The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
- Creator
- Juri Schupilo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
Two textures in Restart were generated using AI, one of which was heavily modified afterwards.
Our game will use AI to generate some of the dialogue and code in the game.
AI-generated texts and translations are partly used for the game and for marketing material.
This game use AI on characters images and enemies images
Various usage throughout.
Some game assets (like background images) are generated with the help of generative AI.
The game uses AI to create some of the graphics.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
The puzzle images pre-rendered AI art
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
The background images and cats pictures are pre-rendered AI art
KI is used to generate images/visual art for backgrounds or emotes.
BGM is generated using AI
AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
The background images and animal pictures are pre-rendered AI art
I enjoy crafting dozens of background images in the game, from personal travel photos of varied scenery, drawings, and patiently process and mash them using AI and non AI tools. The art for the board games themselves (pawns, tiles) is abstract and simply done with gimp (traditional 2D image editor)
Images are generated by Midjourney with prompts shared. Musics are generated by Suno. AIGC is one of the many topics for this game.
The puzzle images pre-rendered AI art
The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page.
Environment Detailing Example : Movie Posters
TTS/AI voicelines.
that most of the AI images are AI
The Steam capsule has been altered using AI for the store page.
The game's store page used AI to provide game content descriptions and localization.
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
Game level backgrounds and some of the level elements were generated using stable diffusion.
Many images used in the game were created with an AI image generator, which are copyright-free.
The puzzle images pre-rendered AI art
Some of the in-game background images are generated using AI
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment. These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation.
The game uses AI to create some of the graphics.
一部の画像、3Dモデルに使用
The backgrounds images pre-rendered AI art
Latens uses real-time AI as the game engine, creating a unique and customizable experience. You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time. This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation.
The puzzle images pre-rendered AI art
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
For icons, sprites and images.
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
The puzzle images pre-rendered AI art
The game uses a small amount of AI-generated textures, materials as assets.
Using AI to assist with localization efforts.
AI used to assist in the creation of some images and textures.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
The Human Test / Restart In-game content art | Two textures in Restart were generated using AI, one of which was heavily modified afterwards. | Jesse Aidyn | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
Neon Highways In-game content text | AI-generated texts and translations are partly used for the game and for marketing material. | Flowbit Studio | 14 | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
JAMs Unclear | Various usage throughout. | BlackSails.com | 70 | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
GENERAL IDLER In-game content art | We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game. | Istikan Studio | - | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Logic Grid Puzzle In-game content art | Some part of the game can contains AI pre-generated images especially on the riddle selection screen. | RapidAnt | - | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Bussy Master: FIREFUCKERS In-game content art | AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects. | Kink Master Studios | - | Mar 18, 2026 | |
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
Space Memory: Animals In-game content art | The background images and animal pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Tiny Pods Rescue - 2D Board Game Edition art | I enjoy crafting dozens of background images in the game, from personal travel photos of varied scenery,
drawings, and patiently process and mash them using AI and non AI tools. The art for the board games themselves (pawns, tiles) is abstract and simply done with gimp (traditional 2D image editor) | Chris Cornu | - | Mar 18, 2026 | |
Numbers of Everything In-game content artaudio | Images are generated by Midjourney with prompts shared. Musics are generated by Suno.
AIGC is one of the many topics for this game. | 阅尘Atlas | - | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Intergalactic Storage Clearance In-game content art | The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development. | ApocVerse | - | Mar 18, 2026 | |
Dream Chaser In-game content arttext | We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page. | binBranchStudio | - | Mar 18, 2026 | |
Moon and Away art | Environment Detailing
Example : Movie Posters | Timeless Ink | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Chiral Store/marketing art | The Steam capsule has been altered using AI for the store page. | The Lonely Game Dev | - | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Final Rounds Unclear art | I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law. | Hejled Studio | 40 | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
Color Splash: Horses In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
PoetryAdventure In-game content art | Some of the in-game background images are generated using AI | 诗词中华古韵 | 12 | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
SWEYET(etc.) In-game content art | Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment.
These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation. | Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna) | 13 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
Mazzle In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Latens Live AI art | Latens uses real-time AI as the game engine, creating a unique and customizable experience.
You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time.
This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation. | Cristian Peñas Laplaceta | - | Mar 18, 2026 | |
Neon Fantasy: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Scifi Racing Team In-game content artaudio | Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
Thebes In-game content art | For icons, sprites and images. | AdamantiumFist | - | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 |