Horror Game CreatorSteamUsed AI on preexisting artwork made by myself (ICONS) to speed up DEV by replacing frames faster than manual edit each button
- Creator
- Outlaw Games
- Reviews
- -
- Added
- Aug 28, 2026
Horror Game CreatorSteamUsed AI on preexisting artwork made by myself (ICONS) to speed up DEV by replacing frames faster than manual edit each button
Zombie-LikeSteamEste jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios. Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA.
Forgotten GardenSteamAI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer.
怨ストリーミング -On Streaming-Steam一部のテクスチャにおいて、AIにて生成・加工された画像を使用しています。
Nightmare CompanySteamAI tools are used during development strictly to help optimize and debug code.
VoldarkSteamAI assistance was used to create and visually enhance some of the visuals in the trailer.
Just One BiteSteamAI is used only for translation.
Dark Dice: Cthulhu Investigation LogSteamAI-assisted tools were used during the development of DarkDice in the following ways: Code development — AI coding assistants helped write and refactor portions of the game's codebase. Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy. Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified). Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools. No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs.
BackseatSteamArtificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team.
AshmoorSteamSoftware uses generative AI
Don't Wake the KingSteamThe text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running.
The Sin of RitterSteamDuring the development of The Sin of Ritter, generative AI tools were used as support in the content creation process. These tools assisted with the production of voice acting in different languages, the translation and localization of the game's text, as well as the creation of some textures used in the composition of the environments.
Rotten KeepSteamSome of the art in the game was created with the help of AI.
The Dark Inside Me - Chapter IIISteamAI tools were used as part of the game's visual production and post-production workflow. The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality. In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene. AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer.
阴间:血月SteamSome assets in this game were generated with the assistance of AI, then manually edited, optimized, and reviewed by our team.
BORESteamThis game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running.
Echo MatesSteamI use generative AI as a tool during development: • Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game. • Some sound effects were generated with AI audio tools, then edited and mixed by hand. • Some store page and marketing artwork was created with AI image generation. Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime.
BULBITSteamWe used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions
Trick Or TerrorSteamThe scripts of the game are written by the help of ChatGPT by OpenAI
Dead MarginSteamAI tools were utilized to assist with testing processes and to generate localized store page descriptions.
The Elevator GameSteamGame store title image uses AI generated art
NO CLEAN, NO EXITSteamSome store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime.
The Horror TutorialSteamSome Pictures
阴阳鉴SteamAll photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation. All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content. The developer holds full commercial rights to all AI-generated content in the game and promotional materials.
HEARKENSteamSome of the image is generated by AI
OIL & HORRORSteamSome still images and and code bug fixes were developed with the assistance of AI
Sayon's HorrorSteamAI was used here purely to help put the game together, such as: - writing scripts - recording voice lines - generating animations
KritsanaSteamGenerative AI was used to create in-game CCTV camera footage images and English voiceovers. All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards.
The Last CurseSteamGenerative AI tools were used during the development process to assist in creating pre-rendered concept art and promotional visual elements.
ExtraordinarySteamGenerative AI tools were used during development to assist with creating certain in-game visual assets, concept art, and UI elements. All AI-generated content has been reviewed, curated, and integrated manually by the developer.
aliveCAPTCHASteamUsing AI to Generate Some Materials
An Unknown LandSteamGenerative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running.
Somnesis: The PSX TapesSteamGenerative AI tools were used during development to assist in creating certain environmental textures and ambient sound effects to enhance the game's atmosphere. All generated assets were reviewed and integrated manually to fit the retro aesthetic of the game.
SaveYourWIfeSteamVarious AI tools have been used to create this product and make it possible
WitherwoodSteamGenerative AI was only used to assist in creating some of the inventory icons and promotional artwork, as TEMPORARY PLACEHOLDERS. The game's environments, gameplay systems, characters, mechanics, world design, and narrative were created by the developer. No AI content is generated during gameplay.
SuperpositionSteamThis game uses generative artificial intelligence tools solely to assist in creating internal dialogue fragments and brief narrative texts.
