Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Pre-generated AI-assisted artwork is used for selected character portraits, property and location imagery, career and education illustrations, and promotional materials. All such content is reviewed and curated by the developer before inclusion. The game does not generate AI content during gameplay.
Some visual assets and 3D assets used in this game were created with the assistance of generative AI. The generated assets were edited and adjusted by the developer as needed before being incorporated into the game. No content is generated by AI in real time during gameplay.
Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career.
During the development of Cash & Stash: A Vaultkeeper Story, we used tools that include AI-assisted features to help streamline production. However, no game content was created using generative AI.
Some of the artwork and images in this game were created using generative AI. AI was used as a tool during development to create visual assets used in the game and its store presentation.
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
Generating base images and materials for certain environmental textures (such as doors and labels), which are then manually edited, dithered, and color-crushed to fit the game's low-poly PSX aesthetic.
Generating video clips, audio, and visual concepts for the television broadcasts (like the in-game cooking shows) that play on CRT monitors throughout the world.
This game uses AI-assisted tools during the development process to support the solo developer's workflow:
- 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself.
- Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators.
No real-time (live-generated) AI is used during runtime.
Generative AI was used as a supplementary tool in the translation process for certain system languages in this title.
AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented.
All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality.
English: This game uses generative AI to create case stories, suspect dialogues, and investigative clues in real time during play. AI is provided by third-party services — you bring your own API key (entered in the in-game settings). No microtransactions.
Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay.
Generative AI tools were used during development: to assist with writing the game code, to draft in-game and store text, and to produce store graphics (capsules, icons). The simulation itself runs on deterministic algorithms; no content is generated by AI at runtime.
During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete.
Artificial intelligence tools are used only for concept art/design references and text translations. No AI-generated content is used directly in the final in-game assets.
Some visual assets and music featured in this game were initially created with the assistance of generative AI tools. All AI-assisted content has been carefully reviewed, selected, and substantially refined by the developer to ensure consistent artistic direction, cohesive style, and a high standard of quality throughout the game.
Generative AI was used during development to assist with visual ideation and to create selected pre-generated store-page and marketing materials, including supporting textures and interface concept imagery. These materials were reviewed and edited by the developer. The game does not generate content or code during gameplay, and it does not connect to an external AI service.
The bartender's side of every conversation is generated live, while you play, by a language model that ships inside the game and runs on your own computer. Nothing you type or say is sent anywhere. There is no account, no server, and no internet connection required — the game works with the network unplugged. When the character speaks her lines aloud, that audio is synthesised locally by the same install.
Everything else in the game is authored by hand: the world and its writing, the cast of regulars, the drink recipes, the art, and the rules the bartender plays by.
Because her dialogue is generated rather than scripted, it cannot be listed in advance. The controls on it are: a fixed authored prompt that defines the character, the setting, and what she will and will not do; a filtered generation pipeline; and a specific model chosen and regression-tested against an automated suite of behavioural checks before it ships. Anything the character has remembered about you can be viewed and permanently deleted from inside the game at any time.
Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated.
Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.
Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer.
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Generative AI assistance was used during the development of selected visual assets and localized text. The developer directed the creative approach, selected and edited the results, reviewed the translations, and adapted all assisted content for use in the game.
The voice acting of President Grump, the game's fictional parody character, is pre-generated with AI voice generation tools. The shipped game does not generate any content with AI while you play.
Generative AI tools were used during the development process to assist with writing script dialogues and to generate background music and songs for the game. All AI assets were pre-generated prior to release, and no AI content is generated in real time during gameplay.
AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub.
During the development of this game, Artificial Intelligence (AI) technologies were utilized as supplementary tools to streamline production and enhance the overall player experience. Specifically, AI-assisted systems were employed during the localization process to translate in-game text into multiple languages, ensuring broader accessibility for a global audience. Furthermore, AI tools were utilized to assist in the editing, generation, and refinement of certain in-game materials and visual assets. All AI-assisted content has been carefully reviewed, modified, and integrated by our development team to ensure it meets our quality standards and artistic vision.
Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running.
