This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
- Creator
- 偶尔不帅
- Reviews
- 931
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
AI-generated illustrations are used for the skill icons.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
Some voice lines in this game were generated using AI voice synthesis technology. These AI-generated voices are used to represent in-game characters and narrative dialogue. All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
Generative AI was used in the creation of visual elements such as textures and logos.
AI is used for graphic material
Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.
Some of the texts used in the game and in the store page are polished with the use of generative AI.
AI was used to create the marketing material and some textures in the game.
2D assets, and sound
The store page text in languages other than Japanese is automatically translated by AI.
2 Songs were made by AI, The rest are royalty free
All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
just funny pictures
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some of the page's visuals are generated using AI.
Very limited use of AI generated content: The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used.
Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
Male characters and some background elements use AI assistance
Contains AI-generated content (images and sound), no AI generated code.
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
This game utilizes AI in its programming code, images, and background music.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
Some individual images are generated by AI
The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
Use in cover art
A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists.
The game to contain art assets generated by artificial intelligence
This game uses generative AI for some background images and music.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some artwork, text, background music, and in-game code were created with the assistance of generative AI tools.
AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue. AI is also used for code optimization.
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
AI was used to create 3D models, images, and voiceovers.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools involved, the final experience reflects the creative vision and craftsmanship of the solo developer behind the project.
A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation.
The background art was generated using Midjourney; however, everything else has been hand drawn and coded. As the game develops, the developer is hoping to completely re-do the background art with a professional. Please help him achieve this goal!
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
Some text and images in this work were created using AI.
My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all! I have had about TWENTY projects canceled at different times due to the fault of artists! So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans! All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired.
Some of the music and images have been processed using AI.
Script written by Claude.AI
Artificial intelligence was used in the game’s capsule image.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
STEEL PRINCESS In-game content art | AI-generated illustrations are used for the skill icons. | FAFAACAC | - | Mar 18, 2026 | |
Nilawanti: A Cursed Story In-game content art | Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression | creepyneststudios | - | Mar 18, 2026 | |
Cold Trigger Store/marketing art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials. | Paulo Vitor | - | Mar 18, 2026 | |
Last Shift In-game content audio | Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards. | Last Save | - | Mar 18, 2026 | |
Beneath their Names In-game content arttext | The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI. | Owl's Howls | - | Mar 18, 2026 | |
Chizzo Tunnel In-game content art | Generative AI was used in the creation of visual elements such as textures and logos. | David Romero | - | Mar 18, 2026 | |
Backrooms Eternals Unclear art | AI is used for graphic material | Enigma Studios | - | Mar 18, 2026 | |
Open Close Door In-game content artaudio | Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay. | Crane | - | Mar 18, 2026 | |
Overblooming In-game content text | Some of the texts used in the game and in the store page are polished with the use of generative AI. | Bruno Vale Barbosa Eiterer | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Remi In-game content artaudio | 2D assets, and sound | Devichi | - | Mar 18, 2026 | |
The Apothecary of Trubiz In-game content text | The store page text in languages other than Japanese is automatically translated by AI. | kinjo | 488 | Mar 18, 2026 | |
Super Cone Bros Remastered In-game content audio | 2 Songs were made by AI, The rest are royalty free | NotZavion | - | Mar 18, 2026 | |
Raiderheim In-game content art | All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools. | Digital Crow Tree | - | Mar 18, 2026 | |
Chamberlore Dev only | This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers. | Deep Range Studio | - | Mar 18, 2026 | |
