In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
- Creator
- BigFrogg Studios
- Reviews
- -
- Added
- Mar 18, 2026
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In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Some Graphics, icons or design
Some AI generated in-game Images Included
Some art assets and code has been made using AI
A dish image and description will be generated based on the ingredients you cut with the sword.
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game. But most importantly: All players should feel comfortable and have fun playing the game.
Used for creating backgrounds and characters
Some of the images in the game are created with AI
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Graphical assets created with AI tools.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
Localized text is generated by AI translation.
to create images of cats
The most of illustrations were generated by AI. (text prompt only)
Some of the background art uses illustrations created by generative AI.
Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense.
Backgrounds, logos and narrations are generated using deep learning softwares.
The game contains some lovely cats generated with AI
In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised
AI is used for character voiceover
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements.
AI illustrations are generated using original illustrations.
Using stable diffusion, a part of NPC portrait images are generated by AI.
The cover picture been generated.
Partial AI use in artworks.
Generative AI was used to create in-game character art.
The game uses self pre created images. i own all rights on all of the used content.
Some art: some vertical painting, clothes generated by AI.
AI was used to assist in the creation of the game's menu screen art.
We used AI to create some of the portable wall decorations in the game.
Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated.
The illustration of the cat was created through AI.
The achievement icons are generated using AI
I've used AI to generate some 2D textures and background images.
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
All still images in the game are generated by AI
Some of the images in the game are created with AI
i use Generated images as a puzzles for my game. nothing special, just random images that i was pre-rendered.
Characters and graphics made with Midjourney. Title theme made with Aiva.
As an independent developer, I use AI during development as a learning and workflow assistant. It helps me understand tools, write a small portion of code, and polish some localization. All final content in the game is personally reviewed and tested.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing.
For music, sound effects and voice (acting) we are using this site elevenlabs. For textures (sprites) we are using ChatGPT
We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wizard Cats In-game content code | In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists. | BigFrogg Studios | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
The Tale of Azu In-game content art | Some AI generated in-game Images Included | paaz | - | Mar 18, 2026 | |
Jenny's Adventures Unclear artcode | Some art assets and code has been made using AI | Pranav Gaur | 18 | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
Cast Cats In-game content artaudio | In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game. | LORD KAIN | 26 | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Do the Cat In-game content art | Graphical assets created with AI tools. | Girion | 17 | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Cat On My Desktop In-game content text | Localized text is generated by AI translation. | ColaCatGames | 40 | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Kemotaku In-game content art | The most of illustrations were generated by AI. (text prompt only) | Kojika Games | - | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Paw Paw Death Festival In-game content art | Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense. | Daiyu.studio | - | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
嗨喵乐园 Dev only art | In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised | Magic Cat | 15 | Mar 18, 2026 | |
Starving Cat In-game content audio | AI is used for character voiceover | Ink | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Protovolkers In-game content text | The use of AI in the development process has been strictly limited to translation purposes. All graphical assets and code have been exclusively created by professional developers and artists, with no exceptions. And also no AI-generated content has been utilized in the production of these elements. | Dragon Resonance | - | Mar 18, 2026 | |
救済!粛清サークル ~The Purge Club~ Unclear art | AI illustrations are generated using original illustrations. | CyberStep, Inc. | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
Kit Cat Unclear art | Partial AI use in artworks. | GamerHub | - | Mar 18, 2026 | |
Cat Girl Survivor In-game content art | Generative AI was used to create in-game character art. | Minimum Studio Corp. | 45 | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cats general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
橘猫猫的幻想 In-game content art | Some art: some vertical painting, clothes generated by AI. | 橘猫猫的幻想 | - | Mar 18, 2026 | |
Nine Lives Ninja: Explore! In-game content art | AI was used to assist in the creation of the game's menu screen art. | JX Games | 19 | Mar 18, 2026 | |
Exotica 2: Pet Shop Simulator In-game content art | We used AI to create some of the portable wall decorations in the game. | Konrul Game | 510 | Mar 18, 2026 | |
Fur and Void In-game content artaudio | Marketing content - logos, posters, banners are generated using DALL-E. Some of 2d images ui, figures and 3d models are generated using AI. Also few sounds are generated. | DFS | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
My life as a cat In-game content art | All still images in the game are generated by AI | Black Elephant Games | - | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 | |
MetaGraph In-game content art | i use Generated images as a puzzles for my game.
nothing special, just random images that i was pre-rendered. | SergioK | - | Mar 18, 2026 | |
DJ Clicker – World Tour In-game content art | Characters and graphics made with Midjourney.
Title theme made with Aiva. | Rockshurt Games | - | Mar 18, 2026 | |
九条命 In-game content codetext | As an independent developer, I use AI during development as a learning and workflow assistant.
It helps me understand tools, write a small portion of code, and polish some localization.
All final content in the game is personally reviewed and tested. | Yoyiyo Studio | - | Mar 18, 2026 | |
Nekograms Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | 18 | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
Balance 100 Store/marketing art | Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing. | Liujiajun | 93 | Mar 18, 2026 | |
Purrrifiers: Cleaning Chaos In-game content audioart | For music, sound effects and voice (acting) we are using this site elevenlabs.
For textures (sprites) we are using ChatGPT | Rubens Games | 83 | Mar 18, 2026 | |
Death Noodle Delivery In-game content art | We employ generative AI during the creation of some art assets. Usually, this will be to create basic images reference, that are then modified by hand. All generated content is reviewed and modified by the artist, and it remains a minor part of the total expression created by the artist. | Stupidi Pixel | 39 | Mar 18, 2026 |