Pre-generated AI-assisted artwork is used for selected character portraits, property and location imagery, career and education illustrations, and promotional materials. All such content is reviewed and curated by the developer before inclusion. The game does not generate AI content during gameplay.
Some visual assets and 3D assets used in this game were created with the assistance of generative AI. The generated assets were edited and adjusted by the developer as needed before being incorporated into the game. No content is generated by AI in real time during gameplay.
Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career.
During the development of Cash & Stash: A Vaultkeeper Story, we used tools that include AI-assisted features to help streamline production. However, no game content was created using generative AI.
Some of the artwork and images in this game were created using generative AI. AI was used as a tool during development to create visual assets used in the game and its store presentation.
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
Generating base images and materials for certain environmental textures (such as doors and labels), which are then manually edited, dithered, and color-crushed to fit the game's low-poly PSX aesthetic.
Generating video clips, audio, and visual concepts for the television broadcasts (like the in-game cooking shows) that play on CRT monitors throughout the world.
This game uses AI-assisted tools during the development process to support the solo developer's workflow:
- 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself.
- Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators.
No real-time (live-generated) AI is used during runtime.
Generative AI was used as a supplementary tool in the translation process for certain system languages in this title.
AI was utilized to help improve translation efficiency and quality. However, all final translations are reviewed and edited by the development team before being implemented.
All translated text is reviewed by human editors to ensure it is accurate, appropriate, and of high quality.
English: This game uses generative AI to create case stories, suspect dialogues, and investigative clues in real time during play. AI is provided by third-party services — you bring your own API key (entered in the in-game settings). No microtransactions.
Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay.
Generative AI tools were used during development: to assist with writing the game code, to draft in-game and store text, and to produce store graphics (capsules, icons). The simulation itself runs on deterministic algorithms; no content is generated by AI at runtime.
During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete.
Artificial intelligence tools are used only for concept art/design references and text translations. No AI-generated content is used directly in the final in-game assets.
Some visual assets and music featured in this game were initially created with the assistance of generative AI tools. All AI-assisted content has been carefully reviewed, selected, and substantially refined by the developer to ensure consistent artistic direction, cohesive style, and a high standard of quality throughout the game.
Generative AI was used during development to assist with visual ideation and to create selected pre-generated store-page and marketing materials, including supporting textures and interface concept imagery. These materials were reviewed and edited by the developer. The game does not generate content or code during gameplay, and it does not connect to an external AI service.
The bartender's side of every conversation is generated live, while you play, by a language model that ships inside the game and runs on your own computer. Nothing you type or say is sent anywhere. There is no account, no server, and no internet connection required — the game works with the network unplugged. When the character speaks her lines aloud, that audio is synthesised locally by the same install.
Everything else in the game is authored by hand: the world and its writing, the cast of regulars, the drink recipes, the art, and the rules the bartender plays by.
Because her dialogue is generated rather than scripted, it cannot be listed in advance. The controls on it are: a fixed authored prompt that defines the character, the setting, and what she will and will not do; a filtered generation pipeline; and a specific model chosen and regression-tested against an automated suite of behavioural checks before it ships. Anything the character has remembered about you can be viewed and permanently deleted from inside the game at any time.
Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated.
Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.
Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer.
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Generative AI assistance was used during the development of selected visual assets and localized text. The developer directed the creative approach, selected and edited the results, reviewed the translations, and adapted all assisted content for use in the game.
The voice acting of President Grump, the game's fictional parody character, is pre-generated with AI voice generation tools. The shipped game does not generate any content with AI while you play.
Generative AI tools were used during the development process to assist with writing script dialogues and to generate background music and songs for the game. All AI assets were pre-generated prior to release, and no AI content is generated in real time during gameplay.
AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub.
During the development of this game, Artificial Intelligence (AI) technologies were utilized as supplementary tools to streamline production and enhance the overall player experience. Specifically, AI-assisted systems were employed during the localization process to translate in-game text into multiple languages, ensuring broader accessibility for a global audience. Furthermore, AI tools were utilized to assist in the editing, generation, and refinement of certain in-game materials and visual assets. All AI-assisted content has been carefully reviewed, modified, and integrated by our development team to ensure it meets our quality standards and artistic vision.
Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running.