Some of the images were made using artificial intelligence.
- Creator
- MAXORKA GAMES
- Reviews
- -
- Added
- Aug 5, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the images were made using artificial intelligence.
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.
ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT.
AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc.
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers. Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled. Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact. Both features are completely optional. The game is fully functional and playable without any AI features active.
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
We used AI tools during development to assist with portions of the game's code and some textures/images. All AI-assisted content was reviewed and finalized by the development team before being included in the game. No AI-generated content is created during gameplay.
During the development of El sonido de un sueño, generative AI tools were used as support for the creation and prototyping of some game assets, including 3D models, visual elements, music and programming assistance. All AI-generated or AI-assisted content was reviewed, edited, integrated and manually adjusted by the development team before being included in the game. The game does not use live generative AI during gameplay. No text, images, music, dialogue or narrative decisions are generated by AI while the player is playing.
AI was used to generate some music and in-game images.
some of the 3D vases are created with help of AI
Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services.
Mars Directive features autonomous AI characters powered by Large Language Models. They don't just generate dialogue—they can observe their surroundings, reason about situations, make independent decisions, interact with the environment, and communicate naturally with both the player and each other. Their behavior is guided by character definitions, gameplay context, and behavioral rules to ensure a consistent gameplay experience.
Part of the art and audio assets are AI-generated.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance. The in-game warning UI and spray decals are AI-generated. Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied.
If I could. I wouldn't use ai for some of the art. But I can't afford artists or anything.
Some images and music have been enhanced using AI.
Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay.
1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime.
Generative AI is used only during development to create and refine certain visual assets, including textures, icons, and UI elements. All generated materials are reviewed and edited by the developer when necessary before being added to the game. AI does not generate content during gameplay or process user data.
AI tools were used during development solely for asset optimization and text proofreading.
The pictures in the journal are created by AI.
Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer.
The visual branding featured on the can was created with the assistance of AI-generated imagery.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI.
I used coding agents to code this game.
This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game.
Art Assets: We use generative AI tools to assist in the creation of store page assets (capsules). Localization: We use AI-powered tools to assist in translating and localizing game text into various languages.
Some of the 2D artwork for this game was created with the assistance of generative AI image tools. This includes the Steam store page capsule and library images, the game logo, and some small 2D product icons used in-game. All AI-generated output was manually reviewed, edited and composited by the developer before use. All 3D models, environments, gameplay systems and code were created without generative AI. No content is generated by AI while the game is running.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is used to generate sound effects AI is also used to help translate the game.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
This game includes some images and sound assets that were created with the assistance of generative AI.
Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay.
The development of The Rug Racket used generative AI tools to assist in creating some of the content included in the game, such as art assets, as well as in the creation of the game's store page and marketing materials. All AI-assisted content was reviewed by the development team prior to release.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team. Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music. All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards. The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.
We used AI to design our game's cover art and logo.
AI was used for C# scripting, language translation and making images.
Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services.
Covers of game have been made with help of AI
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
AI was used only as a supporting tool for the design of fictional images on the videotapes.
The music featured in the game is AI-generated. Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.
This game uses artificial intelligence to create some images and audio.
The game's programming, gameplay mechanics, system design, and overall game logic were developed by me using the Unity game engine. Generative AI tools were used only as an assistive resource for coding suggestions, debugging, optimization, and technical explanations. All AI-generated code was reviewed, modified, tested, and manually integrated into the project by me. The final implementation, design decisions, and gameplay systems were created and validated by the developer.
Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay.
Helped with bug fixes and proofreading.
Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
Frontline Total Warfare In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Last Squad Alive In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Mountain Surfer Drone Racing Game Store/marketing art | ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT. | Mountain Surfer Studio | - | Aug 5, 2026 | |
Party Time Bowling Unclear artcode | AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc. | SixPiece Studios | - | Aug 5, 2026 | |
CivEconomy - Future Leader Live AI textart | CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled.
Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact.
