25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

O LabirintoSteam
Disclosure

Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.

Creator
Matheuzera Games
Reviews
-
Added
Jul 9, 2026
Black FileSteam
Disclosure

Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.

Creator
Simurg Software and Games
Reviews
-
Added
Jul 9, 2026
SudokillerSteam
Disclosure

This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.

Creator
Tranqui Games
Reviews
-
Added
Jul 9, 2026
AI and YouSteam
Disclosure

The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.

Creator
Marcus
Reviews
-
Added
Jul 9, 2026
BreachlineSteam
Disclosure

Generative AI assisted with: English localization (AI-translated, developer-reviewed), some store-page capsule art (generated programmatically), and store-page description text. No AI runs live/at runtime in the game. Core code, game design and original in-game sprite art were made by the developer.

Creator
Andrew Games
Reviews
-
Added
Jul 9, 2026
The Red WeightSteam
Disclosure

This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.

Creator
Alsakin Games
Reviews
-
Added
Jul 9, 2026
Golf Superstore SimulatorSteam
Disclosure

This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).

Creator
Shaneoh Games
Reviews
-
Added
Jul 9, 2026
Arena Bot ManagerSteam
Disclosure

SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.

Creator
SonderSoft
Reviews
-
Added
Jul 9, 2026
KEBAB CLICKER: El Imperio del DürümSteam
Disclosure

The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.

Creator
Cristian albala tortosa
Reviews
-
Added
Jul 9, 2026
MapGodSteam
Disclosure

- Music: Generated with AI, edited and remixed by the development team. - Translations: AI-assisted.

Creator
Tallol Games
Reviews
-
Added
Jul 9, 2026
Milk Can ClickerSteam
Disclosure

This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.

Creator
ShoninyasTube
Reviews
-
Added
Jul 9, 2026
フォーチュリア:交易路の開拓者Steam
Disclosure

Generative AI was used as an assistive tool for some parts of the following game development tasks: (Background images, item images, coloring of character artwork, sound, code review, optimization, and localization text.)

Creator
FUJIYAMA ENTERTAINMENT
Reviews
-
Added
Jul 9, 2026
Rhythm of FiveSteam
Disclosure

Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.

Creator
Harang Games
Reviews
-
Added
Jul 9, 2026
挖个蛋Steam
Disclosure

Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI. Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements.

Creator
Fourfold Compass
Reviews
-
Added
Jul 9, 2026
Board PokerSteam
Disclosure

Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.

Creator
Natural Nomad
Reviews
-
Added
Jul 9, 2026
The Black Lily Blooms in Her EyesSteam
Disclosure

We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.

Creator
Saku Bougetu
Reviews
-
Added
Jul 9, 2026
Final TableSteam
Disclosure

The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.

Creator
Phocus Games
Reviews
-
Added
Jul 9, 2026
SWIFTALE PLAYERSteam
Disclosure

SWIFTALE PLAYER uses generative AI for live text generation during gameplay. The player connects their own supported local or cloud LLM, and the model acts as a game master by generating narration, action suggestions, and story responses. The game does not include a hosted AI service. AI output is processed through structured game systems, including rule-based safety checks, resource/state management, and engine-side adjudication constraints. The intended content profile is general fantasy adventure, and the game is not designed to generate sexual content, hate content, extreme gore, or adult-only material.

Creator
moaiwithadog
Reviews
-
Added
Jul 9, 2026
AVILION foreverSteam
Disclosure

This game uses generative AI for the translation of in-game text. AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed. Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans. Generative AI is not used to generate content while the game is running.

Creator
STUDIO FRONTIER
Reviews
-
Added
Jul 9, 2026
NationsSteam
Disclosure

The game contains localizations generated by artificial intelligence.

Creator
Krzysztof Steiner
Reviews
120
Added
Jul 9, 2026
铁门之下Steam
Disclosure

This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.

Creator
FunPlaceGame
Reviews
-
Added
Jul 9, 2026
Echo ResonanceSteam
Disclosure

Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.

Creator
AZOR7
Reviews
-
Added
Jul 8, 2026
WarehousemanSteam
Disclosure

AI was used to help create some audio files, translations, and to enhance the quality of some textures.

Creator
Rolling Hedgehog
Reviews
-
Added
Jul 8, 2026
Ant Workers SimulatorSteam
Disclosure

We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.

