AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Survival Horror
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
DeMon Researcher 2 artaudio | Some visual and audio assets in this game were generated with the assistance of AI tools. The developer has reviewed, se... | STUDIO C-illy_B | - | May 23, 2026 | |
ClockOut art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | May 23, 2026 | |
Miles To Nowhere art | Artificial intelligence tools were used solely for the creation of marketing materials and specific 2D visual assets, su... | Devilooper_Studios | - | May 23, 2026 | |
NIGHTMIST audiotext | I used generative AI to help write and record character dialogues for the soldier and enemy units. All of this content w... | ULTRA RAGE GAMES | - | May 23, 2026 | |
Encroaching Shadows codetext | AI was used to help with programming and localization. There are no AI generated art, sound or music assets. | Azure Scorpion | - | May 23, 2026 | |
Memo R.I.P. audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with... | Divine Magic Games | - | May 23, 2026 | |
Five Nights at Bowl City High School art | AI was used to assist with the creation of the human 3d model in this game. | Gut Games | - | May 23, 2026 | |
Rebirth: Denied Protocol art | Few art and 3D models were gerenated using generative AI | RXD Games | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality a... | Fukachi World | - | May 23, 2026 | |
Bound By A Curse art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
Operation Paranoia textaudio | This game use AI to generate Text, Text To Speak and Translations. | Patryk Basa | - | May 23, 2026 | |
Estancia Protocol Zero audiocode | Generative AI was used to create sound effects and as an assistant for programming code | 490 Forge | - | May 23, 2026 | |
Interzone art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
Final Rites art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we or... | MM88 | - | May 23, 2026 | |
Missing: A Kid(s)Nap art | all portrait photos were ai generated | Sebastian Strahler | - | May 23, 2026 | |
Mutation art | This game contains a small amount of AI-generated images, primarily used for scene construction and world-building. | MoFengHeiHei | - | May 23, 2026 | |
Signs Of Devourer audio | Radio voiceovers were made using AI. | Chill Room Games | - | May 23, 2026 | |
Dark DieMansion art | The background image for the store page art and the in-game menu have been generated by AI. | Tempus Rift Games | - | May 23, 2026 | |
The Butler's Manison codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
The Lifeline audio | Some sound effects and voice related audio assets were created or assisted using generative AI tools. These assets are u... | Penche Software | - | May 23, 2026 | |
IVON arttext | The development of IVON involved the use of generative AI tools in the following areas: - Marketing Assets: The store p... | IVON GAMES | - | May 23, 2026 | |
Hantu & Hunted text | Some narrative descriptions in this game were created with the assistance of generative AI tools. All content was review... | Zeevium Games | - | May 23, 2026 | |
Silent Wreckage|寂靜沉輪 textaudioart | AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translat... | DeepEcho | - | May 23, 2026 | |
In Us art | In Us is developed by a small independent studio in Japan. We incorporate generative AI tools into our development pipel... | engawa games | - | May 23, 2026 | |
No Register audio | The soundtracks for No Register were composed by humans and generated with the help of artificial intelligence. | Dinity Studios | - | May 23, 2026 | |
ASTALA MUERTE art | AI was used to edit some textures. | Moral Sheep | - | May 23, 2026 | |
Survival Exorcist text | Font and Translation | Advance Garde | - | May 23, 2026 | |
The Matron of Ashes general | Some visual or written content in this game may have been assisted by AI tools during development. All content has been ... | Wyrmfang Forge | - | May 23, 2026 | |
The Observation Exit art | This game uses AI-generated content in some images. | Kappatau Games | - | May 23, 2026 | |
60病 The 60-Second Syndrome text | We plan to use AI for some of the translations. | Matrix | - | May 23, 2026 | |
Sterile Childhood: Case 17 art | Some visual assets were generated with AI assistance and then manually selected and edited. | IterativeBrain | - | May 23, 2026 | |
W.A.M art | To streamline our development and bring the game to market faster, we utilize generative AI for core visualization. Our ... | METROPOLICE | - | May 23, 2026 | |
Medium Chronicles: Room 644 text | Generative IA was used for the translation and localization of in-game text and store page content into multiple languag... | FOSKO GAMES | - | May 23, 2026 | |
EXPEDITION : THE CULT art | Pre-generated: We have used AI tools to assist in the creation of certain 2D graphic elements, specifically some user in... | ASIM GAMES | - | May 23, 2026 | |
BLOCK13 artaudio | Some images and sound effects are generated using AI. | GameCrewHK | - | May 23, 2026 | |
Cataclysm Escape art | Midjourney | LaoLiang | - | May 23, 2026 | |
Nanima: Curse of Kalavati art | Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rend... | Nimit Walia Productions | - | May 23, 2026 | |
Dead Reckoning: Reborn general | Some in-game video content was created with the assistance of AI generation tools. | LinearGame Pte. Ltd | - | May 23, 2026 | |
SUBFLOOR general | Some store/library page assets were created/modified with the assistance of AI tools. | Silkqy | - | May 23, 2026 | |
Trimson artaudio | This game blends traditional development with modern AI-assisted tools to bring its world to life. All artwork and voice... | William Orr | - | May 23, 2026 | |
Dendrophobia art | AI was used for pre-production portrait references, which were then entirely redrawn by hand. No raw AI-generated conten... | Meowrizon Studio | - | May 23, 2026 | |
Animaly Bar: NO HUMANITY! art | No AI was used in any part of the game's development process. The coding, gameplay systems, design, and all core content... | Domnaier | - | May 23, 2026 | |
ESCAPE THE NEST art | The game does not use generative AI in its content. Only the logo was created using AI tools. | Alice Games | - | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
Zomdied general | As a solo-indie developer with no budget, music and audio was provided for the development of the game. | BC Gamez | - | May 23, 2026 | |
Hashiko audioarttext | Generative AI has been used to create some music and a small number of textures (in a limited way). It has also been use... | Chaotic KrafterZ | - | May 23, 2026 | |
Animal Company art | Generative AI is used in the creation of some in-game assets such as textures. | Wooster Games | 62 | May 23, 2026 | |
Glass Monsters artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing... | SMAR Studio | - | May 23, 2026 | |
Night Of Dread art | Uses AI to downscale, generate or change a few textures and arts. | UnawareZ | - | May 23, 2026 |
787 results
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