AI was used exclusively to generate the people’s photos; all other content was created manually.
- Creator
- WILD Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used exclusively to generate the people’s photos; all other content was created manually.
Background art
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
The game includes multimedia material generated with AI.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
Artificial intelligence was used to create visual and audio.
The in-game videos in the (demo) version of the game were generated using AI.
The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content were also generated by artificial intelligence.
AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development
Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style.
ChatGPT corrected the translations and my spelling and grammar errors...
Some of the abnormal phenomena in this game include AI-generated content.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me. I lacked both the resources and the skills, and I apologize for this.
Generative AI was used for in-game dice illustration.
AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Some in-game resources were created using generative AI.
Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
Just in photo editing
Some textures are AI generated.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
Used AI assistance for some images.
some textures are made by Jimeng Ai
Artificial intelligence was used to create character images.
Only Store Page's materials created by ai.
“Some promotional images include AI-assisted lighting, glow and post-processing.”
The game logo created using AI-based tools.
Some images or backgrounds for the image were made or partially processed using AI.
Generative AI is used to generate texture of certain models
This game uses artificial intelligence to drive roleplaying of characters in the game.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio. All such materials were manually reviewed and approved by the development team. The final game does not rely on AI-generated content during gameplay.
This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice)
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools. No AI is used during gameplay, and all in-game content is designed and implemented manually.
Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project.
Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines.
Some art and translationwere created with AI
The artist used artificial intelligence to create the capsule images
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
Some in-game visuals were created or enhanced using AI-assisted tools. All assets were manually reviewed and adjusted by the developer to ensure they do not infringe on any copyrights and align with the artistic vision of the game.
In our project, AI is used to speed up the creation of some art and video assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Red Balloon Unclear | The game includes multimedia material generated with AI. | Tenzou Studio | - | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Santa's Hunt In-game content artaudio | Artificial intelligence was used to create visual and audio. | Bloody Crow Games | - | Mar 18, 2026 | |
Memories To Kill - The Silent Chalet In-game content art | The in-game videos in the (demo) version of the game were generated using AI. | Lone Lantern Games | - | Mar 18, 2026 | |
Phantom of the Lily In-game content art | The game's cover photos were generated by artificial intelligence.
Some of the texture images in the game's content were also generated by artificial intelligence. | Rolling Spikes | - | Mar 18, 2026 | |
Roulette of the Void In-game content textcode | AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development | zFhresh | - | Mar 18, 2026 | |
The Lost Experiment In-game content artaudio | Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style. | NeoPixel Games | - | Mar 18, 2026 | |
Olivia In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 31 | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
Seoul Bridge In-game content art | The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this. | MidNightDevClub | 26 | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Remedy for Personality In-game content artaudio | AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it. | Mertvitel & Partners | - | Mar 18, 2026 | |
Ass Escape In-game content artaudio | This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights. | Loser Studio | 47 | Mar 18, 2026 | |
Fuse or Lose In-game content audio | Some sound effects and portions of the music soundtrack were created using AI-assisted audio tools. AI is used only as a creative aid for generating and polishing audio assets; it does not affect gameplay, player data, or in-game decision making. | Airicore | - | Mar 18, 2026 | |
Mystery Phantoms : Ghostly Secrets Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
The Beast Within In-game content | Some in-game resources were created using generative AI. | MonoField Games | - | Mar 18, 2026 | |
Asylum 1966 In-game content art | Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions. | Venom Software | - | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Core Destroyer general | Only Store Page's materials created by ai. | cnsgames | - | Mar 18, 2026 | |
Hell Loop Store/marketing art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
Express No. 6 In-game content art | Some images or backgrounds for the image were made or partially processed using AI. | ASK_GAMES | 121 | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Somnolence In-game content artaudio | Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time. | Somberlight Games | - | Mar 18, 2026 | |
Cyberphobia: Prologue codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED | - | Mar 18, 2026 | |
Forbidden Fable Dev only code | This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI. | 에브돈:게임즈 | - | Mar 18, 2026 | |
The 7th Night In-game content art | As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent. | SUDO GAMES CORPORATION | - | Mar 18, 2026 | |
Veil Realm In-game content artaudiocode | AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio.
All such materials were manually reviewed and approved by the development team.
The final game does not rely on AI-generated content during gameplay. | Hitek Games | - | Mar 18, 2026 | |
After the Curtain Call In-game content artaudio | This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice) | Team Curtain Call | - | Mar 18, 2026 | |
Requiem In-game content arttext | Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually. | ReaskGames | - | Mar 18, 2026 | |
Belkız Ana Store/marketing art | Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project. | ÖtüGen Studios | - | Mar 18, 2026 | |
Dark Virus In-game content art | Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines. | Blue Tiger Games | - | Mar 18, 2026 | |
Blind Dog arttext | Some art and translationwere created with AI | kankan games | - | Mar 18, 2026 | |
Temple of the Green Moon: Prologue Store/marketing art | The artist used artificial intelligence to create the capsule images | OLKON GAMES | 29 | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Out of Place: Origin In-game content art | Some in-game visuals were created or enhanced using AI-assisted tools. All assets were manually reviewed and adjusted by the developer to ensure they do not infringe on any copyrights and align with the artistic vision of the game. | Karma Studio | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 |