Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
- The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI.
The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
This match3 game is built with AI:
- Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse
- Graphics from Midjourney processed with Rembg
- Music from Udio
- Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI)
- Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far.
- Special effects from Unity Particle Pack (non-AI)
Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks
1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
- The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI.
The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
- AI was used outside this game to generate images that were used in game development. These images were edited manually in image editor softwares to have failures corrected and being adapted to the game.
- Logo, basic design cards, UI, icons and animations were drawn by hand. No AI were used in general graphic design.
- This game doesn´t use AI during gameplay. This game can´t generate any new images, sounds, fonts, texts, codes or any new content during gameplay or when player isn´t playing. There is no live AI inside this game or any AI that interacts with player inside this game.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
This match3 game is built with AI:
- Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse
- Graphics from Midjourney processed with Rembg
- Music from Udio
- Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI)
- Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far.
- Special effects from Unity Particle Pack (non-AI)
Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks
1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.