25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ArdhanSteam
Disclosure

Ardhan was made by a solo developer with some help of generative AI tools. The card, hero, background and cinematic artwork, the key art on this store page, the short animated clips, the voice narration in all nine languages, part of the music and many of the sound effects were generated with AI models (image models hosted on Higgsfield; ElevenLabs voice, music and sound models) and then selected, cropped and edited by the developer. The game does not generate any content while you play, has no AI chat, and sends nothing to any AI service.

Creator
Ștefan Mihai Șerb
Reviews
-
Added
Oct 10, 2026
Soul Snake 3DSteam
Disclosure

Some in-game 3D models, textures and sound effects are generated by code written with AI assistance.

Creator
nanophage research
Reviews
-
Added
Oct 10, 2026
AfterCursorSteam
Disclosure

AI was used to help localize this game in multiple languages.

Creator
Phoenix Downtown Studios
Reviews
-
Added
Oct 10, 2026
RookliteSteam
Disclosure

Some translations were generated with AI and are in beta, so more players can enjoy the game in their language. The art and music were made without AI.

Creator
Elias Guyd
Reviews
-
Added
Oct 9, 2026
Dealer's ChoiceSteam
Disclosure

Dealer's Choice was made by a solo developer working with AI assistance. AI tools helped write the game's code and in-game text, and the store artwork and achievement icons were rendered from 3D models built with AI assistance. All of this content was created during development and reviewed by the developer. Nothing in the game is generated by AI while you play.

Creator
Mars Industries
Reviews
-
Added
Oct 9, 2026
FractokinesisSteam
Disclosure

AI was used to draft the localizations into 30 languages and parts of the store page text.

Creator
Panin Maxim
Reviews
-
Added
Oct 9, 2026
AI SaysSteam
Disclosure

No art, audio, levels, or other authored game content was created using generative AI. However, a small local AI model runs during gameplay to interpret the player's commands and control the character accordingly. Rest assured, it's dumb as a rock. It won't take over the world or your computer. It can barely take over the test subject.

Creator
Duck Milk
Reviews
-
Added
Oct 9, 2026
F-2 MISSIONS: CASE ONESteam
Disclosure

Some pre-generated assets were created with generative AI tools and then reviewed and edited by the developer: chapter illustrations and mission background images shown in the menus, some badge (achievement) artwork, four mission-category icons, and six short cockpit voice alerts (text-to-speech). Gameplay, terrain, aircraft models, flight physics, mission design, and all in-game text were authored by the developer. The game does not generate any content at runtime.

Creator
UNVELL Games
Reviews
-
Added
Oct 9, 2026
SUNSTONE: A Tale of the Briar KingSteam
Disclosure

Translation: AI tools assisted with translating the game's text into Simplified Chinese, Japanese, Korean, Spanish, Brazilian Portuguese, Italian and French. The English text, all art, music and sound are made by hand.

Creator
Quorum
Reviews
-
Added
Oct 9, 2026
Up the Great OakSteam
Disclosure

The key art used for the store capsules and the title screen background was generated with image models run locally and then hand-edited. The Spanish, Portuguese (Brazil), German and Simplified Chinese translations and drafts of the store page text were produced with the help of an AI assistant. Everything you see during gameplay (the beetle, the tree, its surfaces and all animation) is drawn procedurally in code. Sound effects are CC0 recordings; no AI-generated voice or music is used, and no generative AI runs while you play.

Creator
Andrey Drobovich
Reviews
-
Added
Oct 7, 2026
LAZARUSSteam
Disclosure

LAZARUS was developed with the help of generative AI tools. AI assisted in writing the game's code — including the code that draws every visual and synthesizes all music and sound effects in real time — as well as drafting the story, dialogue, in-game text, English/Chinese localization and store page text. All content was directed, reviewed and edited by the developer. The game does not use AI to generate any content while it is running.