Both features are completely optional. The game is fully functional and playable without any AI features active. | lekCurts Studio | - | Aug 5, 2026 | |
Perfect Place In-game content art | Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material. | Popular Gaming | - | Aug 4, 2026 | |
Only Booze: Liquor Store Simulator In-game content artcode | We used AI tools during development to assist with portions of the game's code and some textures/images. All AI-assisted content was reviewed and finalized by the development team before being included in the game. No AI-generated content is created during gameplay. | HighOnGames | - | Aug 4, 2026 | |
El sonido de un sueño In-game content artaudiocode | During the development of El sonido de un sueño, generative AI tools were used as support for the creation and prototyping of some game assets, including 3D models, visual elements, music and programming assistance. All AI-generated or AI-assisted content was reviewed, edited, integrated and manually adjusted by the development team before being included in the game.
The game does not use live generative AI during gameplay. No text, images, music, dialogue or narrative decisions are generated by AI while the player is playing. | Juan Carlos Rios Gamez | - | Aug 2, 2026 | |
Food Inspector Simulator In-game content artaudio | AI was used to generate some music and in-game images. | Spoiled Food | - | Aug 1, 2026 | |
Lightgun Shooting Range In-game content art | some of the 3D vases are created with help of AI | Misfortune Studios | - | Aug 1, 2026 | |
三国无界 Store/marketing art | Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services. | WU HUI CHEN | - | Aug 1, 2026 | |
Mars Directive Live AI text | Mars Directive features autonomous AI characters powered by Large Language Models. They don't just generate dialogue—they can observe their surroundings, reason about situations, make independent decisions, interact with the environment, and communicate naturally with both the player and each other. Their behavior is guided by character definitions, gameplay context, and behavioral rules to ensure a consistent gameplay experience. | Blackdeep Technologies | - | Aug 1, 2026 | |
Mahjong Encyclopedia In-game content artaudio | Part of the art and audio assets are AI-generated. | Bad Murloc Studio | - | Aug 1, 2026 | |
Mystery Box Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | - | Aug 1, 2026 | |
FIRE STATE In-game content art | The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance.
The in-game warning UI and spray decals are AI-generated.
Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied. | UnderFire | 273 | Jul 31, 2026 | |
Siren Head: Lost Frequency Unclear art | If I could. I wouldn't use ai for some of the art. But I can't afford artists or anything. | Riley .B | - | Jul 31, 2026 | |
Is that a human organ? In-game content artaudio | Some images and music have been enhanced using AI. | 掏心掏肺工作室 | - | Jul 31, 2026 | |
Cozy Banker In-game content textart | Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay. | Harmonia Games | - | Jul 31, 2026 | |
1453: Fall of Constantinople In-game content arttext | 1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime. | 3Cats Studio | - | Jul 31, 2026 | |
Industrial Mogul In-game content art | Generative AI is used only during development to create and refine certain visual assets, including textures, icons, and UI elements. All generated materials are reviewed and edited by the developer when necessary before being added to the game. AI does not generate content during gameplay or process user data. | codebooster | - | Jul 30, 2026 | |
RV Life Sim Dev only arttext | AI tools were used during development solely for asset optimization and text proofreading. | Enes PASTIRMACI | - | Jul 30, 2026 | |
Xydorth In-game content art | The pictures in the journal are created by AI. | SadGaming | - | Jul 30, 2026 | |
修仙·卦象录 In-game content art | Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer. | Bixie Games | - | Jul 30, 2026 | |
Can Collector Simulator Store/marketing art | The visual branding featured on the can was created with the assistance of AI-generated imagery. | ShiftWorks Games | - | Jul 30, 2026 | |
Sodyba In-game content artaudio | Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision. | Auris Fields | - | Jul 30, 2026 | |
iRacing® Studios NASCAR 26 In-game content audiotext | NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI. | iRacing.com Motorsport Simulations, LLC | - | Jul 30, 2026 | |
Juju Dev only code | I used coding agents to code this game. | Takana | - | Jul 30, 2026 | |
Desert Echo In-game content audio | This game uses AI-generated music (Suno) and AI-generated voice acting (ElevenLabs). All AI-generated content has been reviewed and curated by the developer before inclusion in the game. | DevTraum GmbH | - | Jul 30, 2026 | |
Tire Service Simulator In-game content arttext | Art Assets: We use generative AI tools to assist in the creation of store page assets (capsules).
