25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

LIFTSteam
Disclosure

Some in-game posters and signs, the splash screen, and parts of the text and translation were made with the help of generative AI and then edited by hand.

Creator
homemadevoxel
Reviews
-
Added
Oct 12, 2026
Tunnel HeistSteam
Disclosure

Pre-generated content: the character voices, some sound effects, ambience and the music were generated with AI audio tools (ElevenLabs), then selected, edited and mixed by the developer. Most 3D models (props, tools, vehicles) and some 2D artwork (signs, posters, in-game documents, interface illustrations and store art) were generated with AI tools and then integrated, adjusted and reviewed in the game by the developer. The people are built with the open-source MakeHuman tools and animated with motion capture (CMU), not with AI. Translations were made with AI assistance and reviewed. The levels and code were built with AI-assisted tools and reviewed and tested by the developer. No content is generated by AI while you play.

Creator
Highlander Interactive
Reviews
-
Added
Oct 12, 2026
Ajnabee 2Steam
Disclosure

Generative AI was used to assist in creating some game assets, like certain sound effects, music, and textures.

Creator
Akshat Softwares
Reviews
-
Added
Oct 12, 2026
HAZPITSteam
Disclosure

Generative AI was used for UI icons, the intro video, and retouching of store capsule images. In-game 3D assets, characters and environments are licensed or hand-made, not AI-generated. AI was used as an assistive tool for code, text and translation.

Creator
Late Build
Reviews
-
Added
Oct 12, 2026
VINDARISteam
Disclosure

The ghost's voice lines, lullaby, screams, laughter and some sound effects were generated with AI audio tools (ElevenLabs). The store page description and the layout of the capsule art were prepared with the help of an AI assistant, using screenshots captured from the game. All 3D models, environments and animations are human-made assets licensed from the Fab marketplace.

Creator
DH
Reviews
-
Added
Oct 12, 2026
TírSteam
Disclosure

Just help with the marketing material drafts

Creator
Sons of Dagda
Reviews
-
Added
Oct 12, 2026
ONSIGHTSteam
Disclosure

AI-assisted tools were used during development for programming, debugging, shader work and some store-page text. All output was reviewed and integrated by the developer. No live-generated AI content is used in gameplay.

Creator
Fat Set Studios
Reviews
-
Added
Oct 12, 2026
别被老师逮到!Steam
Disclosure

Except for gameplay design and some sound effects and art assets, the game’s code, 3D models, localization text, and other content were generated by GPT during development. Development was carried out through direct conversations with the 6.0-Astra and 6.1sol large language models, without predefined workflows or external Skills. The 3D models were created from written descriptions and reference images, with GPT writing and executing Blender scripts. All such content was created during development. The game does not use generative AI to create content in real time during gameplay. In the future, we may use newer large language models to further improve the game’s art quality and visual presentation, while comparing how different large language models perform in game development.

Creator
mofishya
Reviews
-
Added
Oct 10, 2026
Estación LibertadSteam
Disclosure

Some voice lines and background audio effects in this game were generated or modified using generative artificial intelligence tools. These audio files were then processed and mixed manually by the developer.

Creator
Sebastián Barra
Reviews
-
Added
Oct 10, 2026
MAYBE YOU!Steam
Disclosure

Generative AI assisted in creating some assets, including characters, images, music, and sound effects.

Creator
kasajin
Reviews
-
Added
Oct 10, 2026
Artificially StupidSteam
Disclosure

Some 3D models and character animations were generated with Meshy and then edited by our team in Blender. Some 2D artwork (backdrops, posters, signage art) was generated with Stable Diffusion XL and finished by hand. Some sound effects, ambience and the trailer music were generated with ElevenLabs. The Boss and announcer voice lines use text-to-speech. The game's translations were produced with AI and are being reviewed. No AI content is generated while you play.

Creator
DYVEXAR Studio
Reviews
-
Added
Oct 10, 2026
Goblin Mode: Loot & LunacySteam
Disclosure

Generative AI tools were used during development to assist in the creation of 3D models and other visual assets. AI-assisted development tools were also used extensively for programming and implementation. All generated and AI-assisted content was reviewed, directed, and integrated by the developer. No generative AI is used at runtime.

Creator
Boreder
Reviews
-
Added
Oct 9, 2026
TEMPLE BREAKERSteam
Disclosure

Generative AI tools were used to create visual artwork for the game and its marketing, and to assist with store-page text. These materials are prepared in advance. Temple Breaker does not generate content with AI during gameplay.

Creator
NEXTSQUARESTUDIO
Reviews
-
Added
Oct 9, 2026
PRE-ECHOSteam
Disclosure

Some content in PRE-ECHO was created with the help of generative AI tools during development and was then integrated, adjusted and art-directed by the developer: - 3D models: the character and creature models, and many prop and vehicle models, were generated with Tripo from original reference images made for this project, then rigged, adjusted and textured in Blender and Unreal Engine. - 2D art: some textures and interface images (such as the main-menu background, the workshop investigation board, journal and map paper, and inventory icons) were generated with image-generation tools from original prompts. - Voices: all spoken lines are synthesized with the open-source Kokoro text-to-speech model using generic voices. No real person's voice was recorded or cloned. - Text: the script, in-game text and English/Spanish localization were written with an AI assistant under the developer's direction. - Store art: the store and library artwork was generated with AI image tools from the project's own character and creature references, then retouched by the developer. The logo was made without AI. The screenshots are unedited captures of the game. No content is generated by AI while the game is running.

