Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game
- Creator
- Therris Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game
We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.
1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI. 2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo.
Some Graphics, icons or design
AI generated images for upgrade cards.
In-game speeches are mainly generated with AI.
Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.
I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them.
Use some materials from www.freepik.com as background, which may be created by AI
Ai used in generation of store art
AI has been used to help develop the game's cover art.
AI has been used for some music, audio and graphic illustrations.
Just used for steam page art.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
I used to get an idea for creating assets. It didn't completely create things.
I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
The game uses ai for the cover art and some assets in the game.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
Tropicalypse and AI In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience.
Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community.
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
Generative artificial intelligence was used to create some background graphics for the store and the game
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Some of the arts are made using A.I.
AI-generated image was used for background in promo-material image in store
This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers.
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
AI is used for marketing materials such as promo images and text descriptions.
I helped create the cover and finish the character a little.I wrote the code myself
Some images generated by free AI.
There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls.
Artificial intelligence has been used to help compose text descriptions for the store page.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
Promotional image on the store page
Store page art
Generative AI was used in the multilingual translation process.
In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere.
A.I. Generated Buildings
Translate English Text using AI The background assets for the in-game base were created using AI
AI has been used to help develop the game's cover art.
The AI is used for some parallax backgrounds and for ads
Menu background illustration
Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game.
Some sound effects generated by ElevenLabs The opening title screen was created using fusionbrain
A.I. Generated Buildings
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
AI‑generated images were used in certain 2D and background image assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Wall In-game content audiotext | Suno AI - Used for Music that is played in game
Chat GPT - Used for the billboards shown in game | Therris Studios | - | Mar 18, 2026 | |
Dominate the Skies Live AI artcode | We have integrated various AI tools to enhance different aspects of the experience:
ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players.
Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently.
Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience.
By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance. | Blue Squirrel Studios | - | Mar 18, 2026 | |
Battle AirForce Store/marketing art | 1. The two still images displayed after the SUZUKI PLAN logo after launching the game are generated using a generative AI.
2. The fighter images (capsule and hero) displayed in the Steam client and Steam store are generated using a generative AI, with the exception of the title logo. | SUZUKIPLAN | - | Mar 18, 2026 | |
IcoNick Duster - Planets Defender Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Cursor Survival In-game content art | AI generated images for upgrade cards. | MyDreamForever | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Area51 In-game content art | Cutscene backgrounds are partially AI generated.
Store page and main menu have partially AI generated backgrounds. | Jon Fabris | - | Mar 18, 2026 | |
Bread & Butter Dev only art | I'm using AI-assisted tools to help with graphics enhancements during development, as I am a solo developer. If the community feels the visuals could use further refinement, I'm open to working with a dedicated artist to improve them. | DaniDangerStudio | 15 | Mar 18, 2026 | |
东方龙华传 - The Gatekeeper of Scarlet's Mansion Store/marketing art | Use some materials from www.freepik.com as background, which may be created by AI | Fs | - | Mar 18, 2026 | |
The Second Circle Store/marketing art | Ai used in generation of store art | DemonLabs Interactive | - | Mar 18, 2026 | |
Metal Slugger Ops Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Super Sakura Boom Boom Multiverse Madness Ultra Turbo Remix HD In-game content artaudio | AI has been used for some music, audio and graphic illustrations. | Rubilaxe | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
Deforb Dev only | I used to get an idea for creating assets. It didn't completely create things. | Halit Yaşar Aydoğdu | - | Mar 18, 2026 | |
Everfall 1999 In-game content art | I'm using AI to generate the store capsule image, running the AI locally on my PC. The image does not violate any copyrights and accurately represents content from my game. | Mayhemcreations | - | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 | |
Rise of the Penguins GB In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | 16 | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
Tropicalypse In-game content arttext | Tropicalypse and AI
In Tropicalypse, our primary focus is to deliver an engaging, immersive experience for players. AI is not used in the game mechanics, story design, or player interactions. Instead, we utilize AI tools solely for creating high-quality marketing materials, such as promotional visuals, descriptions, and campaign strategies. This ensures that all in-game content is crafted directly by our development team to maintain a personal, hand-designed touch. Our use of AI is purely external and aims to enhance how we present Tropicalypse to the world, without affecting the authenticity of your gameplay experience. | Andrei | 25 | Mar 18, 2026 | |
Singularity Strike In-game content art | Some assets within the game have been generated under a commercial license via AI sources. The game also supports original art works by the game's developer and the wider artists community. | RUOK | - | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
Tryü Sora - Space Shooter In-game content art | Generative artificial intelligence was used to create some background graphics for the store and the game | DeadFly.Games | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Rip & Tear In-game content art | Some of the arts are made using A.I. | CJ | 10 | Mar 18, 2026 | |
Evil Timefall Store/marketing art | AI-generated image was used for background in promo-material image in store | Pinadva Games | - | Mar 18, 2026 | |
Bearplane In-game content codetextart | This game does not use generative AI to produce content during gameplay.
Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers. | Matthew Burton | - | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
Crimson Skyline Store/marketing arttext | AI is used for marketing materials such as promo images and text descriptions. | Rogue Wolf Games | - | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Invention 7 Unclear art | Some images generated by free AI. | Falco Software | 23 | Mar 18, 2026 | |
Red Crucible Assault art | There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls. | Massive Head Games | - | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
银河先锋 Store/marketing art | Promotional image on the store page | TopGame | 20 | Mar 18, 2026 | |
Iron Skies Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
LootMage In-game content text | Generative AI was used in the multilingual translation process. | CurlyMango | 13 | Mar 18, 2026 | |
Numina: Construct In-game content art | In our effort to provide a visually appealing experience, we have incorporated generation tools for some secondary visual elements, such as 2D portraits. Most of the artistic resources that require greater attention to detail have been developed manually. This has allowed us to maintain an artistic standard and ensure that each component of the game reflects a unique and engaging atmosphere. | ScoutSpark | - | Mar 18, 2026 | |
Jet Fighters with Friends 3 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
DIVINE ORDERS In-game content art | Translate English Text using AI
The background assets for the in-game base were created using AI | angle M | 29 | Mar 18, 2026 | |
Toy Battlegrounds: Night Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
SynthetiCell BioClicker In-game content art | Menu background illustration | furiousDevPhoenix | - | Mar 18, 2026 | |
Zombie Survivors - Eternal Nightfall In-game content art | Some images in the game were partly created using artificial intelligence, being creatively adjusted to match the concept of the game. | Guilherme Palacios Fraga Uema | - | Mar 18, 2026 | |
Ludovischi Survivors In-game content audioart | Some sound effects generated by ElevenLabs
The opening title screen was created using fusionbrain | TaisslavDobrinin | - | Mar 18, 2026 | |
Jet Fighters with Friends 2 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Red Pistol In-game content text | We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players. | Ace Horizon Studios | 13 | Mar 18, 2026 | |
Gigantes Ex Machina | AI‑generated images were used in certain 2D and background image assets. | AcrylByte | 269 | Mar 18, 2026 |