Granite Noir: The Social Experiment In-game content arttext | This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team. | Black Potion | - | Mar 18, 2026 | |
Don't Piss Unclear | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
EVERY MORNING MY ALARM CLOCK KILLS ME In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 38 | Mar 18, 2026 | |
Degeons Project Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Mar 18, 2026 | |
BLACKHAT espionage In-game content arttext | Very limited use of AI generated content:
The city skyline image, and dialogue from text-to-speech are the only items/content where an AI tool was used. *The relevant AI platforms' subscription tier clarified full ownership of content and uniqueness of rendered content. Also, allowance of both commercial and non-commercial legal use is permissible with regard to both platforms used. | Maren Games LLC | - | Mar 18, 2026 | |
Unemployed In-game content text | Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience. | WelesGames | - | Mar 18, 2026 | |
Morphos Store/marketing art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool. | Langonier | 53 | Mar 18, 2026 | |
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
Hacker Society In-game content artaudio | Contains AI-generated content (images and sound), no AI generated code. | Rustic Space | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 | |
Memory of "Wishes" In-game content artaudiocode | This game utilizes AI in its programming code, images, and background music. | hoshimi | - | Mar 18, 2026 | |
Ekoman In-game content text | To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues. | Stronsiyum | - | Mar 18, 2026 | |
Decaying Forest In-game content art | Some individual images are generated by AI | 浩跃千里 | - | Mar 18, 2026 | |
Back From Earth In-game content art | The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game | Blip-Blop Works | - | Mar 18, 2026 | |
Nullwake In-game content audio | This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game. | 44days company | 14 | Mar 18, 2026 | |
Battles Store/marketing art | Use in cover art | Pixel Play | - | Mar 18, 2026 | |
Straying Rules In-game content art | A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists. | Blind Point Games | - | Mar 18, 2026 | |
Survalker In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 13 | Mar 18, 2026 | |
Holyland: Deckbuilding Adventure In-game content artaudio | This game uses generative AI for some background images and music. | mana | - | Mar 18, 2026 | |
Avalon Jewels Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | 10 | Mar 18, 2026 | |
Memory Draw In-game content arttextaudiocode | Some artwork, text, background music, and in-game code were created with the assistance of generative AI tools. | Restart Studio | - | Mar 18, 2026 | |
Frontiers Reach : Mercenaries In-game content artaudiotextcode | AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue.
AI is also used for code optimization. | Blind Alien Productions | - | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Maya : Ek Pishachini In-game content arttextaudio | This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing. | Akshat Softwares | 16 | Mar 18, 2026 | |
Mage Escape 2000 Dev only | During development, procedural and AI-assisted tools may be used to support content creation. Regardless of the tools involved, the final experience reflects the creative vision and craftsmanship of the solo developer behind the project. | Frank Rodger Ivan Tom Tom Zebra | - | Mar 18, 2026 | |
The Call of Darkness In-game content artaudio | A.I. generation was used in the creation of promotional materials via leonardo.ai (that's TOS permits commercial use) with custom inputs and subsequent tweaking with other art tools like GIMP as well as some sounds/audio via https://elevenlabs.io/ (also permitted for commercial use) then often modified in Audacity, but all images/videos/dialog/story in game are not the product of AI generation. | Ace_Games_ | 11 | Mar 18, 2026 | |
Detective Modo In-game content art | The background art was generated using Midjourney; however, everything else has been hand drawn and coded. As the game develops, the developer is hoping to completely re-do the background art with a professional. Please help him achieve this goal! | Dekomodo | - | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
横断異道-The Crosswalk Anomaly Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Mirrors Castle In-game content art | My approach to AI is that it's better for a game to come out with graphics drawn by a computer than not at all!
I have had about TWENTY projects canceled at different times due to the fault of artists!
So I'd rather lose part of an unhappy audience than lose it entirely again by relying on humans!
All images created by neural networks are included in an external module and can be disabled or replaced with a custom file via Steam Workshop if desired. | Siorinex | - | Mar 18, 2026 | |
Just a Stay at the Inn (旅館に泊まっただけなのに) In-game content artaudio | Some of the music and images have been processed using AI. | 箱庭Prot | - | Mar 18, 2026 | |
WTC : The Manchester Report Dev only code | Script written by Claude.AI | Triority Interactive Novels | - | Mar 18, 2026 | |
Silivri In-game content art | Artificial intelligence was used in the game’s capsule image. | GalaxyVerse | 55 | Mar 18, 2026 |