Creator
LunaCraft Games
Reviews
-
Added
Oct 7, 2026
DeltaV Orbital StrategySteam
Disclosure

Generative AI tools were used during development to assist with drafting and editing some written content, lore and localization. All AI-assisted material was reviewed and revised by the developer before inclusion. DeltaV does not generate content during gameplay and does not connect to any generative AI service. Its computer-controlled opponents use conventional rule-based game logic, not generative AI.

Creator
Vazkor
Reviews
-
Added
Oct 7, 2026
マイセリウムクイーンSteam
Disclosure

Generative AI was used to translate the game's text from Japanese into the other supported languages (English, Simplified Chinese, Traditional Chinese, Russian, German and French). The original Japanese text was written by a human.

Creator
MushroomPunk
Reviews
-
Added
Oct 7, 2026
1420MHzSteam
Disclosure

1420MHz uses AI tools for translations from English to non-English languages.

Creator
Play With Your Mind
Reviews
-
Added
Oct 6, 2026
Don't Feed the ZombieSteam
Disclosure

Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.

Creator
HYDRA GAMES
Reviews
-
Added
Oct 6, 2026
RE:COPYSteam
Disclosure

Generative AI tools were used during development to assist with code, text and localization, audio, and some visual assets.

Creator
masasgames
Reviews
-
Added
Oct 6, 2026
GlyphtripSteam
Disclosure

Glyphtrip is made by a studio of three: one human and two silicon genius-toddlers. The soundtrack stems were generated with AI and mixed and mastered by hand. The translations and custom font were made with AI.

Creator
Well-Read Varangians
Reviews
-
Added
Oct 4, 2026
FARLINESteam
Disclosure

Some sprites, event card illustrations, background music and sound effects were created with locally-run generative AI models (Stable Diffusion XL, ACE-Step, Stable Audio Open) and then edited by the developer. No generative AI is used while the game is running.

Creator
Tal Games
Reviews
-
Added
Oct 3, 2026
ChopsticksSteam
Disclosure

Some of the in-game text and the store page text were written with the help of AI tools and edited by the developer. All artwork and sound are drawn and synthesized by the game's own code; no image, audio or video generators were used. Nothing is generated by AI while you play.

Creator
Sharkey
Reviews
-
Added
Oct 3, 2026
LUMENKEEPSteam
Disclosure

LUMENKEEP was built by a solo developer working with AI development tools. AI assisted in generating the game's code, procedural geometry, shaders, and audio during development, under direct human direction and review; there is no hand-drawn art, hand-animation, or human-recorded audio in the game. LUMENKEEP does not use AI to generate content live during gameplay, and does not connect to any third-party AI service while you play.

Creator
Milivoje Simonovic
Reviews
-
Added
Oct 3, 2026
TollmireSteam
Disclosure

The translations of this game into English, Spanish, Portuguese, Russian and Chinese were produced with the help of a large language model, working from the German original. The Spanish, Portuguese, Russian and Chinese versions are machine-made and are marked as beta inside the game. The text of this store page and the captions in the trailer were written the same way. No image, no sound and no music in this game is AI-generated. The symbols come from historical alchemical plates, the witches from the Wellcome Collection, the cauldron from the Smithsonian, the reeds from an 1885 plant atlas.

Creator
Smartstift
Reviews
-
Added
Oct 3, 2026
DragonLineageSteam
Disclosure

Generative AI was used to create some art assets (the title screen background and the store capsule images). The game does not use AI to generate any content at runtime.

Creator
C'est bon marché
Reviews
-
Added
Oct 1, 2026
Thornline TDSteam
Disclosure

Some of the in-game and store page text was written with the help of AI tools and edited by the developer. No AI image, music or voice generators were used.

Creator
Corby Wenzelbach
Reviews
-
Added
Oct 1, 2026
Grim IslandSteam
Disclosure

Some of Grim Island's artwork was created using generative AI image tools, working from original artwork hand-drawn by the developer and then curated and edited by the developer. No other content is AI-generated.

