A.I. was only used to produce the music
- Creator
- CalmFrantix
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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A.I. was only used to produce the music
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
AI-generated artifacts
AI-generated artifacts
We use AI to generate Voice Over.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
A part of the assets in this game were generated by AI
We use AI for proofreading in game dialogs and marketing texts
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
Some visuals were processed using AI rendering.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
Only steam capsule
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details.
Text translation utilizes AI assistance, including in-game and store interface content.
Use IA for translate description of store page from french to english,
The backgrounds images pre-rendered AI art
We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
Generative AI is used to create in-game movie posters, icons, and environmental textures.
some illustrations and sounds
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
Some images and music are generated by AI through pure text descriptions.
Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
Localizations are a mix of manual and machine translation.
Voiceovers
AI-generated art object
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
AI has been used to help develop the game's cover art.
AI was used to help create cutscene background.
Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets;
This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).
AI was used to assist in the creation of certain sound and visual elements.
Background Music (Suno) Voice Over Audio (XTTS) All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters.
We use AI to create store page and some in-game render assets
Translating from English to other langauges
AI-generated art object
The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements.
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
I'm only using AI for some artwork. Not for the development of the game itself.
Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer.
Some of the images used were created using generative AI and have been edited based on them.
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
We used AI for some placeholder art, gradually being replaced by artist's work before release.
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Comet Tycoon In-game content audio | A.I. was only used to produce the music | CalmFrantix | - | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
The Hell Prologue In-game content audio | We use AI to generate Voice Over. | METROPOLICE | 25 | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Spellarium 12 Store/marketing text | We use AI for proofreading in game dialogs and marketing texts | LGT SIA | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
Sim Hospital In-game content art | Some visuals were processed using AI rendering. | Dao Studio | 42 | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Tile Tales Builder Store/marketing art | Only steam capsule | codegamerstudio | - | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
DungeonDominator In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. | Next Genium | - | Mar 18, 2026 | |
Fief Lord In-game content text | Text translation utilizes AI assistance, including in-game and store interface content. | 姚子豪 | - | Mar 18, 2026 | |
Oikizo In-game content text | Use IA for translate description of store page from french to english, | L2N Game Studio | - | Mar 18, 2026 | |
Block Sky Rise In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
麻将的远征 In-game content artaudiotext | We currently use AI-generated content in the following areas:
Background images
Background music
Character avatars
Text translations | COSO | - | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
Kings of Cratia In-game content text | The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian. | eniscoskun | - | Mar 18, 2026 | |
Orbital Nexus In-game content artaudio | Some images and music are generated by AI through pure text descriptions. | ZxStudio | - | Mar 18, 2026 | |
Neon Echo Live AI text | Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time. | Lcc | - | Mar 18, 2026 | |
Medieval Contrast In-game content audioart | We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release. | Two Sided | - | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
Last Fuse Unclear audio | Voiceovers | YYZ Studio | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 | |
Hotel Manager Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 49 | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Backpack Scavenger In-game content art | AI was used to help create cutscene background. | Backpack Scavenger | 20 | Mar 18, 2026 | |
ErfCity Dev only textcode | Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets; | Lukasz Gawronski | - | Mar 18, 2026 | |
Life of an NPC In-game content arttext | This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc). | Max Loh | 18 | Mar 18, 2026 | |
Virum:Colony In-game content artaudio | AI was used to assist in the creation of certain sound and visual elements. | NeuroOre | - | Mar 18, 2026 | |
Cosmic Construct In-game content audio | Background Music (Suno)
Voice Over Audio (XTTS)
All voice over audio was created with permission from the voice actor. Cosmic Construct has a constructed language (conlang) spoken by the game's characters. | YuLabs Entertainment | - | Mar 18, 2026 | |
Blitzpoint In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Dwarven Rampart Unclear text | Translating from English to other langauges | Alaabale | - | Mar 18, 2026 | |
Metal Treasure Hunt Simulator In-game content art | AI-generated art object | Metal Treasure Hunt Simulator | - | Mar 18, 2026 | |
King's Legacy: A Crown Divided Collector's Edition In-game content art | The help of AI was used to create certain sketches, parts of characters, and for creation of some background elements. | Cateia Games | - | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
Settlement Odyssey Store/marketing art | I'm only using AI for some artwork. Not for the development of the game itself. | Miguel Roman | - | Mar 18, 2026 | |
WildRoot In-game content art | Some promotional artwork and character portrait illustrations were created with AI assistance. All gameplay systems and code were written by the developer. | Rahul Das | - | Mar 18, 2026 | |
Hero Academy Legacy Store/marketing art | Some of the images used were created using generative AI and have been edited based on them. | SHINTSKU Games | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 |