Embermaze: DescentSteamGenerative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
Backrooms: MisstepSteamGenerative AI tools were used during development to assist with programming and Unreal Engine Blueprint creation, the creation of some 3D assets, selected music and audio, and some promotional artwork and marketing materials. AI-generated content is reviewed and edited by the development team before use. The game does not generate AI content during gameplay.
Out FishingSteamAI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team. AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.
FleshgrinderSteamAll artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.
LOUGAWOUSteamSome 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development.
Murder Your FriendsSteam3D character and prop models and store artwork were created with the assistance of generative AI, then manually rigged, edited, and integrated by the developers. No content is AI-generated at runtime.
NextBot PANIC!SteamThis game is a solo project developed by a student. Due to limited resources and budget, Generative AI tools were utilized to create store page visuals and capsule designs, as well as to localize and draft store descriptions; these elements were personally edited, refined, and finalized by the developer.
Redline ContractSteamAI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team. AI was used strictly as a supportive tool and does not directly control gameplay or player experience.
TIDE OR HIDESteamGenerative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
BreathBoundSteamAs independent developers, we used some AI-generated art assets to complete the game content. Thank you for your understanding and support!
Archibaldo: Invitation to DarknessSteamSome graphical elements of the user interface (menus, icons, and buttons), as well as store page assets (capsule images, header, and screenshots containing generated elements), were created with the assistance of generative AI tools and manually reviewed and edited by the developer
Hunted Within: Terminal RustSteamThis game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
Green BreachSteamThis game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Delete: E.A.D CoreSteamGenerative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horror Game Creator In-game content art | Used AI on preexisting artwork made by myself (ICONS) to speed up DEV by replacing frames faster than manual edit each button | Outlaw Games | - | Aug 28, 2026 | |
Zombie-Like In-game content audiocode | Este jogo foi desenvolvido por um único criador com o auxílio de Inteligência Artificial (IA) no processo de programação e na criação de alguns efeitos sonoros e áudios.
Todas as artes, imagens, sprites e frames dentro do jogo foram criados inteiramente à mão, sem qualquer uso de IA. | code_1s1k | - | Aug 28, 2026 | |
Forgotten Garden Dev only | AI tools were used in a limited way during development to assist with certain aspects of the game's creation. AI was mainly used for occasional assistance and brainstorming, while the majority of the game's design, development, artwork, and content were created and directed by the developer. | Sontex Studios | - | Aug 28, 2026 | |
怨ストリーミング -On Streaming- In-game content art | 一部のテクスチャにおいて、AIにて生成・加工された画像を使用しています。 | gieko | - | Aug 28, 2026 | |
Nightmare Company Dev only code | AI tools are used during development strictly to help optimize and debug code. | Batuhan Çağdaş | - | Aug 28, 2026 | |
Voldark Store/marketing art | AI assistance was used to create and visually enhance some of the visuals in the trailer. | OzbalHan | - | Aug 26, 2026 | |
Just One Bite In-game content text | AI is used only for translation. | Opus Nine | - | Aug 26, 2026 | |
Dark Dice: Cthulhu Investigation Log In-game content arttextcode | AI-assisted tools were used during the development of DarkDice in the following ways:
Code development — AI coding assistants helped write and refactor portions of the game's codebase.
Text editing — AI tools were used to proofread, polish, and tighten narrative and UI copy.
Localization & Editing — AI is used to assist with the translation, text expansion, polishing, and style adjustment of game text between English and Chinese (Traditional/Simplified).
Image generation — Some visual assets (case artwork, promotional images) were created using AI image-generation tools.
No content is generated in real time during gameplay — every case is a fixed, pre-authored story; nothing changes between playthroughs. | Selig Interactive | - | Aug 25, 2026 | |
Backseat In-game content artaudiotext | Artificial intelligence tools were used as part of the development process for selected visual and audio elements, design references, and text translations. All final content was reviewed and curated by the development team. | HOGO Games | - | Aug 25, 2026 | |
Ashmoor Unclear | Software uses generative AI | Tencubed Games | - | Aug 24, 2026 | |
Don't Wake the King Store/marketing text | The text on this game's Steam store page was drafted with the help of generative AI and then edited by the developer. All in-game art, models, sounds and the game's logo are made by hand. No AI-generated content is produced while the game is running. | Shroudbound Studios | - | Aug 24, 2026 | |
The Sin of Ritter In-game content audiotextart | During the development of The Sin of Ritter, generative AI tools were used as support in the content creation process. These tools assisted with the production of voice acting in different languages, the translation and localization of the game's text, as well as the creation of some textures used in the composition of the environments. | Ritter | - | Aug 23, 2026 | |
Rotten Keep In-game content art | Some of the art in the game was created with the help of AI. | Gergo V | - | Aug 23, 2026 | |
The Dark Inside Me - Chapter III Dev only art | AI tools were used as part of the game's visual production and post-production workflow.
