to help write and translate (Japanese to English) the in-game and store page text. All text was reviewed and edited by the developer. No graphics, sound or music in the game are AI-generated, and no content is generated by AI while playing.

Creator
TACTY
Reviews
-
Added
Oct 12, 2026
戦う情報システム部Steam
Disclosure

The images in this game (in-game assets and store artwork) were created with image-generation AI, then selected and edited by a human. The original draft of the scenario and dialogue was written with Google Gemini, and the implementation and dialogue revisions were done with Claude Code (Anthropic). All of it was supervised and tested by a human. No content is generated by AI while the game is running.

Creator
CandyRock
Reviews
-
Added
Oct 12, 2026
DEEP SEALSteam
Disclosure

Generative AI was used to assist with game localization and translation.

Creator
SOS
Reviews
-
Added
Oct 12, 2026
Tales & DuelsSteam
Disclosure

The translations used on the current store page and in the upcoming demo were created using generative AI. For the full release, these translations will be reviewed by human translators or replaced with complete human translations, and we will faithfully announce any changes. All other artwork, sound, and narrative in the game are created entirely by the developer.

Creator
NORU
Reviews
-
Added
Oct 12, 2026
Genesis: Blue veinSteam
Disclosure

Generative AI was used to assist with translating in-game dialogue and with writing and translating the Steam store page description.

Creator
Recovery Area
Reviews
-
Added
Oct 12, 2026
Art Shop: Tidy Up!Steam
Disclosure

Generative AI was used only as a supporting tool, for language translation and for UI support. Only one in-game object was created with AI: the statue in the middle of the shop. Everything else was produced by our team.

Creator
Bad Habit Games
Reviews
-
Added
Oct 12, 2026
DECIBLOWSteam
Disclosure

DECIBLOW utilized generative AI for a few small things like localization & partial involvement in some of the music to speed up production (heavy human involvement at a DAW level).

Creator
Feral Games Studio
Reviews
-
Added
Oct 12, 2026
Fully FundedSteam
Disclosure

Some content was made with generative AI: the game's logo, and much of the in-game writing (tutorial text, shop item names and descriptions, and other on-screen text), which was drafted with an AI assistant and edited by the developer. Parts of this store page were written the same way. Everything else - rooms, props, characters, sound and gameplay - is made procedurally in code or comes from CC0 asset kits. Nothing is generated by AI while you play.

Creator
PTL Studios
Reviews
-
Added
Oct 12, 2026
P2PeekSteam
Disclosure

AI tools assisted the initial translation of P2Peek interface and store text and the early exploration of brand concepts. The chosen brand design was subsequently rebuilt as geometric SVG artwork and outlined lettering, then exported as application icons and store graphics. These assets and translations are prepared in advance. P2Peek does not generate text, images, music or narrative with AI while running, and does not connect to external generative AI services. Optional audio enhancement processes input audio for noise reduction and echo-related enhancement. The Supporter Pack shares this branding and localization.

Creator
P2Peek Team
Reviews
-
Added
Oct 12, 2026
The Film ArchiveSteam
Disclosure

Generative AI was used during development to help create visual assets, including textures and 3D models, as well as music, in-game text, including fictional film titles and catalog descriptions, and translations. AI tools were also used to create store and promotional artwork. All such content was created in advance. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Breakwater Forge
Reviews
-
Added
Oct 12, 2026
ZompiolandSteam
Disclosure

OpenAI's ChatGPT and Codex, including image-generation tools accessed through them, were used during the development of Zompioland. AI-assisted work includes programming and development scripts, code used to construct procedural 3D models and visual effects, interface elements, localization, and written in-game text. AI assistance was also used to create and prepare pre-generated Steam marketing materials, including capsule and library artwork, header graphics, the game logo, store-page text, and the trailer's planning, titles, and editing. The trailer's gameplay footage was captured from the actual game. Steam gameplay screenshots are direct captures of the game, while AI-assisted promotional artwork is presented as store graphics rather than gameplay screenshots. The developer reviewed, edited, tested, and integrated the AI-assisted work. Some models and effects are assembled while the game runs by conventional game code; this is not live generative AI. Zompioland does not connect to a generative AI service or use a generative AI model to create new content during gameplay.

Creator
Vebane Studios
Reviews
-
Added
Oct 12, 2026
STAROPHAGESteam
Disclosure

We use generative AI tools as part of STAROPHAGE’s content creation workflow. The final content is selected, refined, and integrated under our development team’s creative direction.

Creator
CannyEdge Interactive
Reviews
-
Added
Oct 12, 2026
MVP - The Card GameSteam
Disclosure

All card artwork, graphics and game design were created by the developer. AI tools were used to translate the in-game text and the store page into Spanish, French, German, Portuguese (Brazil). The trailer, GIFs and store capsules were edited with AI assistance, using only the developer's own artwork and real gameplay footage. The game does not generate any content with AI while it is running. Singleplayer opponents are traditional rule-based bots, not generative AI.

