AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Abstract
TitleDisclosureCreatorSrcReviewsAdded
星を編んで空を描く
Live AI
textart
In this work, much of the text is interactively generated by a language generation AI. In addition, language generation AI is used for various judgments on the text entered by players. Furthermore, all the illustrations in this work are created using image generation AI.
直手有為
-Jul 11, 2026
Septenary
In-game content
art
AI-generated art assets are used in this game. All such assets have been manually reviewed and adjusted to ensure a consistent visual style and quality.
Massicot Studio
-Jul 9, 2026
SIGABRT
In-game content
audioart
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.
Verewild
-Jul 8, 2026
麦田幸存者
In-game content
audiotext
Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools: - Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer. - Sound effects were produced with AI-assisted audio generation tools. - English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer. All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.
XiaoyaoStudio
-Jul 8, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
NOVAE: Last Light
In-game content
audioart
The game's music tracks were generated using AI tools (ElevenLabs Music, on a paid commercial plan, and Stable Audio Open) and were curated and edited by the developer. Key art and some promotional images were created with AI image generation (Stable Diffusion) and reviewed by the developer. All gameplay visuals, game design, and code are original work. No AI content is generated at runtime.
GrazuleX
-Jul 7, 2026
Roguelette
In-game content
artaudio
We used AI to help creating Assets like Images, Music.
INDIE-SQUID
-Jul 6, 2026
Cardume
In-game content
codetextartaudio
This game was developed with an AI workflow. Its code (including the shaders and procedural systems that render the visuals and synthesize the audio), its in-game text, and its translations were created with generative AI under the developer's direction and creative choices. No AI model runs during play. All content is drawn and synthesized at runtime by this code, and no pre-rendered AI images, audio, or video ship as assets.
conpixel
-Jul 6, 2026
IKANDY
Live AI
art
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY.
L&R Entertainment LLC
-Jul 4, 2026
仙途放置:无尽天梯和完美装备
Store/marketing
art
I am writing to provide further explanation regarding the AI content disclosure. We used an AI-assisted video and image editing tool, specifically CapCut (also known as JianYing), to help edit and generate some of the assets for our promotional trailer and store page images. The AI features within this software were utilized to assist in the editing, effects, and visual generation process for these store page assets.
小熠
-Jul 3, 2026
AIpocalypse
In-game content
artaudiotextcode
This game makes extensive use of generative AI for nearly all player-facing content. All assets, textures, shaders, fonts, some animations, sound effects, and music are fully generated using AI tools and then integrated and refined within the game. As a core rule of the project, everything the player sees and hears has to be AI-generated. Game design, mechanics, level design, and technical implementation are created and controlled by the developer. AI is used as a content creation tool and does not dynamically generate gameplay content or influence player experience in real time. No personal player data is processed by AI systems during gameplay.
fatcatgames
-Jul 1, 2026
Conglomerate
In-game content
artcode
AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner.
Pale Ember Games
-Jul 1, 2026
A Cube's Choice
In-game content
artaudio
Images and Music made by AI are in game. Images for UI, and almost all music in game.
J-echo Entertainment
-Jun 28, 2026
Doors of Illusion
In-game content
audio
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
Paggart Studio
-Jun 28, 2026
Sweetie Candy Maze: Blackberry
In-game content
art
The background images and blackberry pictures are pre-rendered AI art.
Cute Hannah's Games
-Jun 28, 2026
CUBE
Dev only
code
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
EURTSTUDIO
-Jun 28, 2026
LostEcho
In-game content
artaudio
Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers.
DominamCheng
-Jun 28, 2026
Push It!
In-game content
art
The game to contain art assets generated by artificial intelligence
NeuroSlop Studio
-Jun 28, 2026
Type Hype
In-game content
artcode
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
supergoodcorey
-Jun 28, 2026
DATAWANDER
Store/marketing
This game and store page included to some extent is Generative AI
while
-Jun 28, 2026
最完美的作品 In Perfection
Dev only
code
AI-assisted tools were utilized in the optimization process of the game's program code and game design
Moon Blueprint
-Jun 28, 2026
MASUKU
In-game content
text
The game uses google translate for localization on the store page an ingame.
Lowtek Games
-Jun 28, 2026
Tinturbo
Dev only
code
AI has been used as a coding assist
Chromiquira
-Jun 27, 2026
NEON SURGE
In-game content
text
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
Miber Studio
-Jun 27, 2026
雀神 Sparrow God
Store/marketing
text
Sparrow God uses generative AI assistance for localization and some store-page/marketing copy. The game's design, mechanics, and mahjong rules are all original works by the developer. In-game visuals and audio are created through the developer's direction + algorithms (procedural rendering/synthesis), not AI-generated images or music. AI is a development-assist tool; the creative direction is led by a human.
