Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
- Creator
- Pelican Blue Software
- Reviews
- -
- Added
- Jun 29, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Art,Music,Code
AI was used as a tool to assist in creation
The game was helped by Generative AI in part of the image and code writing.
Images GPT-2
Sounds, cutscenes, few images.
一部BGMやTexture
Some of the visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
Asset Generation and Code auditing
Code,UI Elemente
Partial images Translate
This game contains AI-generated content.
The menu page used AI to generated
Code, localization
Some assets *may* be AI. These assets were secured from a third party and I cannot confirm this, but if that's the kind of thing that bothers you, you may want to steer clear.
Some content is powered by AI
Localizing
Art,Music,Code
We have used AI in our game with our death system and nothing else. | Not Jumpscares!
Help in creating images
Some model using AI
Images & content
Help in creating images
Scenes, cat sleeping animation (not idle animation), some furniture
There may be assets/code created by generative AI.
This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content.
Code written with AI assistance. Use AI to generate descriptions for planets.
AI is used for translation. I will let it translate by a human if there is enough interest. AI is used to fix grammer and spelling as well as improving the text. AI reviews my code.
All phases of game development
Art,Music,Code
I am a solo developer who worked with external freelancers for art and audio. Some assets provided by these contributors might have been created or assisted by generative AI tools, though their specific workflow was not monitored.
Some images and music, as well as multilingual translations, etc.
Read the section above about the game for more information.
Our development pipeline combines traditional methods with modern technologies. To streamline our workflow and support our vision, some assets and game elements may have been developed or refined with the assistance of AI-driven tools. We treat these technologies as an extension of our creative toolkit.
This game contains a neural network model.
Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented).
AI was totally used in the development of this game.
AI-generated artifacts
I use AI to help me design characters.
AI was used for image editing.
AI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools.
Uses some AI for some assests, and throughout the development processes.
AI-assisted tools were used during parts of the development process to support the creation and enhancement of certain visual and audio assets.
AI-Assisted Production
This game was created with the assistance of artificial intelligence tools.
AI-assisted art production was employed
Some images and text have been generated
Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow.
I use meshi Ai to make the models and swords
Grok, Suno, and PixelLab were used in the creation of this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bolsheviktion 2: Yurovsky's Revenge Unclear art | Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways. | Pelican Blue Software | - | Jun 29, 2026 | |
魔法少女甜心3D Magical Girl Sweetheart 3D Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 28, 2026 | |
Smashville Detective Agency Unclear | AI was used as a tool to assist in creation | Puffy Pup Games | - | Jun 28, 2026 | |
Ghost Exorcist Unclear artcode | The game was helped by Generative AI in part of the image and code writing. | RushRaid Studio | - | Jun 28, 2026 | |
SKINSHIFT TOGETHER Unclear text | Images GPT-2 | SKINSHIFT | - | Jun 28, 2026 | |
Breadwalk Unclear artaudio | Sounds, cutscenes, few images. | ElvenNeko | 22 | Jun 28, 2026 | |
夏まつり零 Unclear audioart | 一部BGMやTexture | MeteorWing | - | Jun 28, 2026 | |
Whisker Tales Unclear artaudiotext | Some of the visual, audio, or text content in this game was created or supported using generative AI tools during the development process. | Buya Studios | - | Jun 28, 2026 | |
Nuns With Guns Unclear artcode | Asset Generation and Code auditing | Romellija | - | Jun 28, 2026 | |
Road Tycoon Unclear code | Code,UI Elemente | REVOKO | - | Jun 28, 2026 | |
虚无之塔 Unclear art | Partial images
Translate | yhy | - | Jun 28, 2026 | |
中国篮球模拟器 Unclear | This game contains AI-generated content. | DaiFire | - | Jun 28, 2026 | |
逆性莫比乌斯 Unclear | The menu page used AI to generated | 小涵Naiwenel | - | Jun 28, 2026 | |
Tomoshibi no Yoru Unclear codetext | Code, localization | NISAKE | - | Jun 28, 2026 | |
Null Horizon Unclear | Some assets *may* be AI. These assets were secured from a third party and I cannot confirm this, but if that's the kind of thing that bothers you, you may want to steer clear. | HopefullyHeroic | 20 | Jun 28, 2026 | |
Stardust Protocol Unclear | Some content is powered by AI | Starzen Interactive | - | Jun 27, 2026 | |
HAECHE_Ism Unclear text | Localizing | MinSuHong | - | Jun 27, 2026 | |
魔法少女甜心 Magical Girl Sweetheart Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 27, 2026 | |
Backrooms: Liminal Egress Unclear | We have used AI in our game with our death system and nothing else. | Not Jumpscares! | Og Studios | - | Jun 27, 2026 | |
Puzzles: Space Cats Unclear art | Help in creating images | IR Studio | - | Jun 27, 2026 | |
Restcue Unclear | Some model using AI | Seasonbean Team | - | Jun 27, 2026 | |
Lucky Pocket Unclear art | Images & content | Black Onion | - | Jun 27, 2026 | |
Puzzles: Vegetables Unclear art | Help in creating images | IR Studio | - | Jun 16, 2026 | |
陋室与猫 Unclear art | Scenes, cat sleeping animation (not idle animation), some furniture | Cats Save the World Studio | - | Jun 16, 2026 | |
I'd Like to Know More About You Unclear | There may be assets/code created by generative AI. | Bauta Studio | - | Jun 15, 2026 | |
Oharion Unclear arttext | This game was developed by a single developer and uses artificial intelligence tools to assist in the creation of images, text, and other content. | Aily Torezani | 108 | Jun 15, 2026 | |
Star Colony Unclear codetext | Code written with AI assistance.
