art assets generated by artificial intelligence.
- Creator
- OKCITY
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
art assets generated by artificial intelligence.
AI is used in image generation for wallpaper and logo.
AI is used to help create character images, translations, music, and voices.
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes. In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website.
Sound effects & background music.
We use AI to generate achievements images and also use AI tools to help with translation.
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production. Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI. Working with a very small team allows us to push the boundaries of game development.
AI voice AI translations
Just for some image like the wizard for example Also was used to translate the game on various lenguages
Some models and icons in the game are generated by artificial intelligence
Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional.
Note: One UI sprite icon and one wall art in the game was created using AI.
AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.
AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
Some of the pictures in the game are generated by AI
The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game.
AI used for: cover art elements.
Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer. No AI-generated art, audio, or in-game live generation is used.
Usage of some AI generated images
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
Our game uses pre-generated voice issues of the main character
The store page assets use AI-generated art for their headers and capsules.
We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world.
Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players.
The game tutorial uses optional AI generated voiceover.
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pudding Juice (น้ำผลไม้พุดดิ้ง) In-game content art | art assets generated by artificial intelligence. | OKCITY | - | Mar 18, 2026 | |
Center Station Simulator Store/marketing art | AI is used in image generation for wallpaper and logo. | Nightmare Phoenix | 548 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
Stock:Retail investors In-game content audioart | The game does not contain any AI-generated content in real-time, but it does feature music produced using AI. The game's music was created through suno.ai, where I am a paying member. The website assures that paying members have the right to use the generated music for commercial purposes.
In terms of images, the game uses a picture of a dog in a suit that is AI-generated. For the shop interface, all images related to appearances are also AI-generated. The AI images were created on https://www.artbreeder.com, and I am a paid member of that website. | JK.L | 20 | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
Poly Plaza In-game content arttext | We use AI to generate achievements images and also use AI tools to help with translation. | Victor Game Studio | 89 | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Iskelonia In-game content art | A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development. | Elisabeth Mila Rose | - | Mar 18, 2026 | |
Rancher: A new life In-game content audiotext | AI voice
AI translations | Sim Farm S.A. | 230 | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
多人超市模拟器 In-game content art | Some models and icons in the game are generated by artificial intelligence | Supermarket Simulator | - | Mar 18, 2026 | |
STORY OF SEASONS: Grand Bazaar In-game content text | Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional. | Marvelous Inc. | 1.3k | Mar 18, 2026 | |
Sky Harvest In-game content art | Note: One UI sprite icon and one wall art in the game was created using AI. | Armored Cat | 68 | Mar 18, 2026 | |
Wild Witch In-game content artcode | AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management. | Giantmaker Studio | - | Mar 18, 2026 | |
BanHown Dev only code | AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer. | Malongnan Studio | - | Mar 18, 2026 | |
the Kind God of Wealth In-game content art | Some of the pictures in the game are generated by AI | JHZD | - | Mar 18, 2026 | |
Oriental Valley In-game content art | The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game. | 猫多游戏 | 332 | Mar 18, 2026 | |
The Perfect Garden Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 23 | Mar 18, 2026 | |
DAVE THE DIVER In-game content text | Generative AI is used only to assist with localization/translation. All localized text is reviewed and edited by the developer.
No AI-generated art, audio, or in-game live generation is used. | MINTROCKET | 50.7k | Mar 18, 2026 | |
Adarin Farm Unclear art | Usage of some AI generated images | PardelWorks | - | Mar 18, 2026 | |
The Legend of Pomodoro In-game content art | The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists. | Tony Wang | 88 | Mar 18, 2026 | |
Farm Renovator In-game content audio | Our game uses pre-generated voice issues of the main character | MobilWay | - | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
BLOCKLORDS In-game content art | We utilize AI-assisted tools to create some of the 2D artwork assets used within the game’s narrative sections. All generated art has been reviewed and refined by our development team to ensure quality and consistency with the game's world. | MetaKing Studios | 64 | Mar 18, 2026 | |
Medieval Frontiers In-game content textaudio | Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players. | Active Fungus Studios | - | Mar 18, 2026 | |
Industry Giant 4.0 In-game content audio | The game tutorial uses optional AI generated voiceover. | Don VS Dodo | 500 | Mar 17, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
Overlogging Store/marketing art | Some store images and promotional materials use AI-assisted visuals. The game itself does not contain any AI-generated content, and nothing is generated while playing. | Studio Sloth | - | Mar 17, 2026 |