Creator
Spectral Crow
Reviews
-
Added
Oct 1, 2026
I Know This One (IKTO)Steam
Disclosure

The altered paintings ("forgeries") were made by editing public-domain museum scans with generative AI image tools. Each one was reviewed by hand, colour-matched to its original scan and, where possible, composited back onto that scan so that only the altered detail differs. Some in-game English text (the questions that appear beside the paintings) and parts of this store description were drafted with an AI writing assistant and edited by the developer. The capsule art and screenshots are frames rendered by the game itself; the capsule art shows one of the AI-edited paintings. Nothing is generated by AI while the game runs.

Creator
JoMi
Reviews
-
Added
Oct 1, 2026
DybbukSteam
Disclosure

Generative AI tools were used to assist with the localization and translation of the game's text into additional languages.

Creator
Saul Morag Black
Reviews
-
Added
Oct 1, 2026
HeliobaneSteam
Disclosure

HELIOBANE was made with the help of generative AI tools. - Assets: AI was used to generate some of the game's assets, including artwork, voice lines, sound effects, in-game text and translations. Artwork was edited and fitted to the game's 32-colour palette and style before use. - Music: the soundtrack was made with a custom tracker built for agentic work, by an AI trained on a curated collection of public-domain tracker (MOD) music. - Some store page and marketing art is also AI-assisted. Nothing is generated while you play. All content is fixed in the build, and the game does not connect to any AI service.

Creator
Gand
Reviews
-
Added
Sep 30, 2026
Full Count ClubSteam
Disclosure

I'm a solo developer with a full-time job and a dad with two wonderful little kids. Full Count Club is a game I've wanted to make for a long time. AI tools are how I fit it into the time I have: they helped create the illustrated art, some sound effects, and some in-game writing such as newspaper headlines. I direct, select and edit all of it. The game does not generate any AI content while you play.

Creator
Corner Lab Games
Reviews
-
Added
Sep 30, 2026
TrapointSteam
Disclosure

Trapoint is made by a single developer. 3D models, 2D art, sound, music, UI text, and the English localization were generated with AI tools from the developer's own prompts and then edited and integrated by hand; game design, systems, and level data are the developer's own work.

Creator
Taruby
Reviews
-
Added
Sep 30, 2026
STARZ.PEGSteam
Disclosure

Generative AI helped create/edit art assets and assisted with writing code. All game development and art direction choices were made by a human.

Creator
Loop Logic
Reviews
-
Added
Sep 28, 2026
Strive CardSteam
Disclosure

During development, this game used generative AI tools to assist in creating some content: some card illustrations, character art, and scene images were initially generated by AI, then manually selected, redrawn, and post-processed by the developer. Some music, sound effects, and text were also created with AI assistance and finalized after item-by-item revisions by the developer. Some assets used on the store page and promotional images were also produced with the assistance of the above tools. The game does not contain any AI content generated in real time at runtime, and does not use any third-party copyrighted characters, assets, or trademarks.

Creator
赤兔工作室
Reviews
-
Added
Sep 27, 2026
Escape From ChronosSteam
Disclosure

Character, enemy and environment art were generated with AI tools, then curated, edited and integrated by the developer. Music and sound are procedurally composed in-engine (not AI-generated). Code was written by the developer with AI assistance. The game contains no live/runtime AI generation.

Creator
Drifting Minds Studio
Reviews
-
Added
Sep 27, 2026
SpirestormSteam
Disclosure

Spirestorm uses pre-generated AI-assisted artwork for characters, enemies, environments, interface illustrations, and promotional images. These assets were selected, edited, animated, and integrated during development. No AI content is generated during gameplay.

Creator
nextgenrungames
Reviews
-
Added
Sep 25, 2026
PlatforminoSteam
Disclosure

The in-game background music was pre-produced using AI audio generation tools.

Creator
Bjaeng
Reviews
-
Added
Sep 25, 2026
Spellsanity: Wizard SurvivalSteam
Disclosure

Spellsanity is made by one person and uses generative AI as a tool, not as a substitute for design. Art: Much of the pixel art (enemies, bosses, characters, portraits, story stills, environment details) was produced with AI image generators and then reworked by hand: reduced to the game's colour palette, corrected pixel by pixel, animated and fitted into the game. Some of the art (surfaces, effects, UI frames) was drawn without AI or generated procedurally. Text: Dialogue, descriptions and help texts were written with AI assistance and revised by the developer. The translations from English (German, Spanish, Portuguese, Russian, Chinese) were produced with AI and spot-checked; please report mistakes. Code: AI assistants were used during programming. Music and sound are not AI: the music is licensed work by Kevin MacLeod (incompetech.com), the sound effects are synthesized. No AI runs inside the game. All content is shipped with the game and was reviewed before release; nothing is generated at runtime.

