AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Realistic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape the Backrooms Bodycam Unclear | AI-generated artifacts | VRCFORGE STUDIOS | - | Aug 12, 2026 | |
Scandinavian Cottage Survival Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation. | IORDER SRL | - | Aug 12, 2026 | |
Motel Owner Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation. | GOGAME | - | Aug 12, 2026 | |
Sword & Shield Simulator In-game content audio | All of the in-game voice-overs were created using AI. | Wildlands Interactive | 12 | Aug 11, 2026 | |
Car Wash Simulator In-game content artaudio | As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand. | Majestic Twelve | 34 | Aug 11, 2026 | |
币圈模拟器 In-game content arttext | The game includes AI-generated virtual price data and images. | zhdabiao | - | Aug 11, 2026 | |
a dead astronaut in space Unclear artaudio | some music and images | a dead astronaut | - | Aug 11, 2026 | |
Green Breach Store/marketing art | This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development. | Megazolt Studios | - | Aug 11, 2026 | |
Kayak Photography Sim Store/marketing text | AI tool assisted in translating the store page into 15 different languages.
We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard.
That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through.
AI-generated art is NOT something we want to include in our game. | Pixelpeak | - | Aug 11, 2026 | |
Temporal Anomaly Bureau In-game content artcode | The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game. | wing | - | Aug 11, 2026 | |
Setter: Volleyball Manager 27 In-game content art | Setter uses generative AI in a limited way. The portrait images for fictional and youth players were created with AI image tools during development and ship as fixed assets: the game does not generate any content live while you play. Some promotional materials on this store page may also include AI-assisted artwork. | Setter | - | Aug 11, 2026 | |
Lawn Order In-game content audioart | Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself.
Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people. | Funcible Studios | - | Aug 11, 2026 | |
Waking Elara In-game content arttext | Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release. | MutlakGame | - | Aug 10, 2026 | |
Odyssey Simulator Unclear | Some Assets may be produced with the help of AI | HistoryAccurateDevelopers | - | Aug 10, 2026 | |
Megastore: Tidy Up Together In-game content textart | AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game.
We strictly rely on human creativity and craftsmanship throughout the game’s development. | Yolo Games Studio | - | Aug 8, 2026 | |
Cellar Cleanup Simulator In-game content textart | Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands.
We use AI solely as a supportive tool. We do not let AI handle the entire process for any task. | Kiki Games | - | Aug 8, 2026 | |
Rising Above It Store/marketing art | AI is used only to generate elements for the trailer and promotional media. AI is not used in any part of the game itself, including gameplay, mechanics, or runtime systems. | ChillVibez | - | Aug 8, 2026 | |
Market Manager Simulator In-game content textart | AI was used for some translations and visual assets. The game does not generate AI content during gameplay, and AI was not used to write the game's code. | Bugurca Game Studio | - | Aug 8, 2026 | |
Endzone Football In-game content audio | I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so. | Studio73 | - | Aug 8, 2026 | |
Architecture & Design Unclear artaudio | The layout of some graphics and one soundtrack. | Christopher Brehmer | - | Aug 7, 2026 | |
Anatomy of a Dream In-game content art | AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive. | Static Field Interactive | - | Aug 7, 2026 | |
Army Troop Remastered In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 6, 2026 | |
SubSurvival: SSN-13 "Grendel" In-game content artaudiocode | AI Coding Agents used as coding assistants, AI Generated Audio and Artwork in some places | Pomme Bleue | - | Aug 6, 2026 | |
Visual Novel: Golden Hostage In-game content art | all the pictures are generated by artificial intelligence. | GiBar | - | Aug 5, 2026 | |
The Last Message In-game content art | AI-generated content was used for some 2D artwork, loading screen assets, and some secondary 3D models. I reviewed, edited, and integrated all AI-assisted content into the game. The main game systems, world design, gameplay, narrative, and historical research were created and developed by me. | Hedy | - | Aug 5, 2026 | |
Abys Orbit In-game content art | Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini
during development. Ship and NPC sprite sheets begin as Gemini concept images,
are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites
in Blender. One dashboard background is a NASA public-domain photograph revised
with AI. All AI-generated assets are reviewed and edited by us before shipping.
The following content is NOT AI-generated: rank insignia (drawn by hand in
Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset
rendered in 3ds Max), UI and research icons (licensed from CraftPix under their
commercial license), two NASA public-domain images, and all audio, which we
produced ourselves.
