Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
- Creator
- DevBacon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Utilized generative AI to create background image assets for portions of the UI.
The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards.
Some character portraits were generated with AI assistance.
Arts are generated with AI support
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
Arts are generated with AI support
Library Hero Image Generated by AI.
This game only uses AI-generated content in promotional videos, images, and game menu video images
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
The cardboard cut out Characters are made using AI.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
While AI supported parts of the early workflow, the finished assets were tailored for the game.
In the game, only the drawings on the loading screen were generated with AI.
Some of the artwork was generated using AI
Officer images in game are made by AI and some UI button can be made by AI too.
Arts are generated with AI support
Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials.
Arts are generated with AI support
The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
images
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI.
Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian.
For generating card illustrations only
Some NPC images used AI-generated images.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
The promotional images for this game's storefront were created using AI.
Some in game textures are AI generated, and parts of the steam page images.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
We utilised AI for concept art and UI assets.
Some of the artwork in this game was created using AI.
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.
AI tools have been used to generate part of the localization texts.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Some of the images in the game are created with AI
The game's sound track and themes contain AI generated music
Store page uses images that are AI generated, which have been modified.
AI-generated art object
SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Territorial Conquest In-game content art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work. | Uğur CAN | 19 | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
三国·乱世 In-game content art | The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards. | 我是好人 | - | Mar 18, 2026 | |
Seres Universalis:Three Kingdoms In-game content art | Some character portraits were generated with AI assistance. | Boqi Island | - | Mar 18, 2026 | |
Puzzle Pleasant In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
The Lost Painter In-game content art | The cardboard cut out Characters are made using AI. | Ravenhome Studios | 13 | Mar 18, 2026 | |
KillCam Blablublas Battle Royale In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | Mar 18, 2026 | |
Battlethorne: Reckoning Dev only | While AI supported parts of the early workflow, the finished assets were tailored for the game. | Primarch Interactive | - | Mar 18, 2026 | |
Towerfolk In-game content art | In the game, only the drawings on the loading screen were generated with AI. | 99 Interactive | 16 | Mar 18, 2026 | |
king of the hill In-game content art | Some of the artwork was generated using AI | BananaDogGames | 38 | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
Puzzle Nature In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Shadow Division: Spymaster In-game content art | Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials. | Asterism Games | - | Mar 18, 2026 | |
Puzzle Journey In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
简单飞行 Unclear art | images | Jax Leon | - | Mar 18, 2026 | |
State of Survival: Last Warrior Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | FunPlus International AG | 32 | Mar 18, 2026 | |
CIVIREVIVAL In-game content arttext | Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI. | 筋斗云 | - | Mar 18, 2026 | |
Ukrainian Warfare: Gostomel Heroes In-game content text | Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian. | Cats Who Play | 1.8k | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
英雄之城3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Mar 18, 2026 | |
Critical Ops - Dead Zone In-game content art | This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated. | Kâzım KINCI | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Colloblast: Kingdoms of Cosmos In-game content art | Some in game textures are AI generated, and parts of the steam page images. | Wintergrim Entertainment | - | Mar 18, 2026 | |
Space Mantlet In-game content audiotext | Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus) | game_gland | - | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
NobleFront In-game content art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
War of Banners In-game content art | Some of the artwork in this game was created using AI. | Jackto Studios | - | Mar 18, 2026 | |
Of Crowns & Chains In-game content text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes). | BlueJayAvis | 16 | Mar 18, 2026 | |
Ashen Destiny In-game content audioart | All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits. | Arrow & Blade Games | - | Mar 18, 2026 | |
Tabletop Fantasy War In-game content text | AI tools have been used to generate part of the localization texts. | EdenDev Studio | 10 | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
R.A.S.P Mobility-Unit Store/marketing art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything. | Mobility-Gaming | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Enigmas of Nona: Canaly TD In-game content audio | The game's sound track and themes contain AI generated music | Brlinkiller | - | Mar 18, 2026 | |
Hope Company Store/marketing art | Store page uses images that are AI generated, which have been modified. | Samuel Parker | - | Mar 18, 2026 | |
SEA WAR NAVAL SUPREMACY Store/marketing art | AI-generated art object | Bremner Duncan | - | Mar 18, 2026 | |
Instruments of Peace In-game content art | SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME | Outlaw Games | - | Mar 18, 2026 | |
Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 |