AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: 3D
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Earth Simulator
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforfarm
-Jul 13, 2026
Boxing Tycoon
Store/marketing
art
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
BLLN Sports Group
-Jul 13, 2026
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Space Phantom
In-game content
art
We used generative AI to create some static illustrations, including the title screen and game over screen. The game does not generate AI content during gameplay.
Gのはこ
-Jul 13, 2026
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Pueblo Duerme
Live AI
text
Pueblo Duerme uses generative AI during gameplay to create short in-game text chat messages for bot players in social deduction matches. The game includes local Qwen3 GGUF models that run on the player's PC through a local llama-server process, with Quality and Performance modes available in the settings menu. Player messages are not sent to an external AI service. The system is limited to gameplay dialogue and uses validation and fallback responses to keep messages within the game's rules.
D-Games
-Jul 13, 2026
Space Pizza Express
In-game content
audioarttext
Space Delivery is a solo indie project by Christian Wolf. Generative AI was one of the tools used to make it: all character voice-over and some sound effects were generated with ElevenLabs, AI image tools were used for the game's icons and some other menu/UI artwork, and AI tools were used to translate the game and its store page from English. The trailer and promotional images were assembled using AI tools from the game's own assets. AI also assisted with coding and design during development. All game design, art direction, and final creative decisions were made by the developer.
Codesorcerer Games
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Battlegeuse
Unclear
audio
AI Voices.
Laboriontech Games
-Jul 12, 2026
Dungeon Gore: Lost Treasury
In-game content
text
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
JJTW Games
-Jul 12, 2026
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Just a Stupid Room
In-game content
arttext
I used AI for texture upscaling and translation.
Nuci
-Jul 11, 2026
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
Unicycle Journey
In-game content
artaudiotext
Generative AI was used to assist with some images, sound effects, music, and translations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game.
JovakGames
-Jul 11, 2026
Lane Wars
In-game content
artaudio
Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime.
Voltari Studio
-Jul 11, 2026
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
The Endless Hallway
Store/marketing
text
AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all.
Iron Tank Studios
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
Void Swarm
Store/marketing
art
AI has been used to adapt the cover art to Steam's specific dimensions and requirements.
Gamez-Studio
-Jul 11, 2026
Oblivions Garden
Live AI
text
AI is used as an assistant to help build you city and can build its own city to help build World economy.
RetroHubAI, Inc.
-Jul 11, 2026
Egg Farm
Store/marketing
art
This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction.
Infinite Brainstorm Studio
-Jul 11, 2026
MEGA GOAT FOOTBALL: Cyberia Arena
In-game content
artaudio
The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere.
Balderrama Marcos Leonardo
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Touhou Russian Roulette
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Jul 11, 2026
逃避行
Store/marketing
art
Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content.
SexyBrothers
-Jul 11, 2026
Karakulo 21
In-game content
audio
We use AI to generate songs
Pigeon-G
-Jul 11, 2026
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
VoidFall
Store/marketing
art
Some visual assets used in VoidFall, including promotional artwork and store materials, were created with the assistance of generative AI tools and further edited and integrated during development.
Voidfall Studios
-Jul 11, 2026
Gate: Beyond
In-game content
art
Some skill icons were made or altered with AI.
Guild's Gate Studio
-Jul 11, 2026
GLANCED
In-game content
art
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
VOXELMANA
-Jul 11, 2026
Crown & Conquest
In-game content
art
Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.
Cannibal Parrot Games
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Cube Crawler
In-game content
textaudio
Generative AI was used to assist with some in-game text and voice narration. All content was reviewed and integrated by the developer.
FreeTimeDevelopment
-Jul 10, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Arena Bot Manager
Live AI
textaudio
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Nutshot Simulator
In-game content
art
Currently using some placeholder AI generated textures and assets (map screen, some textures)
Daniel X Moore
-Jul 9, 2026
Cellular Sorcery
Unclear
AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas.
SnKSolo
-Jul 9, 2026
Airport City Transport Manager
In-game content
art
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Game Insight UAB
-Jul 9, 2026
HeadOn - Body Cam Shooter Game
In-game content
art
AI-generated art objects
INSTAMARKETING & GAME
-Jul 9, 2026
Drink Factory Simulator
In-game content
art
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
Agosto Game Studio
-Jul 9, 2026
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
6,297 results
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