The game's 3D assets, environments, characters, animations, and scenes are created and rendered by the developer. AI is primarily used to upscale lower-resolution renders to higher resolutions, helping reduce rendering time while maintaining the desired visual quality.
In some cinematic sequences, AI-assisted tools are also used as part of the production process. Additionally, AI may be used for certain visual corrections, modifications, or minor fixes to rendered images instead of re-rendering an entire scene.
AI is therefore used as a supporting tool in the development and post-production process, while the overall artistic direction, 3D production, scene creation, rendering, and final implementation are handled by the developer. | Akçay Karaazmak | - | Aug 23, 2026 | |
阴间:血月 In-game content art | Some assets in this game were generated with the assistance of AI, then manually edited, optimized, and reviewed by our team. | 巴比波波工作室(BaBiBoBo Studio) | - | Aug 23, 2026 | |
BORE Dev only | This game was developed with help from an AI assistant under human direction and review. No content is AI-generated while the game is running. | BavelGG | - | Aug 22, 2026 | |
Echo Mates In-game content artaudio | I use generative AI as a tool during development:
• Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game.
• Some sound effects were generated with AI audio tools, then edited and mixed by hand.
• Some store page and marketing artwork was created with AI image generation.
Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime. | Vasilii Privalov | - | Aug 22, 2026 | |
BULBIT | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions | Hoon Arcade | - | Aug 22, 2026 | |
Trick Or Terror Dev only code | The scripts of the game are written by the help of ChatGPT by OpenAI | Bad Hell Entertainment | - | Aug 22, 2026 | |
Dead Margin Store/marketing text | AI tools were utilized to assist with testing processes and to generate localized store page descriptions. | Bug Production | - | Aug 22, 2026 | |
The Elevator Game Store/marketing art | Game store title image uses AI generated art | Casual King | - | Aug 22, 2026 | |
NO CLEAN, NO EXIT In-game content arttext | Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime. | Sumflower Games | - | Aug 20, 2026 | |
The Horror Tutorial Unclear | Some Pictures | The Helldevilstudios | - | Aug 20, 2026 | |
阴阳鉴 In-game content art | All photorealistic in-game assets and store promotional images are pre-generated via text-to-image AI tools during development. No existing copyrighted photographs, real-life reference images, or specific real-person portraits are used as the basis for generation.
All character visuals are created solely from broad, generic descriptive prompts such as "Chinese young man in the 1990s", and do not reference any real individual. All third-party brand logos, commercial trademarks and potentially infringing elements have been manually reviewed and removed from the generated content.
The developer holds full commercial rights to all AI-generated content in the game and promotional materials. | Mahkra Studio | - | Aug 20, 2026 | |
HEARKEN Unclear art | Some of the image is generated by AI | Alichal | - | Aug 20, 2026 | |
OIL & HORROR artcode | Some still images and and code bug fixes were developed with the assistance of AI | 42 LONG | - | Aug 20, 2026 | |
Sayon's Horror In-game content textaudioart | AI was used here purely to help put the game together, such as:
- writing scripts
- recording voice lines
- generating animations | AnyJackProductions | - | Aug 20, 2026 | |
Kritsana In-game content artaudio | Generative AI was used to create in-game CCTV camera footage images and English voiceovers.
