AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Difficult
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Abjure audioartcode | AI tools were used to generate the game's soundtrack and store page capsule images, based on the developer's original cr... | Jax Games | - | May 23, 2026 | |
The Trials of the Forsaken Knight audioartcode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code... | Clown Logic Games | - | May 23, 2026 | |
Endless Snake codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Arthur’s Tale art | Some visual assets in this game, including certain textures and illustrative elements, were initially created using gene... | Cleaver Studio | - | May 23, 2026 | |
Dark DieMansion art | The background image for the store page art and the in-game menu have been generated by AI. | Tempus Rift Games | - | May 23, 2026 | |
Against the Dark Moon artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midj... | Orthus Games | - | May 23, 2026 | |
Ninja Survivor art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created us... | olyan | - | May 23, 2026 | |
PULSARI audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music ... | Critics Arcade | - | May 23, 2026 | |
Loopfall audiotext | Loopfall uses generative AI for select shipped content: ... | Lukas Korba | - | May 23, 2026 | |
Checkers Kingdom codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
GolFall: Make Your Way Up codetext | Used for programming assistance and text translation. | tesakiza | - | May 23, 2026 | |
Hutong Gambit codeart | Partly coding and art assets. | Half Flower | - | May 23, 2026 | |
Kegs of Eternity arttext | - Some 2D assets were generated partly with AI (with human pre and post passes). - Some languages were localized with AI... | Lone Piggy | - | May 23, 2026 | |
Guardians of the Abyss: Rogue Protocol audiotext | Yes — this game uses generative AI tools to assist in the creation of certain pre-rendered content. This includes some v... | santos forge | - | May 23, 2026 | |
Demonium Illusion art | Character, enemy, and boss models are created using AI. | Vektor Technology | - | May 23, 2026 | |
Card of Fate general | Assets in Card of Fate were created with the help of AI. | INDIE-SQUID GmbH | - | May 23, 2026 | |
Keystones: Foundations artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
Don't Step Wrong 2 art | Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store pa... | Feriado | - | May 23, 2026 | |
Scourge of Eldryngard artaudiotextcode | Scourge of Eldryngard was developed independently by a single person. I utilized generative AI tools under my creative d... | Eldryngard Studios | - | May 23, 2026 | |
Cards of Sparkle art | Partial card art, UI interface art and promotional image assets of this game were created with the assistance of AI tool... | 新的终极猎手 | - | May 23, 2026 | |
Hook and Gun audio | The background music for the game was created using generative AI tools. However, all other game assets, including pixel... | Giant Beak Games | - | May 23, 2026 | |
Dragonwake art | All graphical assets are AI-generated. | Mr Crops | - | May 23, 2026 | |
Wing Walker art | The game's cover art and several background images were generated using artificial intelligence. | mehmetozbostanci | - | May 23, 2026 | |
Indomitus: Path of Ordeals textart | Localization was assisted by AI for multilingual support. A small number of UI icons (approx. 10) were created using AI ... | Aestone Studio | - | May 23, 2026 | |
Graviton Core audioart | AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and... | JPGames | - | May 23, 2026 | |
Directive 220 artaudio | This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were pa... | SethAngel | - | May 23, 2026 | |
Void Balls artaudio | Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tool... | LoopedInGames | - | May 23, 2026 | |
Defense of Kyrath artaudio | Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice... | Frosty Wren Studios | - | May 23, 2026 | |
Darkest Path art | AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any suc... | MegaKil Studios | - | May 23, 2026 | |
Sphere TD art | AI map backgrounds are hidden by default, but you can enable them via the Settings menu. I've spent months building this... | Standard Issue Games | - | May 23, 2026 | |
Behold! My Beef Knife code | Generative AI was used to assist in the development and optimization of the game's source code. | Dog in the Shell | - | May 23, 2026 | |
PROTOCOL: Zero-day art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establi... | CRYPTOS Interactive | - | May 23, 2026 | |
冥差(Hell Bailiff) art | All visual assets in this game — including character illustrations, environments, and card art — are designed and direct... | Yaeegy | - | May 23, 2026 | |
SALVO audioarttext | Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is v... | Erdem Şahin | - | May 23, 2026 | |
QWERTY Rhythm Power art | Some of the collectible sticker artwork in this game was created with the help of generative AI image tools, then review... | Present Games | - | May 23, 2026 | |
Iris Grid artcodeaudio | Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and ... | Muyi Games | - | May 23, 2026 | |
Rotten Chamber art | Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools. | Cetin Games | - | May 23, 2026 | |
Aether Oblivion art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's ... | Ex Nihilo Entertainment | - | May 23, 2026 | |
MarbleFlow artaudiocode | Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds... | WayCrest | - | May 23, 2026 | |
TwoJump art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Florence Mirror art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | FLOREGO, EerieEchoGames | - | May 23, 2026 | |
Cubie arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and ... | Radvi Games | - | May 23, 2026 | |
Solo Grinding artaudio | As a solo developer, I used AI-assisted tools to help create and animate characters, manually refining and adapting them... | SoloGearGames | - | May 23, 2026 | |
Seven Nights In The Dark artcode | AI Disclosure This game was developed by a solo developer using AI-assisted tools for image generation and coding suppo... | NYX Gaming Studio | - | May 23, 2026 | |
CTRLR.CLUB art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | CTRLR.CLUB | - | May 23, 2026 | |
Ashikai audiotextart | Voice overs, translations and theme imagery are currently being handled by AI. Voice overs and translations will be comp... | One Isometric Studio | - | May 23, 2026 | |
One Shot Out artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually... | Aurus Games | - | May 23, 2026 | |
HUSHED artaudio | This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was ... | BADER ALSAIRY | - | May 23, 2026 | |
Dominoir audioart | Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the c... | WeinGames | - | May 23, 2026 | |
Don't Push Your Luck audio | This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanic... | Retryinteractive | - | May 23, 2026 |
428 results
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