Creator
Simulsix
Reviews
-
Added
Oct 9, 2026
Blind & SeekSteam
Disclosure

Pre-generated AI content only; nothing is generated live during gameplay. - Some 3D assets (character models, the seeker's bandana and a few props) were created with AI-assisted 3D generation tools, then edited, rigged and adjusted by hand before being used in the game. - Some 2D images (in-game "how to play" board, UI art) were created with AI image tools and edited by hand. - Parts of the in-game text localization were produced with AI translation and reviewed by the developer. All AI-generated assets were reviewed by us and we hold the rights required to use and distribute them.

Creator
RetroVive
Reviews
-
Added
Oct 9, 2026
Levant GuardSteam
Disclosure

Some content was pre-generated with AI tools during development and then edited by the developer.

Creator
GameQ Labs
Reviews
-
Added
Oct 9, 2026
PatrolSteam
Disclosure

AI was used for in-game translations of UI, tutorial and caption text. It was also used to translate the store page content into non-English locales.

Creator
REMO Games
Reviews
-
Added
Oct 9, 2026
This is IkebukuroSteam
Disclosure

Most of the 3D models appearing in this game, including the main protagonist and various objects, were generated and modeled using generative AI tools. While some of the programming code was also generated with the assistance of generative AI (such as Gemini), all tasks—including implementation, fine-tuning gameplay behaviors, overall game design, and adjustments—were carried out manually by a solo human developer.

Creator
Minovation Games
Reviews
-
Added
Oct 9, 2026
Cat and Paste!Steam
Disclosure

AI-assisted translation tools were used for some parts of the game's localization. We are committed to improving translation quality and welcome feedback on any inaccuracies or unnatural phrasing you may encounter.

Creator
BeXide Inc.
Reviews
-
Added
Oct 9, 2026
破铜烂铁Steam
Disclosure

This game includes pre-generated visual and auditory assets created with the assistance of generative AI. These assets have been reviewed, edited, and integrated by the development team. The game does not use generative AI to create content while players are playing.

Creator
Dawang Games
Reviews
-
Added
Oct 7, 2026
추 : 그날의 악몽Steam
Disclosure

All AI use happened during development. The background music was created with an AI music generation tool and edited by the developer. Parts of the in-game text, the store page text and the scripts used to build the 3D models were written with the help of an AI assistant, then reviewed and edited by the developer. No AI content is generated during gameplay.

Creator
HyungDongStudio
Reviews
-
Added
Oct 7, 2026
The Lost CapeSteam
Disclosure

Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.

Creator
RS Game Studio
Reviews
-
Added
Oct 7, 2026
PatientsSteam
Disclosure

This game uses AI to generate some models, textures, and even some mechanics.

Creator
Saintsscs
Reviews
-
Added
Oct 6, 2026
Junk RushSteam
Disclosure

We don’t particularly like using AI. Unfortunately, we are a small indie studio made of programmers and designers who are currently somewhere between “making a game” and “having existential crises”. So, for now, we use AI to help us with some parts of our daily work and to bring some of our music, ideas, and inspirations to life. But don’t worry, we haven’t handed over the steering wheel to the robots just yet. Our project, its identity, and its originality are still created and directed by us. AI is simply one of the tools helping us survive the development process while our budget is busy pretending it doesn’t exist. As soon as we have the resources to replace AI with our own human made work, we absolutely intend to do so. Until then, we’re just a bunch of indie developers trying to make something cool before our refrigerators become purely decorative objects.

Creator
Mobdog Studios
Reviews
-
Added
Oct 5, 2026
M.A.S.K.Steam
Disclosure

Generative AI tools were used during the development of this game to help create some store artwork, user interface (UI) concepts, and cover designs. All AI-generated content was reviewed, edited, and finalized by humans. The game does not generate any AI content dynamically or in real time during gameplay.

Creator
FUNFORCAN GAMES
Reviews
-
Added
Oct 4, 2026
Hold My CargoSteam
Disclosure

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

Creator
Favera Studio
Reviews
-
Added
Oct 4, 2026
Something in the RowsSteam
Disclosure

Some 3D models in this game, with their textures, were generated with an AI 3D-modeling tool from our own designs and then rigged and edited for the game: the Harvester, the Halloway family, the two playable co-op characters, the scarecrows and the wax effigy.

Creator
Distorted Games Studio
Reviews
-
Added
Oct 3, 2026
Station 12Steam
Disclosure

Generative AI was used to help create some of the promotional artwork and marketing images displayed on Station 12’s Steam store page. These images are promotional illustrations and are a good representation of the in-game visuals.