Use AI to generate descriptions for planets. | Gumou | - | Jun 15, 2026 | |
Cropageddon Unclear textcode | AI is used for translation. I will let it translate by a human if there is enough interest.
AI is used to fix grammer and spelling as well as improving the text.
AI reviews my code. | Alexander Pavicevic | - | Jun 14, 2026 | |
내 방에서만큼은 누구나 철학자 Unclear | All phases of game development | SEO MINJAE | - | Jun 14, 2026 | |
爪爪改造家2 PawRebuild 2 Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 12, 2026 | |
Irondrive Unclear artaudio | I am a solo developer who worked with external freelancers for art and audio. Some assets provided by these contributors might have been created or assisted by generative AI tools, though their specific workflow was not monitored. | Alessandro Le Mura | - | Jun 12, 2026 | |
Drift Factory Unclear artaudiotext | Some images and music, as well as multilingual translations, etc. | Kim Star Game | - | Jun 12, 2026 | |
Trias Unclear | Read the section above about the game for more information. | Trias Team | - | Jun 12, 2026 | |
Sweep Happens Unclear | Our development pipeline combines traditional methods with modern technologies. To streamline our workflow and support our vision, some assets and game elements may have been developed or refined with the assistance of AI-driven tools. We treat these technologies as an extension of our creative toolkit. | r_cascader | - | Jun 11, 2026 | |
FlyMuse Unclear | This game contains a neural network model. | XieXing Game | - | Jun 10, 2026 | |
Mancalero Unclear artaudiocodetext | Mancalero is an iterative work still in development. Some AI elements that may remain include code, SFX, visual effects, text and translations (once implemented). | ArchiusDev | - | Jun 9, 2026 | |
Cruise Maid: Ship's Company Unclear | AI was totally used in the development of this game. | little sheepdog studios | - | Jun 9, 2026 | |
Port Logistics Simulator: Dockside Harbor Handling Unclear | AI-generated artifacts | Great Escape Games Publishing | - | Jun 8, 2026 | |
CIRCLO Unclear art | I use AI to help me design characters. | TOYNETIX | - | Jun 7, 2026 | |
No Return Address Unclear art | AI was used for image editing. | ASK_GAMES | - | Jun 6, 2026 | |
SoundRelay Unclear artaudio | AI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools. | SoundRelay | - | Jun 6, 2026 | |
Depths Unclear | Uses some AI for some assests, and throughout the development processes. | Depths Development Studio | - | Jun 5, 2026 | |
TEAM PANIC Unclear artaudio | AI-assisted tools were used during parts of the development process to support the creation and enhancement of certain visual and audio assets. | Furko | 81 | Jun 5, 2026 | |
润之 Unclear | AI-Assisted Production | Yunru | 194 | Jun 4, 2026 | |
The Minesweeper's Tale Unclear | This game was created with the assistance of artificial intelligence tools. | Stil Logik | - | Jun 4, 2026 | |
十个好人 Unclear art | AI-assisted art production was employed | 来镜游戏 | - | Jun 4, 2026 | |
Starlorn: Rise of the Awakened Unclear arttext | Some images and text have been generated | NomadSoft LLC | - | Jun 4, 2026 | |
They See Me Rollin' Unclear | Some content and assets used during development may have involved AI-assisted tools as part of the creative workflow. | Equal Games | - | Jun 3, 2026 | |
Space Ends Unclear art | I use meshi Ai to make the models and swords | Marcello Alonzo | - | Jun 3, 2026 | |
Ethral Unclear | Grok, Suno, and PixelLab were used in the creation of this game. | Vessel Interactive Studio | - | Jun 3, 2026 |