1.角色立绘 2.UI界面背景图
- Creator
- ShanHai Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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1.角色立绘 2.UI界面背景图
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
Some of the images, as well as all the music in the game, were created using AI.
Some of the images on the store page were created using generative AI.
For character creation. We use it as inspiration to redraw later.
Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time.
The background images and dogs pictures are pre-rendered AI art
Some texture files. Blueprint coding advice.
Store description and promotional graphics generated using AI tools.
Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere.
Used to aid in the creation of marketing material.
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
AI was used to help create some event scenes in this game.
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
The background images and dogs pictures are pre-rendered AI art
The store images were generated using AI, along with game characters and backgrounds
We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
Some skill icons are generated using AI.
Store description and promotional graphics generated using AI tools.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
Monster characters
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face.
A small part of the 3D models were generated by ai and then manually modified
AI was used to generate the Capsule Art.
We use AI for voice recognition and for defining character emotions based on player input.
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game. I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games. To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity. Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me.
Buyer character profile pictures have been created.
ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.
Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.
The game posters and the game menu contain images generated by AI, modified in a graphic editor.
use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page
Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch. Applied to the various banners for the Steam store.
AI was used for grammar and spell checking, as well as for brainstorming certain problems. A select few generated images were used as a starting point and then further manipulated using image editing software. One example is a generated skull image that was used in the background of some menus. These were heavily altered to have a dithered, pixelated look. No AI was used for any of the sprites found in the game (e.g., the monsters, menu icons, and so on). These were handmade by the awesome artists behind the Dungeon Crawl Stone Soup tileset.
Monster images created with AI.
Help for translation & correction of text
Contains AI-generated art, sound effects and music
The header capsule, library header, and loading screen use AI generated images
During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself.
No generative AI is used live by players. Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas: Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions. Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
Some of our character pictures are made or improved with AI in addition to commissioned work. Our Eternals are made with inspiration and effort from our community which may be made or enhanced with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Beast King Plan In-game content art | 1.角色立绘
2.UI界面背景图 | ShanHai Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Phantom Necro Store/marketing art | Some of the images on the store page were created using generative AI. | SoraKame | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
Monster Mart In-game content art | Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time. | Little Frog Games | - | Mar 18, 2026 | |
Space Memory: Butterflies In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
Gladiator Fights Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 104 | Mar 18, 2026 | |
Kernelbay In-game content artaudio | Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere. | Nexent Games | 38 | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
Mythic Ascendancy In-game content art | This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted. | Orchigal | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
宁静之海 Store/marketing art | Some store page promotional images are created using AI graphics.
一些商店页面促销图像是使用AI图形创建的。 | 烟熏渔 | - | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
Growmon Island Store/marketing art | We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist. | Ramskull Studio | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
House of Terror Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 16 | Mar 18, 2026 | |
Find Cats 4 女神与猫 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | - | Mar 18, 2026 | |
Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Evolve Monster Infinite Unclear | Monster characters | HFDogs | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
Card Streamer Simulator In-game content art | Special Note: All card artworks in this game are first generated by AI and then secondarily designed and processed for the card face. | Scissors Game | 15 | Mar 18, 2026 | |
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
NINJA CATS: Tactics Live AI audiotext | We use AI for voice recognition and for defining character emotions based on player input. | Pit-Step, Inc. | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 | |
Vampire Cat In-game content art | AI was used to create all the visuals in the game. However, every illustration required manual reworking, whether through adjustments, graphic polishing, or integration into the game.
I understand that some may not appreciate this approach. Please know that my main goal has always been to create a fun and enjoyable game. I am a solo developer who left my job to dedicate 100% of my time to making video games.
To be honest, I don’t know how to model in 3D or illustrate in 2D, which is why I used AI as a support tool. I’m fully aware that AI can be seen as a sensitive topic, and that’s why I’ve been reworking the visuals as much as possible. My wish is also, if the game allows me the resources after release, to collaborate with a 2D artist to further enhance the visual identity.
Thank you sincerely for your understanding, and I truly hope you’ll enjoy playing Vampire Cat despite these choices. Your support means the world to me. | Hunt Games | 12 | Mar 18, 2026 | |
Xenoquarium In-game content art | Buyer character profile pictures have been created. | Nonagon | - | Mar 18, 2026 | |
Arkee Malarkey Dev only textcode | ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used. | Glitchu | - | Mar 18, 2026 | |
The Light and the Shadow In-game content art | Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology. | EnrolaDev | - | Mar 18, 2026 | |
How Much Items - Plants In-game content art | The game posters and the game menu contain images generated by AI, modified in a graphic editor. | Hede | 10 | Mar 18, 2026 | |
Demonster In-game content arttext | use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page | TE Eric "Erems" | - | Mar 18, 2026 | |
DUNGEON OF LOVE: Catch Monsters Store/marketing art | Use of AI for color enhancement, lighting, and character posing, combined with Adobe suite programs for the final touch.
Applied to the various banners for the Steam store. | Red Fables | 10 | Mar 18, 2026 | |
Gloamvault In-game content art | AI was used for grammar and spell checking, as well as for brainstorming certain problems. A select few generated images were used as a starting point and then further manipulated using image editing software. One example is a generated skull image that was used in the background of some menus. These were heavily altered to have a dithered, pixelated look.
No AI was used for any of the sprites found in the game (e.g., the monsters, menu icons, and so on). These were handmade by the awesome artists behind the Dungeon Crawl Stone Soup tileset. | Grave Hammer Games | 36 | Mar 18, 2026 | |
Social Hook In-game content art | Monster images created with AI. | Pinus Games | - | Mar 18, 2026 | |
Puzkin: Magnetic Odyssey Unclear text | Help for translation & correction of text | Tokkun Studio | - | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
Gas Giant Voyage Store/marketing art | The header capsule, library header, and loading screen use AI generated images | 1023 Technology | 61 | Mar 18, 2026 | |
Crabs Unclear | During the development process, I may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of myself. | Breaker Game Studios | 16 | Mar 18, 2026 | |
Akumon Summoner In-game content textart | No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access. | Nerking Games | 11 | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
A Realm of Eternity In-game content art | Some of our character pictures are made or improved with AI in addition to commissioned work.
Our Eternals are made with inspiration and effort from our community which may be made or enhanced with AI. | NRKY_Games | - | Mar 18, 2026 |