It is used in translations and a very small portion of in-game assets.
- Creator
- BlinkFox Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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It is used in translations and a very small portion of in-game assets.
AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
Used for coding assistance and for generating textures for certain items.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated.
This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material.
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation. All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI. Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
During the development, AI assistance may be used in creating content used in the game. All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
This game uses generative AI for selected voice and music elements.
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
The game's background music were created using artificial intelligence.
Code with AI
As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to update as many assets as possible with a focus on allowing artists to do what they do best.
For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code.
AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages. All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods.
Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM.
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
Generative AI was used to modify a couple of textures.
AI-generated content includes: * Promotional graphics for the Steam Store page. (GPT) * UI icons and game main icon. (GPT) * Initial translations for in-game text. (GPT) * Voice synthesis for the "Rabbit" character. (ElevenLabs)
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
using AI to create some graphics and voiceovers
AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
AI is used to create some previews and to post-process some images.
AI was used to generate fighter images and parts of the marketing material
AI is partially used for translations.
Store Page temporarily featuring AI-generated images, pending future updates.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery). No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
Some game assets and sounds were generated by AI.
This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active.
AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way.
We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset as soon as possible. All gameplay and player content is fully created and controlled by the developers
Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game.
Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay.
The puzzle images pre-rendered AI art
A part of the backgrounds and scenes. Some elements of the user interface.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
AI tools were used for coding assistance and debugging during development.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
AI was used to support the creation of 2D graphics and localization.
Illustration images created using AI
Design of backgrounds was AI-assisted
"Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design."
Some code auditing and images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hyperinflation Dungeon In-game content textart | It is used in translations and a very small portion of in-game assets. | BlinkFox Games | - | Mar 18, 2026 | |
Interactive Language-Learning Novel: Interview with Emma In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | Mar 18, 2026 | |
Seven Nights Ghost 2 In-game content artcode | Used for coding assistance and for generating textures for certain items. | TozukuGames | - | Mar 18, 2026 | |
They Left in a Hurry: A Hidden Object Home In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Softlight Studio | - | Mar 18, 2026 | |
COALCOM: Power Station Dev only codetext | COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated. | Pedro Matos | - | Mar 18, 2026 | |
Tetrarchon In-game content art | This game uses pre-rendered generative AI to create its character artwork, environment assets and marketing material. All AI-generated art has been reviewed and edited to ensure it meets our quality standards and does not include illegal or infringing material. | Fallen Angel Studio | - | Mar 18, 2026 | |
UmbraNet In-game content art | UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation.
All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI.
Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer. | Eragos Games | - | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Apocalypse: The Hunger In-game content art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Beat Vector In-game content art | During the development, AI assistance may be used in creating content used in the game.
All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product. | Sledding Cloud | - | Mar 18, 2026 | |
Arcade Evolution: Matrix OS Live AI text | Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy. | GLITCHED MATRIX | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 | |
Paper Trails In-game content text | This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer. | Eduard Röhrig | - | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Cosmic Brothers Dev only code | Code with AI | namjo-games | - | Mar 18, 2026 | |
SHUFF IT Dev only | As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to update as many assets as possible with a focus on allowing artists to do what they do best. | Spin Axis Studios | - | Mar 18, 2026 | |
Qualial Nature In-game content artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code. | おこさまランチ | - | Mar 18, 2026 | |
UltraGalactic In-game content artaudiotext | AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages.
All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods. | Seven Dragons Studios | - | Mar 18, 2026 | |
Market Hours Live AI text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM. | ACB Studios LLC | - | Mar 18, 2026 | |
Type The Rhythm In-game content audioart | This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI. | Tactile Galactic | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Rabbit vs Mole In-game content arttextaudio | AI-generated content includes:
* Promotional graphics for the Steam Store page. (GPT)
* UI icons and game main icon. (GPT)
* Initial translations for in-game text. (GPT)
* Voice synthesis for the "Rabbit" character. (ElevenLabs) | Atrox Studio | - | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
Cults of the Endtimes In-game content artaudio | using AI to create some graphics and voiceovers | Wasserfall | - | Mar 18, 2026 | |
BYE BYE! POLICE! In-game content artaudiotext | AI was used for the following:
Title logo
Upgrade icons
Multilingual localization
BGM for bases, stages, and results screens | Waterfall Studio | - | Mar 18, 2026 | |
Ironsphere Store/marketing art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Pound for Pound Store/marketing art | AI was used to generate fighter images and parts of the marketing material | Pound for Pound Games | 126 | Mar 18, 2026 | |
Cozy Mining In-game content text | AI is partially used for translations. | tatsumaki games | 35 | Mar 18, 2026 | |
Medieval Lord Tycoon Store/marketing art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Hero's Guild Store/marketing text | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
When the Barn Sleeps Store/marketing art | This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted. | Mostly Harmless Games | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
CrawRefill Live AI text | This game features an optional AI integration known as "The Oracle," which utilizes generative text technology to provide dynamic narrative commentary and sarcastic tactical analysis based on your real-time gameplay actions. This feature is powered by the Gemini API and operates on a "Bring Your Own Key" (BYOK) architecture, meaning users must provide their own personal API Key to enable this specific functionality. The AI generation is strictly cosmetic, text-based, and completely optional, ensuring that the core gameplay experience, mechanics, and balance remain fully intact and enjoyable whether or not the feature is active. | Jiuk | - | Mar 18, 2026 | |
Inearth Unclear artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Undying One In-game content art | Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset as soon as possible. All gameplay and player content is fully created and controlled by the developers | Novens Studio | - | Mar 18, 2026 | |
Fight Poker In-game content art | Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game. | Carbone Dev | - | Mar 18, 2026 | |
Steelarchy In-game content arttext | Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay. | Fragment Labs | - | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Jixo 4: Magical Nights Collector’s Edition art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Nuclear Design Bureau In-game content arttextcode | This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay. | Design Bureau KB-11 | - | Mar 18, 2026 | |
ORK Dev only code | AI tools were used for coding assistance and debugging during development. | 気師檎無 | - | Mar 18, 2026 | |
Artificial Intelligence Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS Store/marketing art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
悠久教室 - Perpetual Classroom - In-game content art | "Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design." | CraftFox Creations | - | Mar 18, 2026 | |
Believr Pro Wrestling Dev only codeart | Some code auditing and images | Believr Games | 24 | Mar 18, 2026 |