Creator
Achimphang Studio
Reviews
-
Added
Jul 8, 2026
PanopticonSteam
Disclosure

We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.

Creator
Achimphang Studio
Reviews
38
Added
Jul 8, 2026
All About ChopsticksSteam
Disclosure

We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.

Creator
Achimphang Studio
Reviews
179
Added
Jul 8, 2026
A Night DutySteam
Disclosure

We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.

Creator
Achimphang Studio
Reviews
96
Added
Jul 8, 2026
Model CoSteam
Disclosure

This game was created with the assistance of generative AI during development. Generative AI tools were used to help produce parts of the game’s art, written content, and soundtrack. All AI-assisted content was selected, refined, and assembled by the developer as part of the final game experience.

Creator
TiredRocks
Reviews
-
Added
Jul 8, 2026
Knights vs. DinosaursSteam
Disclosure

Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.

Creator
Svenigator
Reviews
-
Added
Jul 8, 2026
KING of PROPSSteam
Disclosure

In King of Props, generative AI is used exclusively for text-based content: An AI assistant helped translate the in-game texts and menus into the supported languages (German, English, French, Spanish, Italian, Japanese) and assisted with drafts for shop pages and marketing texts. I reviewed and revised all results. Visual assets come from licensed asset packs and are not generated by AI; no AI runs during gameplay.

Creator
R0B5N
Reviews
-
Added
Jul 8, 2026
GuncryptSteam
Disclosure

AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.

Creator
Halfbrick Studios
Reviews
-
Added
Jul 8, 2026
Arcflame FrontiersSteam
Disclosure

During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.

Creator
Codename Red Studio
Reviews
-
Added
Jul 8, 2026
Slimeball Castle WarsSteam
Disclosure

Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.

Creator
Renno East
Reviews
-
Added
Jul 8, 2026
CaramelliaSteam
Disclosure

We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X].

Creator
Joaquin Orozco
Reviews
-
Added
Jul 8, 2026
Market PanicSteam
Disclosure

This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.

Creator
Pixiliated
Reviews
-
Added
Jul 8, 2026
Drag and ShootSteam
Disclosure

Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations.

Creator
danilomacb
Reviews
-
Added
Jul 8, 2026
Local SpiritSteam
Disclosure

EchoMind uses a locally running large language model to generate conversational text responses in real time based on the user’s prompts and local memory/context. The AI-generated content is limited to text-based conversation and local memory summaries. EchoMind does not generate images, music, voices, sound effects, 3D models, textures, or executable code as part of its normal user experience.

Creator
SOGFREEMAN
Reviews
-
Added
Jul 8, 2026
ChessBase'26 SESteam
Disclosure

The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI.

Creator
ChessBase GmbH
Reviews
-
Added
Jul 8, 2026
Roll and DieSteam
Disclosure

Generative AI tools were used only to assist with localization and translation drafts. All final text was reviewed and edited by the developer.

Creator
Faven Games
Reviews
-
Added
Jul 8, 2026
SESTRYSteam
Disclosure

Pre-generated AI content: character art, backgrounds, icons and key art images, music and sound effects, and portions of the story text were created with generative AI tools (Google Gemini, fal.ai, Anthropic Claude) and were reviewed and edited by the developers. No AI content is generated at runtime.

Creator
Industrial Miracle
Reviews
-
Added
Jul 8, 2026
Lord of KensaiSteam
Disclosure

During the Early Access period and onwards to launch, we will be integrating and testing AI technologies to create ongoing secondary content like daily and weekly quests, and the material surrounding those quests needed to communicate that to the gamer. We expect these to significantly enhance the user experience for gamers when used as tools under the guidance of the development team.

Creator
WRKS Games Singapore
Reviews
-
Added
Jul 8, 2026
麦田幸存者Steam
Disclosure

Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools: - Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer. - Sound effects were produced with AI-assisted audio generation tools. - English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer. All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.

Creator
XiaoyaoStudio
Reviews
-
Added
Jul 8, 2026
DmonMasterSteam
Disclosure

General coding. General imagery, including character art and skill icons. All BGM. Some sound effects. General translation.

Creator
Harusame
Reviews
11
Added
Jul 7, 2026
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