SAAM TacticsSteamAI translated languages
- Creator
- wantagamemakeagame
- Reviews
- -
- Added
- Aug 28, 2026
SAAM TacticsSteamAI translated languages
にゃんクリメントSteamGenerative AI was used in the creation of graphical assets and in the localization of this game.
Purrfect DiceSteamAI (WAN 2.2) was used to help generate idle animation frames from 100% original, human-made art. All animations were reviewed and curated by the developer before being included in the game.
RHYTHM NEBULASteamRhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated.
Rainbow BridgeSteamExplanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
ねこ部屋日和SteamGenerative AI was used in the creation of some artwork and music. No content is generated by AI during gameplay.
Robokitties: MEGASTRUCTURESteamGenerative AI tools were used during development to assist with selected 2D and 3D visual assets, sounds, localization, and marketing materials. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and intended design.
桌面寵物工作室 - DesktopPetStudioSteamThe application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application. The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
Peeling Feeling: Sticker GaloreSteamHandcrafted assets are refined and upscaled with AI
Cat a LoopSteamUse of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence.
Flame, Cats & KitchenSteamAI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
流浪猫岛SteamThis game includes an optional AI assistant. Players may use the AI tools during gameplay for in‑game assistance such as balloon‑shooting, feeding and other actions. No AI‑generated content will be produced. During development, generative AI tools were used to assist with programming and some pre‑generated text. All AI‑assisted text included in the game was reviewed and edited by the development team. No AI was used to generate the game's artwork or music. All artwork and music were created by human artists and musicians.
Hidden Cat IslandsSteamGenerative AI tools were used during the development of this game and in the creation of some of its visual, audio, and technical content. AI was used to create and refine the background, logo, and related visual elements. AI-assisted tools were used to create and prepare some of the sound effects. AI-powered coding tools were used for code generation, autocomplete, and development assistance. AI-generated designs were selected, edited, and enhanced for use in some of the game's visual content. Some visuals were selected from AI-generated designs and subsequently enhanced and upscaled. All AI-generated or AI-assisted content was reviewed, selected, edited, and adapted by the developer before being used in the game.
A Cat's Little PondSteamAI tools were used during development to provide feedback on artwork and assist with localization. No AI-generated artwork or other AI-generated assets are included in the final game.
不吃鱼 DonEatFishSteamAI-assisted artwork
PawvilleSteamWe use AI tools to assist with some parts of development, such as localization and improving our art production workflow. All designs and creative ideas come from our team, and AI-assisted assets are reviewed and refined before being used in the game.
にゃんこサバイバーSteamSome visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game.
Zombie Mystery: 100 Hidden CatsSteamAI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Cats Love CakesSteamThe 3D models of the cakes were made with AI
meowtopiaSteamGenerative AI technologies were used during certain stages of development to assist in creating select art, audio, text, or design assets. All final content has been reviewed, refined, and integrated by our team to ensure overall experience and product quality.
PRIDEBLOOD -Born of Claws-SteamAssisting with code creation and review Creating background images
BlackpawSteamSome sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
Istanbul CatsSteamThe illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player.
Kitty Needs A Home!SteamIn the game, AI was used to create: character art, music, and some sounds
Desert GrinderSteamThe main menu was generated by AI. Some assets were generated by AI. Some code was generated by AI.
我的窗台花园(My Windowsill Garden)SteamThis game uses generative AI to create visual art assets (plants, scenery, animals, UI, etc.) during development. In-game, the cat companion's chat dialogue is generated in real time by a local AI model that runs entirely offline on the player's device; no player input is sent to any external service.
Cozy Home DesignerSteam2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.
Neffy & Nova : Buddy TacticsSteamAI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team.
My Desktop CatSteamGenerative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.
AdorableCatSteamAI translation was used to assist with text localization.
Das Hexencafé am Zürichsee: Der letzte EintragSteamGenerative AI tools were used during development to assist with some pre-generated visual assets and with drafting, editing, and localization of text. All AI-assisted content was reviewed, edited, curated, and integrated by the developer before inclusion in the game. No content is generated by AI during gameplay.