LIU JUN
-Jun 27, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
SUBSØNIC
Store/marketing
text
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
Komar Labs
-Jun 15, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Chromafall
In-game content
artaudio
Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow.
Synthetic Mandate
-Jun 12, 2026
Astral Boost
Store/marketing
art
The Store page artwork was enhanced by AI.
Blessed Virgin Jerry
-Jun 12, 2026
Dream Abstract
Dev only
code
Generative AI was not used to create artwork, audio, narrative content, or marketing assets for Dream Abstract. Generative AI tools were used during development to assist with coding and debugging.
Greenbean
-Jun 12, 2026
Driftscape: Void
In-game content
art
We used AI to help in coding the game, and coming up with some of our promotional art assets.
Three Brothers Games
-Jun 11, 2026
Qteam 模拟器
In-game content
art
Generative AI was used during development to assist with the creation of certain visual assets and development content. All AI-generated content was reviewed, modified, and integrated by the developer before inclusion in the final game. The game does not generate AI content during gameplay and does not connect to external AI services.
zhekuan
-Jun 11, 2026
Dream Strobe
Live AI
artcode
dreamstrobe uses generative AI as a core live feature. When you chat with the visualizer, your prompt is sent to Anthropic's Claude model. Claude writes a Three.js scene — geometry, shaders, motion, post-processing, and audio-reactive behavior — in real time, and the running engine loads and renders it on the fly. Each scene you create is freshly, generated JavaScript that runs in a sandboxed browser context. Outputs are filtered by Anthropic's built-in safety systems to block illegal or harmful content. Generated code is executed locally; no model weights ship with the game. Some textures, environment maps, and sample assets used by the engine were also created or refined with generative AI tools during development, and were reviewed before inclusion. You can use dreamstrobe without writing prompts — a library of pre-authored scenes ships with the game and runs on its own.
Upside Down Bird
-Jun 11, 2026
Crystal Wars
Store/marketing
art
Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation.
Vertex Noord
-Jun 10, 2026
A Simple Square
In-game content
audiotext
The game uses AI-generated content only for music and translation.
Antharuu
-Jun 9, 2026
67 Simulator
Dev only
It helped me with some integrations
DreamHelix
-Jun 9, 2026
The Return
In-game content
artaudio
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
YIN WEN CE
-Jun 9, 2026
The Gravity Complex
In-game content
artaudio
During the development of THE GRAVITY COMPLEX®, generative AI tools were occasionally used to assist in the creation and refinement of certain assets, including concept art, textures, music, and sound effects. All AI-assisted content was curated, reviewed, modified, and integrated into the game's overall artistic direction by the development team. No AI-generated content is created live during gameplay, and the game does not rely on external AI services while being played.
Jona Fynn Schlegelmilch
-Jun 8, 2026
Funge
Dev only
code
ai assisted programming and level testing
NoodleStorm
-Jun 6, 2026
Antistatic
In-game content
text
LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.
bluehexagons
-Jun 5, 2026
In-game content
arttext
This game uses generative AI during development to assist with the creation of certain visual assets, text content, and localization content. All AI-assisted content has been manually reviewed, edited, integrated, and approved by the developer before being included in the game. The game does not generate AI content during live gameplay.
EarthOnlineLab
-Jun 5, 2026
DreamRace
In-game content
art
The game to contain art assets and achievement art assets generated by artificial intelligence
Racedev
11Jun 4, 2026
Blockmind
Store/marketing
art
AI tools were used only for creating promotional visual materials.
Quacky Games
142Jun 3, 2026
Chess Flick
Dev only
codeart
AI support was used in reviewing codes and generating graphical images.
JDL
-Jun 3, 2026
BlissFlow
In-game content
artaudiotextcode
AI tools were used as production assistants for specific assets. All assets were designed and directed by the developer.
Flownautic
-Jun 3, 2026
Square Computer
In-game content
text
AI was partially utilized in the development of the game's code and localized text.
Odd Games
-Jun 3, 2026
Sudoku Infinity
Store/marketing
text
Generative AI was used as support for writing and translating store page text and descriptive material. All content is reviewed before publication. The game does not use generative AI during gameplay.
DBH Games
-Jun 3, 2026
Discremental
Store/marketing
art
The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually.
Elite Gorgon Games
-Jun 3, 2026
Impulse Response
Live AI
text
This game uses screen reader-type generative AI for in-game menus and terminals.
RubyRPG
13Jun 3, 2026
410 results
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