All AI-generated assets have been reviewed and edited to fit the game's atmosphere and quality standards. | Debuz Studio | - | Aug 19, 2026 | |
The Last Curse In-game content art | Generative AI tools were used during the development process to assist in creating pre-rendered concept art and promotional visual elements. | Aurex Studio | - | Aug 19, 2026 | |
Extraordinary In-game content art | Generative AI tools were used during development to assist with creating certain in-game visual assets, concept art, and UI elements. All AI-generated content has been reviewed, curated, and integrated manually by the developer. | Cengiz İnançlı | - | Aug 19, 2026 | |
aliveCAPTCHA Unclear | Using AI to Generate Some Materials | bakaStudio | - | Aug 19, 2026 | |
An Unknown Land Store/marketing artcode | Generative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running. | Luiz Augusto Arce | - | Aug 19, 2026 | |
Somnesis: The PSX Tapes In-game content artaudio | Generative AI tools were used during development to assist in creating certain environmental textures and ambient sound effects to enhance the game's atmosphere. All generated assets were reviewed and integrated manually to fit the retro aesthetic of the game. | DeveloperOFT | - | Aug 19, 2026 | |
SaveYourWIfe Unclear | Various AI tools have been used to create this product and make it possible | Canical Games | - | Aug 19, 2026 | |
Witherwood In-game content art | Generative AI was only used to assist in creating some of the inventory icons and promotional artwork, as TEMPORARY PLACEHOLDERS.
The game's environments, gameplay systems, characters, mechanics, world design, and narrative were created by the developer. No AI content is generated during gameplay. | Cunning Craft LLC | - | Aug 18, 2026 | |
Superposition In-game content text | This game uses generative artificial intelligence tools solely to assist in creating internal dialogue fragments and brief narrative texts. | Olakeay | - | Aug 17, 2026 | |
Embermaze: Descent Store/marketing art | Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay. | Graeme Scott | - | Aug 17, 2026 | |
Backrooms: Misstep In-game content artaudiocode | Generative AI tools were used during development to assist with programming and Unreal Engine Blueprint creation, the creation of some 3D assets, selected music and audio, and some promotional artwork and marketing materials. AI-generated content is reviewed and edited by the development team before use. The game does not generate AI content during gameplay. | stonystudios | - | Aug 16, 2026 | |
Out Fishing Dev only arttext | AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team.
AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team. | Mūn Mūn Games | - | Aug 15, 2026 | |
Fleshgrinder In-game content text | All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime. | hainalcode | - | Aug 14, 2026 | |
LOUGAWOU In-game content art | Some 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development. | Lakay Games | - | Aug 14, 2026 | |
Murder Your Friends In-game content art | 3D character and prop models and store artwork were created with the assistance of generative AI, then manually rigged, edited, and integrated by the developers. No content is AI-generated at runtime. | Friendslop Studios | - | Aug 14, 2026 | |
NextBot PANIC! Store/marketing arttext | This game is a solo project developed by a student. Due to limited resources and budget, Generative AI tools were utilized to create store page visuals and capsule designs, as well as to localize and draft store descriptions; these elements were personally edited, refined, and finalized by the developer. | GalaverseCreations | - | Aug 14, 2026 | |
Redline Contract In-game content art | AI tools were used during development to assist with concept art, visual references, and certain promotional assets. All gameplay systems, mechanics, and core design were created and implemented by the development team.
AI was used strictly as a supportive tool and does not directly control gameplay or player experience. | Myth Studio | - | Aug 14, 2026 | |
TIDE OR HIDE Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Aug 13, 2026 | |
BreathBound In-game content art | As independent developers, we used some AI-generated art assets to complete the game content. Thank you for your understanding and support! | SanShineStudios | - | Aug 13, 2026 | |
Archibaldo: Invitation to Darkness In-game content art | Some graphical elements of the user interface (menus, icons, and buttons), as well as store page assets (capsule images, header, and screenshots containing generated elements), were created with the assistance of generative AI tools and manually reviewed and edited by the developer | Peludo Games | - | Aug 13, 2026 | |
Hunted Within: Terminal Rust In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was made with the help of some generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards. | LRDev Games | - | Aug 11, 2026 | |
Green Breach In-game content art | This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development. | Megazolt Studios | - | Aug 11, 2026 | |
Delete: E.A.D Core In-game content artaudiotext | Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay. | ShaperonWorks | - | Aug 11, 2026 |