Mission Catastrophic!SteamSome BGs and the temporary world map use AI generated 2D content which is based on 3D asset packs. However, these assets are intended as temporary placeholders and in the polish process they are planned to be swapped with hand made ones.
挂机猫猫传SteamSome character art was created with AI assistance
Animal Mystery: 100 Hidden CatsSteamDuring the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience.
Nocto And The Ray Of LightSteamGenerative AI used for game box art, 3d modelling and vibe coding assistance.
PawTop CatsSteamSome cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
PurrtopiaSteamWe are a small two-person studio. We apologize for using generative AI to assist with the translation and for any inaccuracies that may be present. We used it to make the game available in this language.
Seina: a Tale Of SpiritsSteamGenerative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer.
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~SteamPrograms, background images, 3D objects
Puzzles Evil CatsSteamHelp in creating images
Dream GlitcherSteamVoice over in this game is created using a combination of real voices with AI voices.
NyanDropSteamNyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
CinderisleSteamSome 2D character portraits, sprites, item and environment artwork, and store promotional images were created from drafts produced with generative AI tools. All assets were reviewed, curated, edited, and post-processed by the developer before being included. The game does not use AI to generate content in real time during gameplay.
Pixie - Desktop Pet That Mirrors YouSteamLive-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license. Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant. All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage. Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
負可敵國,債晶傳奇SteamThis game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer.
Sonic TraceSteamThe backgrounds in some scenes are generated by AI.
100+ Bored GamesSteamthis game is fully developed by AI, art is generated by AI as well
Star ClawSteamGenerative AI was used during development to assist in creating selected pre-rendered visual assets, including character and boss artwork. These assets were reviewed, edited, animated, and integrated by the developer. Star Claw does not generate content using AI while the game is running.
TappyCatSteamAssistance with interface prototyping; and assistance with localization.
작업표시줄 고양이SteamGenerative AI tools were used during development to assist with programming and drafts of some user-interface text and localization. All shipped content was reviewed and edited by the developer. The animated cat artwork is licensed human-created pixel art. Taskbar Cats does not generate AI content during use and does not connect to external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SAAM Tactics In-game content text | AI translated languages | wantagamemakeagame | - | Aug 28, 2026 | |
にゃんクリメント In-game content arttext | Generative AI was used in the creation of graphical assets and in the localization of this game. | :FK Tale | - | Aug 28, 2026 | |
Purrfect Dice In-game content art | AI (WAN 2.2) was used to help generate idle animation frames from 100% original, human-made art. All animations were reviewed and curated by the developer before being included in the game. | Bearly Made It Games | - | Aug 28, 2026 | |
RHYTHM NEBULA general | Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated. | NEBULA CORP | - | Aug 28, 2026 | |
Rainbow Bridge In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Aug 28, 2026 | |
ねこ部屋日和 In-game content artaudio | Generative AI was used in the creation of some artwork and music. No content is generated by AI during gameplay. | Icycozy Games | - | Aug 26, 2026 | |
Robokitties: MEGASTRUCTURE In-game content artaudiotext | Generative AI tools were used during development to assist with selected 2D and 3D visual assets, sounds, localization, and marketing materials.
All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency with the game's visual style and intended design. | Artem Dreadwire | - | Aug 26, 2026 | |
桌面寵物工作室 - DesktopPetStudio In-game content art | The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content. | Rowan.l | - | Aug 26, 2026 | |
Peeling Feeling: Sticker Galore In-game content art | Handcrafted assets are refined and upscaled with AI | moimart | - | Aug 25, 2026 | |
Cat a Loop In-game content art | Use of AI-generated content: solely for visual design. Most of the visuals were created using a generative artificial intelligence. | Kitten Purradise Studios | - | Aug 25, 2026 | |
Flame, Cats & Kitchen Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | The Deadliners Games | - | Aug 25, 2026 | |
流浪猫岛 Live AI textcode | This game includes an optional AI assistant. Players may use the AI tools during gameplay for in‑game assistance such as balloon‑shooting, feeding and other actions. No AI‑generated content will be produced.
During development, generative AI tools were used to assist with programming and some pre‑generated text. All AI‑assisted text included in the game was reviewed and edited by the development team.
