AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Difficult
TitleDisclosureCreatorSrcReviewsAdded
Send Forth the Brave
In-game content
artaudiotextcode
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
EmberSleep game
-Jul 11, 2026
Deepforge Brawl
In-game content
artaudio
Some 2D art (sprites, icons, key art) was generated with a locally run image model, then hand-curated and edited by the developer. Sound effects and music were generated with local audio models and hand-picked. Everything shipped was reviewed by a human; the game performs no AI generation at runtime.
David Rediger
-Jul 11, 2026
Unicycle Journey
In-game content
artaudiotext
Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
JovakGames
-Jul 11, 2026
ERLIK
In-game content
art
ERLIK is a solo-developed game: all game design, code, writing, balance and feel are handmade. Generative AI tools were used as part of the art production pipeline; every asset was then manually edited, curated and polished by the developer before entering the game. No content is generated while you play, everything is fixed at build time.
Ash & Antler
-Jul 11, 2026
MindGate
In-game content
arttext
MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.
inkmoon_dev
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
怪異対策特異機関ー幻視天研所ー
In-game content
codetext
This game uses AI assistance as a support tool for efficient development. Scope of AI Use - Assistance with programming and code implementation - Drafting and style adjustment for English localization - Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy - Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices Scope Where AI Is Not Used Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets. No AI-generated assets are used for these materials. Content Created and Managed by the Developer The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer. Game design and various specifications are also determined by the developer. For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer.
月兎立地区域
-Jul 11, 2026
Cube Crawler
In-game content
textaudio
Generative AI was used to assist with some in-game text and voice narration. All content was reviewed and integrated by the developer.
FreeTimeDevelopment
-Jul 10, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
You All Know! Arm Tank Volley
In-game content
art
This game uses generative AI in the production process for some item images. The generated images are reviewed and adjusted by the developer before being used in the game.
Hiroyuki
-Jul 9, 2026
The Keeper's Path
In-game content
art
Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay.
Call Yourself a Lord Studios
-Jul 8, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Sniper Game
Some text on this Steam store page and in related marketing materials was drafted with the help of generative AI tools and then reviewed and edited by the developer. The game's artwork, characters, animations, and audio are created by the developer and are not AI-generated. The game does not use generative AI to create any content during gameplay.
Coral Art Studio
-Jul 8, 2026
Elementis TD
general
C helps about the game.
BDC
-Jul 8, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
Roll and Die
In-game content
text
Generative AI tools were used only to assist with localization and translation drafts. All final text was reviewed and edited by the developer.
Faven Games
-Jul 8, 2026
Pixel: The Challenge
Store/marketing
art
Generative AI tools were used to help create some of the 2D store and marketing graphics (e.g. store capsule images). These assets were reviewed and finalized by the developer, who holds the rights to use them. No generative AI is used for content inside the game, and no AI-generated content is produced live during gameplay.
pixelplenum.com
-Jul 8, 2026
HELP FROG
In-game content
art
Some artwork and store page assets were created with the assistance of generative AI and were reviewed and edited by the developer before use. Gameplay and programming were created by the developer.
JG Studio
-Jul 7, 2026
Freeze Line
In-game content
artaudiotext
The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.
ZeroTick Studio
-Jul 6, 2026
Roguelette
In-game content
artaudio
We used AI to help creating Assets like Images, Music.
INDIE-SQUID
-Jul 6, 2026
Cargo Runner: Faction Fracture
In-game content
art
Some of this game's Steam store and marketing art was created using AI image-generation tools. Specifically, the store capsule images (header, main, small, and vertical capsules), the library artwork (library capsule and hero image), and the logo background were AI-generated. AI was used only for this promotional store art. All in-game content — pixel-art sprites, backgrounds, UI, animations, and effects — is made from licensed, human-authored pixel-art assets and contains no AI-generated content. The game's audio and gameplay contain no AI-generated content.
Aech
-Jul 6, 2026
Winged Sakura: Mindy's Arc
In-game content
text
AI was used to translate text from English to other languages.