Creator
4L3SS104
Reviews
-
Added
Oct 12, 2026
TírSteam
Disclosure

Just help with the marketing material drafts

Creator
Sons of Dagda
Reviews
-
Added
Oct 12, 2026
EverbreakSteam
Disclosure

Text for the game and store page was localized with AI assistance. The game's menu and store page feature title artwork created with the help of AI tools.

Creator
unomy
Reviews
-
Added
Oct 12, 2026
赎命电波Steam
Disclosure

Ransom Wave uses generative AI during gameplay. The game uses AI models to generate fictional victim dialogue, spoken voice responses, selected narrative text, and limited in-game guidance in real time. These outputs react to the player's typed input or optional microphone input and can vary between playthroughs. The game's setting, characters, gameplay rules, scenario structure, safety constraints, and core narrative direction are created and controlled by the development team. AI-generated outputs are constrained by developer-authored character profiles, gameplay states, and content rules. Player microphone audio may be transcribed only to enable the current voice conversation. The game provides a text-input alternative when the microphone is disabled.

Creator
Unscientific Games
Reviews
-
Added
Oct 12, 2026
Abandon All HopeSteam
Disclosure

Custom Built LLM & Vertex DB, 100% home made AI model built by developer of Abandon All Hope was used to aid in padding out Dialog for the game, as well as the store page description. All Other content has been hand crafted.

Creator
DeadLink
Reviews
-
Added
Oct 12, 2026
Pop Pop ArenaSteam
Disclosure

Generative AI tools were used during development to create background artwork, images, music, and translations. These are pre-generated assets. No AI content is generated during gameplay.

Creator
Team Monolith Inc.
Reviews
-
Added
Oct 12, 2026
ONSIGHTSteam
Disclosure

AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay.

Creator
Fat Set Studios
Reviews
-
Added
Oct 12, 2026
8-Bit Buhurt: Combat ClubSteam
Disclosure

Some in-game text (event and dilemma card writing, UI copy) and the store description were drafted with AI assistance and then reviewed and edited by the developer. The game's non-English translations (French, Italian, German, Spanish, Portuguese-Brazil, Polish, Ukrainian, Japanese) were AI-translated drafts and are being reviewed. No AI generates content while the game is running, and the game makes no network calls to AI services. The logo/key art was created with AI image tools and edited by the developer

Creator
Bonkworks Studios, LLC
Reviews
-
Added
Oct 12, 2026
赌狗仙侠Steam
Disclosure

Generative AI was used during development to create fixed visual assets, including backgrounds, item and achievement icons, interface artwork, and store marketing art. Some music, ambience, and sound effects were also created with generative AI. AI assisted in-game text and English localization. These assets are included as fixed files. The game does not accept player prompts or generate images, audio, text, or code during play.

Creator
dongguzai
Reviews
-
Added
Oct 12, 2026
PissantSteam
Disclosure

Pissant is built with AI-assisted code. The developer directs and edits everything; an AI assistant helps write the game's code, its in-game text, the music scores and the store and marketing text. No AI image, video or voice generator made anything in the game: every visual is drawn by the game's own procedural code, and every sound and note of music comes from its own synthesis engine. No generative AI runs during gameplay, and the game does not connect to any AI service.

Creator
ClaudetoCEO
Reviews
-
Added
Oct 12, 2026
Brassleaf TacticsSteam
Disclosure

I use generative AI throughout the development of Brassleaf Tactics, including programming, game design, artwork and store-page content. The game includes AI-generated artwork. I set the creative direction, decide what goes into the game, and make the final design decisions, shaping the experience through playtesting, balancing and ongoing refinement. Generative AI is used during development only; no AI-generated content is created while you play.

Creator
Luke Lachlan Day
Reviews
-
Added
Oct 11, 2026
Your Sweet Little KittySteam
Disclosure

Generative AI is used solely to assist with localization and translation work; all texts are reviewed and modified by the developers. This work does not use AI-generated art, audio, or real-time AI-generated content within the game.

Creator
Nad∅
Reviews
-
Added
Oct 11, 2026
SignarchySteam
Disclosure

Signarchy was developed with the help of an AI coding assistant (Anthropic's Claude). It was used to write program code and to draft in-game text such as level descriptions, tutorial lines and translations. All of it was directed, reviewed, tested and edited by the developer. The game itself contains no generative AI. Nothing is generated while you play: the traffic simulation is deterministic and runs entirely on your computer, without any connection to AI services. The 3D models are built procedurally from our own scripts, and road sign artwork follows official national standards.

Creator
Reflective Realms Games
Reviews
-
Added
Oct 11, 2026
Furniture Store SimulatorSteam
Disclosure

Generative AI was used for some Steam store and marketing materials only (section banners and draft store copy). These assets were reviewed and edited before publishing. No generative AI is used in the shipped game at runtime. In-game 3D furniture, environments, and gameplay content are created with traditional art and development tools (purchased/licensed assets and original work). AI-assisted coding tools were used during development; they are not used to generate player-facing game content.

Creator
Infrangible Studio
Reviews
-
Added
Oct 11, 2026
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