AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Farming Sim
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Feathered Fortune In-game content audioart | ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration.
Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI.
No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play. | Whiteface Games | - | Jul 13, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
Egg Farm Store/marketing art | This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction. | Infinite Brainstorm Studio | - | Jul 11, 2026 | |
EVIL Agribusiness Simulator In-game content art | Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay. | 1973 Studios | - | Jul 11, 2026 | |
Slime Vendor In-game content artcode | 本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。 | BlahBlahPotato | - | Jul 11, 2026 | |
Chobisuke's Weird Farm In-game content text | We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation. | Syurarin19 | - | Jul 11, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Waterpump Simulator In-game content art | Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay. | UnnamedCreators | - | Jul 7, 2026 | |
Medovox In-game content artaudio | AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer. | TrixionX Studios | - | Jul 7, 2026 | |
Abyssal Hollow In-game content artaudio | AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer. | Twinfang Studios | - | Jul 7, 2026 | |
Seabell Supper Store/marketing art | Some assets on the store page were generated by AI. | solvent | - | Jul 5, 2026 | |
三国耕战奇缘 Live AI text | The NPCs in the game integrate AI decision-making and dialogue functions. | 星游互动·重庆 | - | Jul 4, 2026 | |
须弥仙业 In-game content artaudio | Some of the artwork and animations in this work were created using AI tools.
Some of the music in this work was created using AI tools. | 太白阙猫 | - | Jul 3, 2026 | |
GilongWorld Store/marketing text | Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials. | Long Gil Studio | - | Jul 2, 2026 | |
Zephyr Cloud In-game content audioart | Generative AI was used only for marketing materials: background music in the trailer and banner artwork for the store page | Quirkspark | - | Jul 2, 2026 | |
Tower! Simulator 3 Live AI audio | This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services.
The game uses AI to:
- interpret the player's spoken voice commands in real time to support gameplay interactions;
- generate voice audio for in-game pilot communications in real time.
The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content.
The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content. | FeelThere | 1k | Jul 2, 2026 | |
Relaxing Farm: Merge Tales 2 In-game content art | This game uses generative AI tools to assist with the creation of some pre-rendered visual assets and marketing materials. No live AI-generated content is created during gameplay. All AI-assisted content is reviewed and edited by the developer before release. | LeeT Game | - | Jul 2, 2026 | |
Town Master In-game content textart | Everything except the gameplay, copywriting, and visual effects is made with AI. | LIU JIEYI | - | Jul 1, 2026 | |
CUMANIOK Dev only code | Artificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation errors, and assisting with stylistic design. The AI is not constantly loaded during gameplay. | KUWA | - | Jun 30, 2026 | |
Tamo&Tamer In-game content art | This game used generative AI tools as an aid in creating some of its visual assets, such as background illustrations and character/environment pixel art. All AI-generated output was reviewed, refined, and edited by the developer before being included in the game. No content is generated by AI in real time during gameplay. | OFFtheREAL | - | Jun 28, 2026 | |
Egg-cremental Store/marketing text | We used Generative AI tools solely for localizing the store page descriptions, brainstorming promotional texts, and translating "About This Game" sections into multiple languages to make the game accessible to a wider audience. No AI-generated assets (such as art, code, or audio) are used within the game build itself. | Lucuxis | - | Jun 28, 2026 | |
Cats & Rhythmical Restaurant In-game content text | AI was used to assist with the localization (translation) of this game. | 2phase | - | Jun 28, 2026 | |
Palm Farm: Idle Crops In-game content art | Art assets in this game are partially created with AI technology to improve the overall player experience. | Fantasy Tree | - | Jun 28, 2026 | |
Caravan Village: Farming Life Store/marketing art | "Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools." | Corvantia Interactive | 12 | Jun 28, 2026 | |
