The game is created by myself. Hand made logic, scripting, scenario, animation and music. As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
- Creator
- Katane Production
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game is created by myself. Hand made logic, scripting, scenario, animation and music. As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
We use generative AI for creating some images and 3D models.
There is a small amount of pre-generated AI content images in the game.
Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools.
Please make sure to edit this and fill out the rest.
The cover images of this game were designed and created thanks to artificial intelligence.
Game logo and menu images made with ai software
SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME
- Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues. - We used generative AI to create game icons. - Generative AI was used for the background music.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
AI visuals Backgrounds
Contains two AI-generated background images
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
Some UI elements in the game are generated or modified using AI.
game logo and menu icons made with ai software
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Partially use in Graphics. (some 3D Model and Textures generations)
Some marketing materials
Horror Images
Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay.
Game logo and menu icons made with ai software
This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making.
Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page.
Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process.
Improving marketing and promo materials
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We create and optimize the programming code that implements the game's features and systems.
Media materials
some textures are created by AI image creators
AI was used to make the artwork for this game as well as the sounds and some 3D objects.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings. No AI is used to generate content during gameplay.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Image and sound generation.
This game using AI for English translation.
- Sound enhancements, including ambience and voices
We used AI for the store images
Artificial intelligence has only been used in marketing visuals.
I use AI to aid in development and marketing. All art is sourced from legitimate online creators.
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
AI used to help generate Steam store page artwork and used for voices in game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sector 92 In-game content art | The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations. | Katane Production | - | Mar 18, 2026 | |
九龍幽獄 In-game content art | We use generative AI for creating some images and 3D models. | QuadrupleGames | - | Mar 18, 2026 | |
Forced Entry In-game content art | There is a small amount of pre-generated AI content images in the game. | FourAM Games | - | Mar 18, 2026 | |
Veil Stream In-game content art | Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools. | riku-presents | - | Mar 18, 2026 | |
Cute Fantasy | Please make sure to edit this and fill out the rest. | Memo | - | Mar 18, 2026 | |
Nightmare Store/marketing art | The cover images of this game were designed and created thanks to artificial intelligence. | GG.Studio | - | Mar 18, 2026 | |
Save Daddy Gump Mission Middle East Store/marketing art | Game logo and menu images made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
Instruments of Peace In-game content art | SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME | Outlaw Games | - | Mar 18, 2026 | |
GAYA - The Mystery In-game content arttextaudio | - Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues.
- We used generative AI to create game icons.
- Generative AI was used for the background music. | Dunamis | - | Mar 18, 2026 | |
Still It Runs In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | NAYUG | 70 | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The True Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Core Hustlers Live AI arttext | We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive. | Cormorant Games | - | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
漂游记 A Ghost Journey Store/marketing art | Contains two AI-generated background images | Kakusya | - | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
1931-1945: Their Childhood - Tunnel Warfare/地道战 In-game content art | Some UI elements in the game are generated or modified using AI. | Hongji Interactive | - | Mar 18, 2026 | |
Sparganator In-game content art | game logo and menu icons made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
CriminalZ In-game content art | Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay. | CriminalZ Team | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Chukgwi In-game content art | Partially use in Graphics.
(some 3D Model and Textures generations) | Moonless | - | Mar 18, 2026 | |
Mystic Store/marketing | Some marketing materials | ILHAM | - | Mar 18, 2026 | |
悪夢~Nightmare~ Unclear | Horror Images | RenChanGames | - | Mar 18, 2026 | |
Playback In-game content text | Playback uses generative AI tools during the development process to assist with localized text translations and to help refine narrative documentation. All AI-assisted content has been manually reviewed, edited, and integrated by the developer to ensure quality and consistency. No content is generated in real-time during gameplay. | M.A.T. Games | - | Mar 18, 2026 | |
Money Theft 2: Heist In-game content art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Primeval Genesis In-game content audio | This game uses AI-generated voice acting for some characters, created using ElevenLabs. No AI is used to control player behavior or decision-making. | After Hours Digital | 15 | Mar 18, 2026 | |
Escape.exe Store/marketing audiotext | Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page. | ESC Studios | - | Mar 18, 2026 | |
iblis3phenomena Store/marketing art | Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process. | Bulut ULU | 241 | Mar 18, 2026 | |
Red Panda: The Quiet Path Store/marketing art | Improving marketing and promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Church Crew In-game content art | I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
KAKURENBO: Hide and Seek In-game content textcode | In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions.
Program Code Generation: We create and optimize the programming code that implements the game's features and systems. | nobisiko games | - | Mar 18, 2026 | |
Boy Escape from School Store/marketing art | Media materials | D one Games | - | Mar 18, 2026 | |
Oars of Silence In-game content art | some textures are created by AI image creators | SuloSounds | - | Mar 18, 2026 | |
Where Hell is Born In-game content artaudio | AI was used to make the artwork for this game as well as the sounds and some 3D objects. | Root Connection Games | - | Mar 18, 2026 | |
Find the Differences 3D In-game content artaudiotext | The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements. | Bal Akademi | 15 | Mar 18, 2026 | |
黄昏時の月美草 In-game content art | In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay. | ConnectedShadowGames | 26 | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Discreet Mission Unclear artaudio | Image and sound generation. | Neton Games | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Moonvile In-game content art | Artificial intelligence has only been used in marketing visuals. | Moonreach | - | Mar 18, 2026 | |
Hack Back Unclear | I use AI to aid in development and marketing. All art is sourced from legitimate online creators. | Ty Anderson | - | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 |