No AI was used to generate the game's artwork or music. All artwork and music were created by human artists and musicians. | 行云工作室 | - | Aug 24, 2026 | |
Hidden Cat Islands In-game content artaudiocode | Generative AI tools were used during the development of this game and in the creation of some of its visual, audio, and technical content.
AI was used to create and refine the background, logo, and related visual elements.
AI-assisted tools were used to create and prepare some of the sound effects.
AI-powered coding tools were used for code generation, autocomplete, and development assistance.
AI-generated designs were selected, edited, and enhanced for use in some of the game's visual content.
Some visuals were selected from AI-generated designs and subsequently enhanced and upscaled.
All AI-generated or AI-assisted content was reviewed, selected, edited, and adapted by the developer before being used in the game. | Ozy Cozy Games | - | Aug 24, 2026 | |
A Cat's Little Pond In-game content arttext | AI tools were used during development to provide feedback on artwork and assist with localization. No AI-generated artwork or other AI-generated assets are included in the final game. | Rikerat | - | Aug 24, 2026 | |
不吃鱼 DonEatFish Unclear art | AI-assisted artwork | Steeped Sky Studio | - | Aug 24, 2026 | |
Pawville In-game content textart | We use AI tools to assist with some parts of development, such as localization and improving our art production workflow. All designs and creative ideas come from our team, and AI-assisted assets are reviewed and refined before being used in the game. | YEY Games | - | Aug 23, 2026 | |
にゃんこサバイバー In-game content artaudiotext | Some visual assets, music, sound effects, and text used in this game and its Steam store page were created or assisted by generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure it meets the artistic vision and quality standards of the game. | Nyanko Studio | - | Aug 23, 2026 | |
Zombie Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Aug 22, 2026 | |
Cats Love Cakes In-game content art | The 3D models of the cakes were made with AI | Neko Fantasy | - | Aug 22, 2026 | |
meowtopia In-game content artaudiotext | Generative AI technologies were used during certain stages of development to assist in creating select art, audio, text, or design assets. All final content has been reviewed, refined, and integrated by our team to ensure overall experience and product quality. | 李菠萝 | - | Aug 22, 2026 | |
PRIDEBLOOD -Born of Claws- In-game content artcode | Assisting with code creation and review
Creating background images | Studio JKMR | - | Aug 22, 2026 | |
Blackpaw In-game content audio | Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI. | Diogo Gonçalves | - | Aug 20, 2026 | |
Istanbul Cats In-game content artaudio | The illustrations, the sound effects and the music in this game were created with the help of generative AI tools, then selected, edited, arranged and mixed by hand. Every cat and every bonus object was placed by hand. There is no live AI generation while the game is running: everything ships with the build and is identical for every player. | Yunus Emre Karadeniz | - | Aug 20, 2026 | |
Kitty Needs A Home! In-game content artaudio | In the game, AI was used to create: character art, music, and some sounds | VIBELUTELY GAMES | - | Aug 20, 2026 | |
Desert Grinder In-game content artcode | The main menu was generated by AI.
Some assets were generated by AI.
