Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
We want to be transparent with our players.
It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements.
Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses.
At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates.
All final gameplay experience and core content are assembled, designed, and produced by our development team.
I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way.
Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials.
Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing.
Corelink Protocol uses generative AI as part of its creative workflow, including artwork, sprites, music, and certain development assets. All AI‑assisted content is manually reviewed and refined before being included in the game. No content is generated live during gameplay; everything is pre‑produced to ensure a consistent and curated player experience.
Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.
Some of the promotional artwork for MoonCraft was created using generative AI tools.
All in‑game content, gameplay assets, code, and visuals were created manually without AI.
Only the store page art uses AI; the game itself does not include AI‑generated content.
Some 2D art assets in Brimir: Pilgrimage to the Heart (such as background illustrations and key art) were created with the help of AI image-generation tools, then reviewed and edited by the development team. Purchased asset packs and tilesets, as well as all game code,
systems, and design, are not AI-generated. We have taken care to ensure the generated content does not infringe on existing intellectual property.
The development of Mind Against Fate utilized Artificial Intelligence (AI) tools to assist in the creation of specific pre-generated assets and coding workflows:
- Visual Assets: The portraits for heroes and in-game item icons were initially generated using Kling.AI and Google generative tools, and were subsequently refined, detailed, and polished using graphic design software.
- 3D Models: Certain 3D asset bases and models in the game were created with the assistance of Meshy.AI before being finalized and integrated into the game engine.
- Coding Assistance: Development and implementation speed were enhanced using AI-assisted coding tools (Cursor AI utilizing Google Gemini and Anthropic Claude versions).
We ensure that all generated content has been thoroughly reviewed and edited to meet quality standards, and contains no copyrighted or infringing materials.
Some pre-generated 3D art assets and textures were created with generative AI tools during development. These assets are reviewed, selected, adjusted, and integrated by the developer before inclusion. The game does not provide player-facing real-time generative AI features.
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game.
I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
During the development of this game, generative AI tools were used to assist the developer in several areas:
- Music & Audio: The game's soundtrack and musical scores were entirely generated using AI audio tools.
- Visual Assets: AI tools were used to assist in the texturing process for a selection of 3D models.
- Localization & Text: AI assisted in the translation and localization of the game's text, as well as refining marketing materials and store descriptions.
- Coding: AI coding agents were utilized to assist with programming, code optimization, and debugging.
All AI-assisted assets and code have been carefully reviewed, curated, and integrated by the developer to ensure a cohesive and high-quality player experience.
We used generative AI tools during development to create a limited set of pre-generated assets included in the game, including some voice-over lines, vocalizations, and select in-game textures or visual assets. All AI-assisted assets were reviewed, edited, and approved by our team before being included. No AI content is generated during gameplay, and the game does not connect to external AI services.
This game was developed with the assistance of generative AI. AI was used to help create code, written content, and some visual assets under the developer's direction. All AI-generated content is reviewed and integrated by the developer. The game does not use live generative AI during gameplay.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
Generative AI was used to:
- Create some of 3D models
- Create some of textures
- Create some of 2D background arts
Also, some parts of the programming code was written with AI help.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
Generative AI tools were used during development to assist with some early visual concepts, select sprite bases, music/audio drafts, and voice/audio prototypes. All AI-assisted content included in the game was selected, edited, refined, and reviewed by the development team to fit the game’s final style and direction. The game does not generate AI content during gameplay.
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
This game is a solo-developed project. Generative AI tools were used as part of the production workflow, including assistance with code and base visual assets. No generative AI output is used as a final in-game asset – all assets were manually edited and finalized by the developer. All gameplay design, creative direction, balancing, and content decisions were made by the developer.
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review.
If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
The artwork in this game. such as item, equipment, and creature icons is currently AI-generated. We plan to replace it with hand-crafted art as the project's budget grows.
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
We want to be transparent with our players.
It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements.
Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses.
At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates.
All final gameplay experience and core content are assembled, designed, and produced by our development team.
I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way.
Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials.
Some pre-generated visual assets used for the game’s store page and promotional materials were created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and finalized by the developer before publication. The game does not use live-generated AI, and players cannot generate AI content while playing.
Corelink Protocol uses generative AI as part of its creative workflow, including artwork, sprites, music, and certain development assets. All AI‑assisted content is manually reviewed and refined before being included in the game. No content is generated live during gameplay; everything is pre‑produced to ensure a consistent and curated player experience.
Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.
Some of the promotional artwork for MoonCraft was created using generative AI tools.
All in‑game content, gameplay assets, code, and visuals were created manually without AI.
Only the store page art uses AI; the game itself does not include AI‑generated content.
Some 2D art assets in Brimir: Pilgrimage to the Heart (such as background illustrations and key art) were created with the help of AI image-generation tools, then reviewed and edited by the development team. Purchased asset packs and tilesets, as well as all game code,
systems, and design, are not AI-generated. We have taken care to ensure the generated content does not infringe on existing intellectual property.
The development of Mind Against Fate utilized Artificial Intelligence (AI) tools to assist in the creation of specific pre-generated assets and coding workflows:
- Visual Assets: The portraits for heroes and in-game item icons were initially generated using Kling.AI and Google generative tools, and were subsequently refined, detailed, and polished using graphic design software.
- 3D Models: Certain 3D asset bases and models in the game were created with the assistance of Meshy.AI before being finalized and integrated into the game engine.
- Coding Assistance: Development and implementation speed were enhanced using AI-assisted coding tools (Cursor AI utilizing Google Gemini and Anthropic Claude versions).
We ensure that all generated content has been thoroughly reviewed and edited to meet quality standards, and contains no copyrighted or infringing materials.
Some pre-generated 3D art assets and textures were created with generative AI tools during development. These assets are reviewed, selected, adjusted, and integrated by the developer before inclusion. The game does not provide player-facing real-time generative AI features.
Sound design and Localization (localization can hopefully be community sourced with proper credit given in-game for users that assist with translations)
Swordoria was made by a solo developer with the help of generative AI tools. Some of the game's pixel art, music, and sound effects were generated with AI and then cut, edited, recolored, and assembled by hand, and parts of the code were written with the assistance of an AI coding tool. No generative AI runs while you play — all content is created and finalized during development and shipped as fixed assets in the game.
I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
During the development of this game, generative AI tools were used to assist the developer in several areas:
- Music & Audio: The game's soundtrack and musical scores were entirely generated using AI audio tools.
- Visual Assets: AI tools were used to assist in the texturing process for a selection of 3D models.
- Localization & Text: AI assisted in the translation and localization of the game's text, as well as refining marketing materials and store descriptions.
- Coding: AI coding agents were utilized to assist with programming, code optimization, and debugging.
All AI-assisted assets and code have been carefully reviewed, curated, and integrated by the developer to ensure a cohesive and high-quality player experience.
We used generative AI tools during development to create a limited set of pre-generated assets included in the game, including some voice-over lines, vocalizations, and select in-game textures or visual assets. All AI-assisted assets were reviewed, edited, and approved by our team before being included. No AI content is generated during gameplay, and the game does not connect to external AI services.
This game was developed with the assistance of generative AI. AI was used to help create code, written content, and some visual assets under the developer's direction. All AI-generated content is reviewed and integrated by the developer. The game does not use live generative AI during gameplay.
Some in-game visual assets (character portraits, icons, and interface art) were created with generative AI tools under commercial licenses, with direction and curation by the developer. Background music is licensed separately (Kevin MacLeod, CC BY 4.0). The game does not generate new art or text during gameplay.
Some 2D art assets (e.g. icons, store capsules, background art) were created with the help of generative AI image tools and then curated and edited by the developer. No AI-generated content is produced live during gameplay.
Generative AI was used to:
- Create some of 3D models
- Create some of textures
- Create some of 2D background arts
Also, some parts of the programming code was written with AI help.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship.
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
Generative AI tools were used during development to assist with some early visual concepts, select sprite bases, music/audio drafts, and voice/audio prototypes. All AI-assisted content included in the game was selected, edited, refined, and reviewed by the development team to fit the game’s final style and direction. The game does not generate AI content during gameplay.
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
This game is a solo-developed project. Generative AI tools were used as part of the production workflow, including assistance with code and base visual assets. No generative AI output is used as a final in-game asset – all assets were manually edited and finalized by the developer. All gameplay design, creative direction, balancing, and content decisions were made by the developer.
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review.
If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
The artwork in this game. such as item, equipment, and creature icons is currently AI-generated. We plan to replace it with hand-crafted art as the project's budget grows.