Monster And Continent In-game content artaudio | The game's original artwork and music are both generated by AI | lupengzhan | - | Jun 28, 2026 | |
BudMageddon Store/marketing art | The Logo And Marketing Graphics Made By AI | SHAHIN MOHAMMADPOUR | - | Jun 27, 2026 | |
Sky Drop Ducks In-game content art | Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | Dubbi | - | Jun 27, 2026 | |
Tea Heaven In-game content artcode | AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay. | gold treasure | - | Jun 27, 2026 | |
Farm Bang Store/marketing textart | AI-assisted tools were used during development for store page content creation. | Aloya Productions | - | Jun 27, 2026 | |
Calmaria: Wild Growth Unclear | Textures | Ryzo Harbor | - | Jun 14, 2026 | |
Space Chickens In-game content text | AI was used to assist with localization for supported languages. No AI was used for in-game visual assets, sound effects, or music. | Tabsil | - | Jun 12, 2026 | |
Castaway: Lost Horizon Store/marketing textartcode | Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer. | Fortuna Lectiones | - | Jun 12, 2026 | |
Qteam 模拟器 In-game content art | Generative AI was used during development to assist with the creation of certain visual assets and development content. All AI-generated content was reviewed, modified, and integrated by the developer before inclusion in the final game. The game does not generate AI content during gameplay and does not connect to external AI services. | zhekuan | - | Jun 11, 2026 | |
群岛:皇女转生 Islands: Princess Reincarnation In-game content audioart | Game music and some texture materials are created with AI assistance | MeowPass Games | - | Jun 11, 2026 | |
Drug Dealer 2049 In-game content art | Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer.
All AI-assisted content was reviewed and modified before being included in the final project. | Nextazio972 | - | Jun 10, 2026 | |
Farm Factory Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | - | Jun 10, 2026 | |
Luminons: Seeds of Starlight Dev only textcode | I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators.
AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content.
The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list. | Álvaro Villa | - | Jun 9, 2026 | |
Braumeister: Der Brauerei-Tycoon In-game content artaudiotext | This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services. | Bernhard Robert Pichl | - | Jun 8, 2026 | |
A Game About Clicking A Rock In-game content audioart | AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art. | SleeplessDogStudio | - | Jun 7, 2026 | |
Vibe Farmer Store/marketing art | AI used in some store images. | civciv | - | Jun 7, 2026 | |
CIRCLO Unclear art | I use AI to help me design characters. | TOYNETIX | - | Jun 7, 2026 | |
Heroes Valley In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer. | BreadSlice | - | Jun 5, 2026 | |
Farm Of Hope In-game content audioart | In the development and promotion of "Farm of Hope," we utilize Generative AI tools solely to assist in the creation of our marketing video trailers and promotional cinematic materials.
Specifically, Generative AI is used to enhance video editing workflows, generate specific background music tracks, and refine visual effects exclusively for our promotional trailers. All core in-game assets, including the 3D models, programming code, animations, and story scripts within the game build itself, are entirely created by our development team without the use of generative AI.
We ensure that all tools used in our video marketing pipeline comply fully with copyright standards and Steam's publishing policies. | VGames Studios | - | Jun 5, 2026 | |
Farming Chillhood In-game content art | This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration. | Keyboard Smasherz | - | Jun 4, 2026 | |
Runika: A World of Little Legends In-game content textart | Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary. | Pascal Dittrich | 88 | Jun 3, 2026 | |
Bonk Market In-game content artaudio | Some 2D art (such as cosmetic items) and the background music were created using generative AI tools based on developer reference images, then reviewed and edited by the developer. No AI runs during gameplay. | Kevin He | - | Jun 3, 2026 | |
Dungeon Monster Master In-game content art | Some graphics (including certain illustrations and character elements) were created using generative AI | Jin Studio | - | Jun 3, 2026 | |
Pick Ball Unclear art | Art Resource | Banana Coke | - | Jun 3, 2026 | |
Built by Day, Bitten by Night Store/marketing art | AI is used to create marketing materials, including art and posters. | GameEraStudios | - | Jun 3, 2026 |
309 results
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