Some promotional visuals were created using generative AI tools and were then manually edited.
- Creator
- Vertices Art Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some promotional visuals were created using generative AI tools and were then manually edited.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster.
All character voices were generated by AI during development. Some graphic resources were generated by AI in the case of posters
I use AI for translation.
used for a page in a store
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
This game uses pre-rendered AI-generated audio for voice overs.
Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background music and character voiceovers
Used to generate a few picture frame images and faces for the Missing Persons. They are not real people.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer. Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
Generative AI has been used to create marketing content (game poster, capsule image) for this game.
During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways: 1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts. 2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots. 3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging. All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game.
The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation.
AI is used to generate artwork displayed on in-game loading screens.
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
Some images were generated by AI.
AI tools applied in multilingual localization processes.
The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content were also generated by artificial intelligence.
AI is utilized solely for design references and inspiration. All final in-game assets are manually created.
the games does NOT use AI AI is used for the steam capsules only.
Some of the abnormal phenomena in this game include AI-generated content.
With the assistance of artificial intelligence.
Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets.
The images for the page have been slightly improved.
The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21.
AI was utilized solely during development for writing and coding support.
Just in photo editing
Some of the environment textures were generated using AI
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
3D assets, sounds, graphics
Used AI assistance for some images.
This game makes limited use of generative artificial intelligence only for background music creation. AI was used solely to compose music tracks where the lyrics are in Sanskrit, a language for which affordable and practical production resources are extremely limited. All sound effects, environmental audio, voice elements, and dialogue are entirely human-made, created by my friends or sourced from free and licensed platforms such as YouTube, Soundly, and similar libraries. No AI was used for visuals, gameplay systems, writing, level design, or core creative direction. This project is my first commercial game, developed with very limited resources. If this game succeeds, I am fully committed to not using generative AI for audio or visual content in future projects, and to collaborating exclusively with human composers and artists. Thank you for supporting independent development.
AI Create Foto for games
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
The game logo created using AI-based tools.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services.
AI helped me create the game logo, steam store pictures and a tiny help with notes text
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together In-game content art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets. | d'Evo | - | Mar 18, 2026 | |
House Of Nowhere Store/marketing art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content. | Glassroot Interactive | - | Mar 18, 2026 | |
POOLSIDE VIGIL In-game content art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience." | Glare Games | - | Mar 18, 2026 | |
One, Two, Death Store/marketing art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
SISTER LACE In-game content audioart | All character voices were generated by AI during development.
Some graphic resources were generated by AI in the case of posters | Gonzalo Adriel Faraldo | - | Mar 18, 2026 | |
Chainsaw Woods Unclear text | I use AI for translation. | Ratsuha | - | Mar 18, 2026 | |
Stain Store/marketing | used for a page in a store | RearmingStudios | - | Mar 18, 2026 | |
VOID81: The Backrooms In-game content textaudioart | This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay. | Veaby | - | Mar 18, 2026 | |
Atheris In-game content art | Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Protocol 86: Chernobyl In-game content artaudiotext | This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited. | Core Interactive | - | Mar 18, 2026 | |
Ridgewater Ripper In-game content audio | This game uses pre-rendered AI-generated audio for voice overs. | Twisted Jelly | - | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew In-game content artaudio | Character modeling assisted by AI
AI-assisted generation of selected UI graphics
AI-assisted creation of background music and character voiceovers | Gem Rabbit Studio | - | Mar 18, 2026 | |
Graveyard Report In-game content art | Used to generate a few picture frame images and faces for the Missing Persons. They are not real people. | Poltergeist Games | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Static Watch In-game content art | Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer.
Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players. | Maxime Leblanc | - | Mar 18, 2026 | |
Mommy Dies In-game content art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style. | AI Slop Studios | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors Store/marketing art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games Inc. | - | Mar 18, 2026 | |
SHADOW MAZE Descent into Fear In-game content textcodeart | During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways:
1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts.
2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots.
3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging.
All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game. | TSFORGE | - | Mar 18, 2026 | |
Boys in the dark In-game content arttext | The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation. | Gayeti | - | Mar 18, 2026 | |
Protocol Nightmare In-game content art | AI is used to generate artwork displayed on in-game loading screens. | Cauan Buzolin | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Project : Diaspora In-game content art | Some 2D illustrations and title screens in the game were produced using AI.
Other resources were created and used by asset. | Task Company | - | Mar 18, 2026 | |
Unlimited Ammo Survivor Unclear art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
WEB STORIES: Graveyard Protocol In-game content text | AI tools applied in multilingual localization processes. | Andes Interactive | - | Mar 18, 2026 | |
Phantom of the Lily In-game content art | The game's cover photos were generated by artificial intelligence.
Some of the texture images in the game's content were also generated by artificial intelligence. | Rolling Spikes | - | Mar 18, 2026 | |
RATNAVATI: Curse of Bhangarh In-game content art | AI is utilized solely for design references and inspiration. All final in-game assets are manually created. | LeZit Games | - | Mar 18, 2026 | |
North Sentinel Island Store/marketing art | the games does NOT use AI
AI is used for the steam capsules only. | MasterHanzi | - | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
DORM Unclear | With the assistance of artificial intelligence. | Chufriakov Aleksandr | - | Mar 18, 2026 | |
Submerge Store/marketing arttext | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets. | Neuron Activation | 78 | Mar 18, 2026 | |
Reverie: Who will Remember You art | The images for the page have been slightly improved. | SERLO | - | Mar 18, 2026 | |
Apocalyptic Love In-game content artaudio | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21. | HypeTales21 | - | Mar 18, 2026 | |
Stay Quiet Dev only codetext | AI was utilized solely during development for writing and coding support. | Born but with me | - | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Death Imminent In-game content art | Some of the environment textures were generated using AI | Paal Games | - | Mar 18, 2026 | |
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
The Entity Within Dev only arttextcode | AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running. | MightyCodeDragon | - | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Forgotten Villa In-game content audio | This game makes limited use of generative artificial intelligence only for background music creation.
AI was used solely to compose music tracks where the lyrics are in Sanskrit, a language for which affordable and practical production resources are extremely limited.
All sound effects, environmental audio, voice elements, and dialogue are entirely human-made, created by my friends or sourced from free and licensed platforms such as YouTube, Soundly, and similar libraries.
No AI was used for visuals, gameplay systems, writing, level design, or core creative direction.
This project is my first commercial game, developed with very limited resources. If this game succeeds, I am fully committed to not using generative AI for audio or visual content in future projects, and to collaborating exclusively with human composers and artists.
Thank you for supporting independent development. | DeadLogics | 19 | Mar 18, 2026 | |
The Hallowed Echo Unclear art | AI Create Foto for games | SomeTimesAtNight | - | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
LootRun In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Four Arms Games | - | Mar 18, 2026 | |
Exogenesis In-game content audiocode | AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services. | Nostalgic Brains | - | Mar 18, 2026 | |
Escape The Labyrinth Store/marketing arttext | AI helped me create the game logo, steam store pictures and a tiny help with notes text | Matteo Innusa | - | Mar 18, 2026 |