AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Adventure
TitleDisclosureCreatorSrcReviewsAdded
Alive as a Service
Dev only
code
During development, AI tools were used to help review and debug parts of the code
koby
-Aug 12, 2026
Escape the Backrooms Bodycam
Unclear
AI-generated artifacts
VRCFORGE STUDIOS
-Aug 12, 2026
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Nocto And The Ray Of Light
In-game content
art
GenAI only used in modelling prototypes and box arts.
Spacefarer Retro Remasters LLC
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
AFTER SILENCE
Store/marketing
art
I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.
Elmiva Games
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
The Legend Of Joke
Dev only
code
Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues.
N.A.M.S
-Aug 11, 2026
RLG:Origins
Live AI
text
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
Stardust Factory Studio
-Aug 11, 2026
Wizard Disaster
In-game content
artaudiocode
Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.
Slimboy M.
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Apocalypse Elysium
In-game content
arttext
This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer. The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer.
megmix
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Seven Seals
In-game content
art
Some artwork and game assets were edited and created using AI tools.
Nexus Media
-Aug 11, 2026
Bluso Hero and the Copper Heart
Dev only
Some resources were created using AI for efficiency as a Solo Developer.
El Abrigo de Paulo
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Gildoria - Organize a Dragon's Hoard
In-game content
arttext
Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs.
LoudScream
-Aug 11, 2026
摩登迷城
In-game content
artcode
The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style. Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions.
BION
-Aug 11, 2026
Frontier Protocol
Dev only
code
During development, as a solo developer, Claude Code was especially helpful for debugging, development and testing. There is no LLM usage within Frontier Protocol and no external connection is required to play Frontier Protocol.
William Radcliffe
-Aug 11, 2026
Where I am Not
In-game content
art
Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer.
ZioCane
-Aug 11, 2026
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me
Live AI
text
This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
SU RAN
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Metroidvania
In-game content
codetext
Generative AI was used during development to assist with brainstorming, coding assistance, and drafting certain written materials. All game content, gameplay implementation, testing, review, and final decisions were completed and verified by the developer before release.
David Chuks
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Froggy Logic
Store/marketing
art
Some of the store marketing images were created with AI assistance.
Qianyu Tiancheng
-Aug 11, 2026
莫待无花空折枝:做题家的 Git 重启日志
In-game content
artaudiotext
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
西江仙客
-Aug 11, 2026
Raise, Rise & Die
In-game content
art
Character and environment art and animations are AI-generated as a starting point (PixelLab, ComfyUI), then reworked, corrected and integrated by hand by the solo developer. The same applies to store page and marketing artwork. All AI-assisted content is pre-generated and finalized before shipping — no content is generated at runtime on the player's machine.
Grimvault games
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
STO:REAM AI Voice Adventure
Live AI
text
Generative artificial intelligence is used in this game for the following purposes: ・Interpretation of fluctuations in input voice instructions ・Flavor text regarding actions during the adventure
パティオ
-Aug 11, 2026
FRANKED!
In-game content
artaudio
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
Endpaper
-Aug 11, 2026
Night Courier
Dev only
code
AI assistance was used for the game's coding.
Toon Shift Games
-Aug 11, 2026
Tunnelborn
Store/marketing
art
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
CROCFISH
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
守护我的大火箭
In-game content
textart
We use AI to assist with localization and to create some of the comics used for in-game tutorials.
Gugu Studio
-Aug 11, 2026
时空大世界
In-game content
arttextcode
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
冷漠乌鸦
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Precinct 2099
In-game content
artaudiotext
Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.
ThinkingLiteSoft
-Aug 10, 2026
Waking Elara
In-game content
arttext
Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.
MutlakGame
-Aug 10, 2026
Deepclaim
Live AI
artaudiotext
Deepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer.
chasethelightgames
-Aug 10, 2026
プールサイドの記憶
In-game content
artaudiocode
Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
SF Create
-Aug 10, 2026
Give Me More Missile!
In-game content
artaudio
Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.
Void Cosmos
-Aug 10, 2026
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