Creator
Spellsanity Games
Reviews
-
Added
Sep 25, 2026
Acorn Heist!Steam
Disclosure

Character illustrations, backgrounds, and card artwork in this game were created with the help of generative AI tools and then selected and edited by the developer. AI tools were also used to assist with English translation and text. All music and sound effects are licensed works by human creators. The game does not generate any AI content during gameplay.

Creator
Pop Polygon
Reviews
-
Added
Sep 25, 2026
I Hate CutenessSteam
Disclosure

We use generative AI as a reference and drafting tool, and always finish by hand. Early in development we generated AI concept images to explore ideas and mood; those are reference only. All in-game models, animation and UI are built by hand in 3D by the two of us. Some in-game textures were first generated with AI as a guide and then retouched by hand. The store key art is rendered from the game's own 3D characters and scenes, run through an AI tool for style, then composited and retouched by hand. Store text was drafted with an AI assistant and rewritten by us. The game does not use generative AI while you play.

Creator
Ennface
Reviews
-
Added
Sep 25, 2026
COCORUSHSteam
Disclosure

I used AI-generated images, assets, and music. I also used AI to assist with creating some of game's Bluprint. However, as a Motion graphic designer, I created as many of the 3D assets myself as possible.

Creator
Wilson.Pairs
Reviews
-
Added
Sep 24, 2026
VoltwoodSteam
Disclosure

Voltwood was developed with AI assistance. Pre-generated AI content that ships in the game and on the store page includes: 3D unit, structure, and environment models generated with Meshy from our own concept art; 2D art generated with ChatGPT from the developer's direction, including store capsule art, the app icon and key art, menu artwork, and achievement icons; music generated with Mureka; sound effects and character voice lines generated with ElevenLabs; game code, UI icons, and interface and store-page translations authored with Anthropic Claude. All AI output was reviewed, curated, and integrated by the developer, and all of it is owned by the developer under the respective services' paid-tier terms.

Creator
Well Actually Games LLC
Reviews
-
Added
Sep 24, 2026
Undying SoulSteam
Disclosure

Generative AI was used only for the character portrait artwork currently included in the demo. No generative AI was used for gameplay, programming, game assets, localization, or other game content.

Creator
MipuDevs
Reviews
-
Added
Sep 24, 2026
Kingside BreakSteam
Disclosure

Pre-generated AI-assisted content is present for background art, portions of the Steam/Windows key art and logo derivatives. Kingside Break contains no runtime generative-AI system or live AI-content generation. Its chess opponent is conventional gameplay AI, not generative AI.

Creator
YuJam Games
Reviews
-
Added
Sep 22, 2026
DON'T DROP ITSteam
Disclosure

Generative AI was used to assist with some development and promotional content. All AI-assisted output was reviewed and curated by the developer.

Creator
Public Liability Games
Reviews
-
Added
Sep 21, 2026
Beyond RealmSteam
Disclosure

Game illustrations and some sound effects, as well as part of the text and localization, are created using generative AI tools, then manually refined and validated. No content is generated by AI in real time, and the game design is human-made.

Creator
Power Spike
Reviews
-
Added
Sep 21, 2026
Eat the SkySteam
Disclosure

Pre-generated content only. Some 2D art assets in the game (planet, star and interface sprites) and the store page capsule artwork were produced using generative AI image tools, then edited, composited, colour-corrected and integrated by hand. No generative AI runs at runtime and no content is generated live during gameplay. All audio is either licensed under Creative Commons with attribution given in-game, or original.

Creator
Parahyba Games
Reviews
-
Added
Sep 21, 2026
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