No AI-generated content is created at runtime; all generation happens during
development. | EMG Tech | - | Aug 5, 2026 | |
Helisar: The last Rite In-game content text | At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release. | NVarc | - | Aug 5, 2026 | |
Project R In-game content artaudiotext | some 3D objects,bgm,voice for npc were generated using AI | Kajiya Dev | - | Aug 5, 2026 | |
Don't Fear In-game content art | Some 3D prop assets and promotional artwork were created with the assistance of generative AI tools. All AI-assisted content was manually reviewed, edited, and integrated by the developer. No content is generated during gameplay. | DoGaeJa | - | Aug 5, 2026 | |
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
Frontline Total Warfare In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Last Squad Alive In-game content art | Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay. | Army Troop Studios | - | Aug 5, 2026 | |
Mountain Surfer Drone Racing Game Store/marketing art | ChatGPT generative AI was used to create the images used in the menu buttons. All graphics in the store, Logo, Hero image etc, were also generated by ChatGPT. | Mountain Surfer Studio | - | Aug 5, 2026 | |
Party Time Bowling Unclear artcode | AI was used to help develop this game, from inspiration with Art, to mesh placeholders, code, etc. | SixPiece Studios | - | Aug 5, 2026 | |
CivEconomy - Future Leader Live AI textart | CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled.
Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact.
Both features are completely optional. The game is fully functional and playable without any AI features active. | lekCurts Studio | - | Aug 5, 2026 | |
Perfect Place In-game content art | Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material. | Popular Gaming | - | Aug 4, 2026 | |
Only Booze: Liquor Store Simulator In-game content artcode | We used AI tools during development to assist with portions of the game's code and some textures/images. All AI-assisted content was reviewed and finalized by the development team before being included in the game. No AI-generated content is created during gameplay. | HighOnGames | - | Aug 4, 2026 | |
El sonido de un sueño In-game content artaudiocode | During the development of El sonido de un sueño, generative AI tools were used as support for the creation and prototyping of some game assets, including 3D models, visual elements, music and programming assistance. All AI-generated or AI-assisted content was reviewed, edited, integrated and manually adjusted by the development team before being included in the game.
The game does not use live generative AI during gameplay. No text, images, music, dialogue or narrative decisions are generated by AI while the player is playing. | Juan Carlos Rios Gamez | - | Aug 2, 2026 | |
Food Inspector Simulator In-game content artaudio | AI was used to generate some music and in-game images. | Spoiled Food | - | Aug 1, 2026 | |
Lightgun Shooting Range In-game content art | some of the 3D vases are created with help of AI | Misfortune Studios | - | Aug 1, 2026 | |
三国无界 Store/marketing art | Some store page and marketing visual assets, such as capsule art, screenshots, thumbnails, and promotional video imagery, were created or enhanced with generative AI tools. The game does not use generative AI during gameplay and does not connect to external AI services. | WU HUI CHEN | - | Aug 1, 2026 | |
Mars Directive Live AI text | Mars Directive features autonomous AI characters powered by Large Language Models. They don't just generate dialogue—they can observe their surroundings, reason about situations, make independent decisions, interact with the environment, and communicate naturally with both the player and each other. Their behavior is guided by character definitions, gameplay context, and behavioral rules to ensure a consistent gameplay experience. | Blackdeep Technologies | - | Aug 1, 2026 | |
Mahjong Encyclopedia In-game content artaudio | Part of the art and audio assets are AI-generated. | Bad Murloc Studio | - | Aug 1, 2026 | |
Mystery Box Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | - | Aug 1, 2026 | |
FIRE STATE In-game content art | The hero image, small capsule, main capsule, vertical capsule, library capsule, library hero image, library logo and library home page art were created with AI assistance.
The in-game warning UI and spray decals are AI-generated.
Besides this, all gameplay videos and screenshots you see in the store are captured from actual gameplay footage, with no retouching or AI generation applied. | UnderFire | - | Jul 31, 2026 | |
Siren Head: Lost Frequency Unclear art | If I could. I wouldn't use ai for some of the art. But I can't afford artists or anything. | Riley .B | - | Jul 31, 2026 | |
Is that a human organ? In-game content artaudio | Some images and music have been enhanced using AI. | 掏心掏肺工作室 | - | Jul 31, 2026 | |
Cozy Banker In-game content textart | Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay. | Harmonia Games | - | Jul 31, 2026 | |
1453: Fall of Constantinople In-game content arttext | 1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime. | 3Cats Studio | - | Jul 31, 2026 | |
Industrial Mogul In-game content art | Generative AI is used only during development to create and refine certain visual assets, including textures, icons, and UI elements. All generated materials are reviewed and edited by the developer when necessary before being added to the game. AI does not generate content during gameplay or process user data. | codebooster | - | Jul 30, 2026 |
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