Some code was generated by AI. | Bernictas Studios | - | Aug 20, 2026 | |
我的窗台花园(My Windowsill Garden) Live AI arttext | This game uses generative AI to create visual art assets (plants, scenery, animals, UI, etc.) during development. In-game, the cat companion's chat dialogue is generated in real time by a local AI model that runs entirely offline on the player's device; no player input is sent to any external service. | 咸鱼自在工作室 | - | Aug 20, 2026 | |
Cozy Home Designer In-game content arttext | 2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing. | Jonas Tag | - | Aug 19, 2026 | |
Neffy & Nova : Buddy Tactics In-game content arttext | AI was used to generate some temporary artwork for the store page and in-game placeholder character sprites, as well as to assist with translation during localization. Temporary AI-generated assets will be replaced with final artwork during development. All content is reviewed by the development team. | TOM CREATE CO.,LTD. | - | Aug 17, 2026 | |
My Desktop Cat In-game content art | Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play. | hirsch-dev | - | Aug 16, 2026 | |
AdorableCat In-game content text | AI translation was used to assist with text localization. | PeB Cat Studio | - | Aug 16, 2026 | |
Das Hexencafé am Zürichsee: Der letzte Eintrag In-game content arttext | Generative AI tools were used during development to assist with some pre-generated visual assets and with drafting, editing, and localization of text. All AI-assisted content was reviewed, edited, curated, and integrated by the developer before inclusion in the game. No content is generated by AI during gameplay. | Micjam Games | - | Aug 14, 2026 | |
Mission Catastrophic! In-game content art | Some BGs and the temporary world map use AI generated 2D content which is based on 3D asset packs. However, these assets are intended as temporary placeholders and in the polish process they are planned to be swapped with hand made ones. | Nekologic | - | Aug 14, 2026 | |
挂机猫猫传 In-game content art | Some character art was created with AI assistance | 狮子 | 63 | Aug 13, 2026 | |
Animal Mystery: 100 Hidden Cats Dev only code | During the development of this game, AI tools were used solely as a coding assistance aid — primarily to help identify and fix minor bugs, and to assist with small code corrections and improvements. AI was not used to generate any content experienced by the player, including visual assets, audio, narrative or in-game text. All artwork, sound, and written content presented to the player are original and human-created. The AI usage disclosed here is limited to development-side coding assistance and does not appear as generated content within the final player-facing experience. | ArPeaKK Games | - | Aug 13, 2026 | |
Nocto And The Ray Of Light Store/marketing artcode | Generative AI used for game box art, 3d modelling and vibe coding assistance. | Spacefarer Retro Remasters LLC | - | Aug 12, 2026 | |
PawTop Cats In-game content art | Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | PawTop Studio | - | Aug 11, 2026 | |
Purrtopia In-game content text | We are a small two-person studio. We apologize for using generative AI to assist with the translation and for any inaccuracies that may be present. We used it to make the game available in this language. | Hotgaze | - | Aug 8, 2026 | |
Seina: a Tale Of Spirits In-game content art | Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer. | Argyro Brotsi | - | Aug 8, 2026 | |
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~ Unclear art | Programs, background images, 3D objects | みらいゲームズ | - | Aug 7, 2026 | |
Puzzles Evil Cats Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Dream Glitcher In-game content audio | Voice over in this game is created using a combination of real voices with AI voices. | Deep Creek Studio | - | Aug 7, 2026 | |
NyanDrop In-game content artaudiotext | NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay. | SQOOL | - | Aug 5, 2026 | |
Cinderisle In-game content art | Some 2D character portraits, sprites, item and environment artwork, and store promotional images were created from drafts produced with generative AI tools. All assets were reviewed, curated, edited, and post-processed by the developer before being included. The game does not use AI to generate content in real time during gameplay. | 플랜츠게임 | - | Aug 5, 2026 | |
Pixie - Desktop Pet That Mirrors You Live AI text | Live-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license.
Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant.
All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage.
Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server. | Abdullah Sanberk EKER | - | Aug 5, 2026 | |
負可敵國,債晶傳奇 In-game content art | This game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer. | Kumo Studio | - | Aug 5, 2026 | |
Sonic Trace In-game content art | The backgrounds in some scenes are generated by AI. | Sonic Stuido | - | Aug 5, 2026 | |
100+ Bored Games In-game content art | this game is fully developed by AI, art is generated by AI as well | AQ | - | Aug 4, 2026 | |
Star Claw In-game content art | Generative AI was used during development to assist in creating selected pre-rendered visual assets, including character and boss artwork. These assets were reviewed, edited, animated, and integrated by the developer. Star Claw does not generate content using AI while the game is running. | Lost Games | - | Aug 2, 2026 | |
TappyCat In-game content text | Assistance with interface prototyping; and assistance with localization. | qs2k | - | Aug 2, 2026 | |
작업표시줄 고양이 In-game content codetext | Generative AI tools were used during development to assist with programming and drafts of some user-interface text and localization. All shipped content was reviewed and edited by the developer. The animated cat artwork is licensed human-created pixel art. Taskbar Cats does not generate AI content during use and does not connect to external AI services. | TSBACK | - | Aug 1, 2026 |