Some images on the store page and in game were created using AI tools.
- Creator
- Dawnless Interactive
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images on the store page and in game were created using AI tools.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
You can place this directly in the Steam form. This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing. AI was used only during development to assist with the creation of store page images and marketing materials.
I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai.
Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer. Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Some game assets and sounds were generated by AI.
Some objects, music, and sounds were generated using AI.
AI is used only for text translation.
Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay.
Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer.
I used AI for generating some images
Font and Translations
Asset created by AI included
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed.
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways: 1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts. 2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots. 3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging. All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game.
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
We use tools like GitHub Copilot during development. However, all code is verified by our 2 member team, with over 30 years combined experience.
It has been used as an additional aid in drawing store visuals.
Some in‑game objects were initially created using AI generation, and then refined by hand afterwards.
The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation.
The AI was generated to create some scripts for the game's programming.
Roach english voice. Some marketing images
The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates.
Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined. The game itself does not use generative artificial intelligence.
I have used the AI only to prepare the rough localizations. Furthermore on the way I'am planing to setup crowd localization
AI was used to assist in the creation of graphics
Some marketing materials for Wander involve the use of AI-assisted tools during development.
AI-generated voices for the NPCs and the Text translation.
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
AI was used exclusively to generate the people’s photos; all other content was created manually.
AI Pictures AI Voiceover
AI was used coding asistance, marketing assets and musics.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies. The areas in which AI tools were utilized include: - Assisted generation of code - Creation and processing of music and sound effects - Generation of character voices and voice lines - Text generation and translation support All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools. All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality.
We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music. All AI-generated assets were reviewed, edited, and integrated manually by the developers. No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services.
Some video, image, and audio files in the game are generated using AI.
This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience.
Used for some images, 3D models, and audio.
We used AI to create music
Generative AI is used for translation, some textures, and code creation.
Store page uses AI generated Art
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Behold the Horde In-game content art | Some images on the store page and in game were created using AI tools. | Dawnless Interactive | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
A walk in Hwaseong Temporary Palace at night Store/marketing art | You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials. | Magnifier Entertainment | - | Mar 18, 2026 | |
Cube Dodger 3D In-game content arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai. | Darren Keathley | - | Mar 18, 2026 | |
Static Watch In-game content art | Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer.
Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players. | Maxime Leblanc | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
Paws Coven In-game content art | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible | Wintercrow Games | 37 | Mar 18, 2026 | |
Cube Burst 3D In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
AbyssFloor Survivors In-game content artaudio | Some objects, music, and sounds were generated using AI. | Katarienumono.inc | - | Mar 18, 2026 | |
SUKIMA: The Creeping Gap In-game content text | AI is used only for text translation. | tesakiza | - | Mar 18, 2026 | |
KOOO TO JUMP! In-game content artaudio | Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay. | Tzavis Studio | - | Mar 18, 2026 | |
Kula Collection In-game content art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer. | Mor10 Productions | - | Mar 18, 2026 | |
Battlemage Ascension Unclear art | I used AI for generating some images | Alex H | - | Mar 18, 2026 | |
Slay The Berserker In-game content text | Font and Translations | Advance Garde | - | Mar 18, 2026 | |
Halls of the damned In-game content | Asset created by AI included | Team EX | - | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Don't press X to free the pirate! In-game content audio | If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed. | Okamisen | 14 | Mar 18, 2026 | |
AIZASIA In-game content art | The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. | LLC Onisino | - | Mar 18, 2026 | |
SHADOW MAZE Descent into Fear In-game content textcodeart | During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways:
1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts.
2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots.
3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging.
All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game. | TSFORGE | - | Mar 18, 2026 | |
Bedroom Brawl In-game content artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30. | RED Gaming LLC | - | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
DreadHold Dev only code | We use tools like GitHub Copilot during development.
However, all code is verified by our 2 member team, with over 30 years combined experience. | Sam Parton | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
0.0035% In-game content art | Some in‑game objects were initially created using AI generation, and then refined by hand afterwards. | MANIA PRODUCTIONS | 15 | Mar 18, 2026 | |
Boys in the dark In-game content arttext | The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation. | Gayeti | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
MeetMeat In-game content audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
Whispers Of The Crypt In-game content audio | The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates. | AstroRealmStudios | - | Mar 18, 2026 | |
Dulmyr Store/marketing art | Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.
The game itself does not use generative artificial intelligence. | Aribantium Development | - | Mar 18, 2026 | |
UltiMage In-game content text | I have used the AI only to prepare the rough localizations.
Furthermore on the way I'am planing to setup crowd localization | CrimsonShaman | - | Mar 18, 2026 | |
Sheep Way In-game content art | AI was used to assist in the creation of graphics | PALINI | - | Mar 18, 2026 | |
Wander Store/marketing | Some marketing materials for Wander involve the use of AI-assisted tools during development. | Wander Games | - | Mar 18, 2026 | |
Office Inspector In-game content audiotext | AI-generated voices for the NPCs and the Text translation. | Ice Break INQ | - | Mar 18, 2026 | |
Street-Spec: Japan In-game content artcode | AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented. | osoiDev | - | Mar 18, 2026 | |
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
Unreal Parkour Running In-game content artaudio | AI Pictures
AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
SECOND WIND Store/marketing codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
LOW VALUE JOB In-game content codeaudiotext | In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies.
The areas in which AI tools were utilized include:
- Assisted generation of code
- Creation and processing of music and sound effects
- Generation of character voices and voice lines
- Text generation and translation support
All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools.
All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality. | 弥生開発 / YAYOI KAIHATSU | 32 | Mar 18, 2026 | |
限界集落 In-game content artaudio | We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music.
All AI-generated assets were reviewed, edited, and integrated manually by the developers.
No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services. | Software GeNie | - | Mar 18, 2026 | |
耕战三国 In-game content artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
Iron Colony In-game content art | This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience. | LonGames | - | Mar 18, 2026 | |
醤油ラーメンFOREVER In-game content artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 |