Creator
John Kircher
Reviews
-
Added
Oct 3, 2026
Echo in the Lightless DeepSteam
Disclosure

The audio in the game is not produced by machine learning models. The game images are divided into two categories: ① The vast majority are generated programmatically and not by machine learning models; ② The character illustrations are generated by machine learning and then selected, cropped, and post-processed by humans. The game text (environmental narration, entry descriptions, achievement descriptions) is drafted by AI with assistance and then revised by humans before being included; developers conduct fact and expression reviews of all game images and text before release. The game does not have an AI system for real-time generation of content, and player input will not be used for training or content generation.

Creator
CelestialArk
Reviews
-
Added
Oct 1, 2026
Silly SoulsSteam
Disclosure

Generative AI tools were used to create and refine promotional artwork and startup/loading artwork based on our game’s character designs. The startup artwork is included in the game.

Creator
Pasta Desert Studios
Reviews
-
Added
Oct 1, 2026
Night at the Fun ParkSteam
Disclosure

AI tools were used to create or edit some in-game and store artwork and textures, and to assist with translations. Creative direction and final content selection are ours. No AI content is generated during gameplay.

Creator
Sitting Teddy
Reviews
-
Added
Oct 1, 2026
Old Yon. New thiefSteam
Disclosure

Some character portraits were created with generative AI. AI tools were also used to help write and translate the store page and to translate the game's text. The story and dialogue were written by our team.

Creator
BoneApps
Reviews
-
Added
Sep 30, 2026
Backrooms AdventureSteam
Disclosure

Some of this game's content was created with the help of generative AI tools during development: - Artwork: some of the visual art in the game. - Text: parts of the in-game writing, and the Simplified Chinese translation. - Audio: a small number of sound effects. Most of the game's sound was made without AI. Nothing is generated by AI while you play.

Creator
Glycine
Reviews
-
Added
Sep 30, 2026
rogOutSteam
Disclosure

Portraits of characters and creatures are generated using Stable Diffusion. They appear in-game and in store page materials. I plan to replace all generated portraits with hand-drawn art. Some in-game labels and text descriptions are placeholders generated by an LLM. I am gradually rewriting them by hand.

Creator
Stasoun
Reviews
-
Added
Sep 30, 2026
Subject 4471Steam
Disclosure

Some of the visual and audio assets in Subject 4471 were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, curated, and edited by the developer to ensure it is appropriate, and the developer has taken steps to ensure it holds the rights necessary to use this content. This game does not generate any AI content in real time during gameplay.

Creator
KalisGo
Reviews
-
Added
Sep 30, 2026
Second SourceSteam
Disclosure

The soundtrack was produced with generative AI music tools and then edited, cut and mixed by the developer. Part of the game's text and this store page was written with AI assistance and reviewed line by line by the developer. Everything else - code, interface art, achievement icons, the map and every capsule and screenshot - is hand-made. No content is generated by AI while you play.

Creator
Pablo Marcelo Riestra
Reviews
-
Added
Sep 27, 2026
KamiraSteam
Disclosure

Artificial intelligence support has been utilized for technical and visual assets.

Creator
Daymark Studio
Reviews
-
Added
Sep 27, 2026
Dawn of IrkallaSteam
Disclosure

Dawn of Irkalla includes pre-generated AI-assisted content used during development, including some 3D models, images, and code assistance. The game's level design, story, lore, gameplay, music, and many other assets were created by us or sourced from licensed third parties.

Creator
GreenMind Media Inc
Reviews
-
Added
Sep 26, 2026
SOOTSteam
Disclosure

Generative AI tools were used during development to assist with debugging. AI-assisted content included in the final game was reviewed and edited by the developer. No content is generated by AI during gameplay.

Creator
GR0GZ_GAMES
Reviews
-
Added
Sep 25, 2026
My Friend is BlindSteam
Disclosure

Some of the game's 3D models and artwork were created with the help of generative AI tools and then cleaned up and edited by hand. Parts of the store page text were drafted with AI assistance. The game does not generate any AI content while you play.

Creator
SStudio
Reviews
-
Added
Sep 25, 2026
UtkantSteam
Disclosure

Utkant is a solo project developed with the help of AI coding assistants. The store page text and some in-game writing were drafted with AI assistance, then reviewed and edited by the developer. Nothing is generated by AI while you play.

Creator
Mathias Rørvik
Reviews
-
Added
Sep 25, 2026
Eyes Behind 2Steam
Disclosure

AI tools assisted in developing certain visual and audio elements, design references, and translations. The development team reviewed and finalized all published content.

Creator
chambazGames
Reviews
-
Added
Sep 25, 2026
Haemu Station: The Last AnnouncementSteam
Disclosure

Generative AI was used to create pre-rendered story illustrations, horror encounter images, promotional artwork and music. AI tools also assisted with narrative text and localization. These assets are prepared in advance; the game does not generate AI content during play.

Creator
NION
Reviews
-
Added
Sep 25, 2026
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