WINGED SAKURA GAMES
149Jul 4, 2026
KUBB
In-game content
text
AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers. All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay.
Sleepless Wizards
-Jul 3, 2026
WALLOP
In-game content
textcode
Generative AI (a large language model) was used to assist in drafting text content — store page descriptions, in-game text, and marketing copy — and to assist with code. All output was reviewed and edited by the developer. Game art is from licensed/CC0 asset packs and procedural rendering; audio is procedurally synthesized. No AI-generated imagery or audio ships in the game, and no AI is generated live at runtime.
Pizza Hero Gaming
-Jul 3, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
FLIP
In-game content
artaudio
The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer.
CLKY Studios
-Jul 1, 2026
Conglomerate
In-game content
artcode
AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner.
Pale Ember Games
-Jul 1, 2026
Arensia
In-game content
artaudio
To provide our players with a richer visual and auditory experience within a small-scale development environment, We used pre-generated AI tools to assist in creating some 2D art assets, background music, and voice lines.
JnJSoft
-Jun 30, 2026
Gas Snacks & Tears
Store/marketing
art
Some of this game's store-page and marketing art (capsule and key art) was created with generative AI image tools, then reviewed and edited by the developer. The game itself contains no generative-AI content: all in-game art and text are hand-authored, and the audio is procedurally synthesized rather than AI-generated. No AI content is generated during gameplay.
Gas Snacks Games
-Jun 30, 2026
Orbital Dispatch
In-game content
art
Some game assets were created with the help of AI tools during development. No AI runs during gameplay and no player data is sent to external services.
Christian Fischer
-Jun 29, 2026
Gap Storm
In-game content
artaudio
Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build.
Peace War Found
-Jun 28, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
O Último Brasileiro
In-game content
audio
Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me.
Estúdio Coração
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
Waifu Pogo Club
Store/marketing
art
AI tools were used only to assist with the design of the Steam store capsule artwork. No AI-generated content is used in the game itself.
underbadger
-Jun 28, 2026
Yips!
Store/marketing
artcode
Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv
C.S.G
-Jun 27, 2026
Memoria Arcana
In-game content
text
We translated the game in German and French ourselves. For Japanese, Simplified Chinese, Spanish and Portuguese (BR), we used AI. If you see any translation mistakes, feel free to let us know!
Reija
24Jun 16, 2026
Calculus of Rot
In-game content
art
Some of the images in this game are created using artificial intelligence.
Kazakov Studios
-Jun 16, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Hold It In
In-game content
audio
Some of the background music in Hold It In comes from a commercially-licensed third-party music pack bought from itch.io ("Hell Metal Songs" by thc555) that was created with AI-assisted music tools. All other audio (voice, sound effects), all art, and all game code were created without generative AI. No AI-generated content is created live during gameplay.
Timothy Graham
-Jun 15, 2026
Firefly Trials
Dev only
artaudiocodetext
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Team Mochi
-Jun 12, 2026
UNHOLD
In-game content
audio
Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development
SKYWARD FRAME
-Jun 12, 2026
落叶归根 Climbing Back to the Mothership
In-game content
audio
Some audio assets in this game were created with the assistance of generative AI.
MHZ
-Jun 12, 2026
Final Deal
In-game content
art
Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer.
BigButton Co.
-Jun 11, 2026
SeongsuStation
In-game content
artaudio
Image generation. Sound effect generation.
SEONGSULAB
-Jun 10, 2026
字里行间
In-game content
artaudio
The game's music and art assets were modified based on generative artificial intelligence.
DuskSwan
-Jun 10, 2026
Crooked
In-game content
artaudiocode
Character portraits, UI icons, and background art in this game were generated using AI image tools (Google Gemini) and then edited, composited, and finalized by the developer. Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. No AI content is generated live during gameplay — all assets are fixed and authored before release.
indie-dir
-Jun 10, 2026
Ritual Break
In-game content
audioart
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
Lazy Hamster
-Jun 10, 2026
Wordy Space
In-game content
arttext
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
LongKey Studios
-Jun 10, 2026
493 results
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