Localization: We use AI-powered tools to assist in translating and localizing game text into various languages. | 3DeadLine | - | Jul 30, 2026 | |
Warehouse Chaos Simulator art | Some of the 2D artwork for this game was created with the assistance of
generative AI image tools. This includes the Steam store page capsule and
library images, the game logo, and some small 2D product icons used in-game.
All AI-generated output was manually reviewed, edited and composited by the
developer before use. All 3D models, environments, gameplay systems and code
were created without generative AI. No content is generated by AI while the
game is running. | BB GAMES | - | Jul 30, 2026 | |
Shattered Void Online In-game content audiotext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is used to generate sound effects AI is also used to help translate the game. | Woodland Software | - | Jul 30, 2026 | |
Low-Budget Repairs In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Gray2RGB | 1.9k | Jul 30, 2026 | |
Lobotomy In-game content artaudio | This game includes some images and sound assets that were created with the assistance of generative AI. | Twiluna Studio | - | Jul 29, 2026 | |
ACE Football Store/marketing art | Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay. | Firedancetech | - | Jul 29, 2026 | |
The Rug Racket In-game content art | The development of The Rug Racket used generative AI tools to assist in creating some of the content included in the game, such as art assets, as well as in the creation of the game's store page and marketing materials. All AI-assisted content was reviewed by the development team prior to release. | ioStudios | - | Jul 29, 2026 | |
Pizza Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | - | Jul 29, 2026 | |
OVERSIGHT: Anomaly In-game content artaudio | The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team.
Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music.
All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards.
The game does not use generative AI at runtime, and no player input or personal data is sent to AI services. | sugarscone | - | Jul 29, 2026 | |
Scrapman Simulator Store/marketing art | We used AI to design our game's cover art and logo. | Analiz Games | - | Jul 27, 2026 | |
Stop The Runaway Train In-game content arttext | AI was used for C# scripting, language translation and making images. | Axiom | - | Jul 27, 2026 | |
Robot Vacuum Simulator In-game content artaudiotextcode | Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services. | Rocket Industries Inc. | - | Jul 25, 2026 | |
Universal Flight Simulator 3 PvP Store/marketing art | Covers of game have been made with help of AI | Pix Arts | - | Jul 25, 2026 | |
ブラック研究室からの脱出 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Jul 25, 2026 | |
TV Archive: Tidy Up Together In-game content art | AI was used only as a supporting tool for the design of fictional images on the videotapes. | Games Together | 400 | Jul 25, 2026 | |
SilentDarkness In-game content audio | The music featured in the game is AI-generated.
Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries. | NuraStudio | - | Jul 25, 2026 | |
OBSESSED In-game content artaudio | This game uses artificial intelligence to create some images and audio. | Skritch Games | - | Jul 25, 2026 | |
Pareidolia Dev only code | The game's programming, gameplay mechanics, system design, and overall game logic were developed by me using the Unity game engine. Generative AI tools were used only as an assistive resource for coding suggestions, debugging, optimization, and technical explanations. All AI-generated code was reviewed, modified, tested, and manually integrated into the project by me. The final implementation, design decisions, and gameplay systems were created and validated by the developer. | Alperen IREZ | - | Jul 25, 2026 | |
Crazy Passengers In-game content artaudiotext | Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay. | Potato Man | - | Jul 25, 2026 | |
Pounds & Polaroids Dev only codetext | Helped with bug fixes and proofreading. | FatFox Games | - | Jul 25, 2026 | |
Backswamps In-game content art | Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay. | Nervanti | - | Jul 24, 2026 |