25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The Drowned DealSteam
Disclosure

Some character portraits were created using AI-assisted tools and then edited manually

Creator
RB Games Studio
Reviews
-
Added
Mar 18, 2026
Teach my little sister how to driveSteam
Disclosure

The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.

Creator
Easy Fox
Reviews
-
Added
Mar 18, 2026
LOOPINITY: Break the CycleSteam
Disclosure

During the development of LOOPINITY: Break the Circle, artificial intelligence (AI) technologies were used to create concept art and finished sprites for some of the game's characters.

Creator
Mynlex
Reviews
-
Added
Mar 18, 2026
ShujaaSteam
Disclosure

The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.

Creator
Knobthorn Interactive
Reviews
-
Added
Mar 18, 2026
Fitness RunSteam
Disclosure

AI was use to generate code and for general help. A machine learning model is used to detect squats in game.

Creator
Adam Atamnia
Reviews
-
Added
Mar 18, 2026
Civil PurgatorySteam
Disclosure

Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. All dialogue is generated in real time by artificial intelligence, making each interaction unique and dynamic.

Creator
AIGround
Reviews
20
Added
Mar 18, 2026
Parcel Frenzy: Get To Work!Steam
Disclosure

As a solo developer, I use AI selectively to speed up my workflow, not to replace creativity, but to support it. For example, I may use AI to assist with generating or processing certain audio files, which are then carefully edited and curated before being included in the game. No 3D assets AI-generated. I believe in using AI as a tool to enhance development, not automate it, and I strive to be transparent about its use.

Creator
DeadEagle
Reviews
-
Added
Mar 18, 2026
You Move, I MoveSteam
Disclosure

I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.

Creator
Bird Box Games
Reviews
14
Added
Mar 18, 2026
Box or VoidSteam
Disclosure

The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.

Creator
Dumen Games
Reviews
-
Added
Mar 18, 2026
The ZundungeonSteam
Disclosure

Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.

Creator
Wispyworks
Reviews
-
Added
Mar 18, 2026
Diagnosis: No AnswerSteam
Disclosure

🎵 In our game, AI is used exclusively for content creation: • character voice generation, • sound effects creation, • background music writing. AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually. We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay.

Creator
DocPumpkinInc
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
MechsNBugsSteam
Disclosure

This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.

Creator
Purple Tortoise
Reviews
-
Added
Mar 18, 2026
Hyper VyperSteam
Disclosure

AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.

Creator
The Last Resistance
Reviews
-
Added
Mar 18, 2026
FLOW STATESteam
Disclosure

Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI.

Creator
ShawnBuildsGames
Reviews
-
Added
Mar 18, 2026
Red Oath: The Forsaken OneSteam
Disclosure

During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively.

Creator
Yadarig
Reviews
-
Added
Mar 18, 2026
Totally Fair BoxingSteam
Disclosure

A small number of sound effects were generated using AI. Please note all voice acting in the game was created and performed by human actors. AI was also used to translate the game from English to other languages.

Creator
CoDeanGames
Reviews
-
Added
Mar 18, 2026
SIROSteam
Disclosure

1. achievement icon image 2. 1 In-game images.

Creator
X Soft Studio
Reviews
-
Added
Mar 18, 2026
The Elomont RaiderSteam
Disclosure

AI translation with manual edited language localization; A few icon pictures;

Creator
Louis & Happy Indie Game Studio
Reviews
-
Added
Mar 18, 2026
HamsterCraftSteam
Disclosure

Some UI icons, item artwork, and minor visual elements were generated using AI tools and then edited and refined by the developer.

Creator
25 Crimson
Reviews
-
Added
Mar 18, 2026
Galactic Deck ClashSteam
Disclosure

The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.

Creator
Froststone Game
Reviews
-
Added
Mar 18, 2026
Lodge of ComplaintsSteam
Disclosure

Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.

Creator
Squeezecat
Reviews
-
Added
Mar 18, 2026
Idle ReincarnatorSteam
Disclosure

AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game.

Creator
RyuseGames
Reviews
99
Added
Mar 18, 2026
Death CounterSteam
Disclosure

Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.

Creator
Arman Pakan
Reviews
-
Added
Mar 18, 2026
Chains on SandSteam
Disclosure

This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support

Creator
Tabula Forge
Reviews
-
Added
Mar 18, 2026
Goat Mode: ActivatedSteam
Disclosure

We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected.

Creator
Monosurge
Reviews
-
Added
Mar 18, 2026
BATTLE SHADOW ARENASteam
Disclosure

This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing images were generated with AI-based design software. No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.

Creator
Zni Games
Reviews
-
Added
Mar 18, 2026
도형세계에서 렙업하자!Steam
Disclosure

This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.

Creator
사각잉
Reviews
-
Added
Mar 18, 2026
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