The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
- Creator
- dipgames
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
The game is using the AI-generated prompts in audio form.
AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player). AI was used to help the human editor person to correct dialogues written by a human.
AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort.
AI image generation used to produce characters in gas masks and background for store page logos
Traxion 3 uses AI-generated voices for in-game characters.
We use AI to generate some voice content for the game.
Artificial intelligence was used to create the design of the store page.
Some music and some voices were AI generated.
Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property. No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release.
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
Store capsule art was assisted with generative AI.
This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project.
The cover image is AI generated
AI-Rendered Images (Stable Diffusion) 1 x Skybox for the exterior world of the laboratory 5 x projected graphics of the slide projector 2 x wall murals (astronaut on Martian moon Deimos, rocket) 2 x technical drawings on lab table
There are two A.I. Minds within BQ. The first mind creates the content/visuals. The second mind interacts with the player in the form of attackable NPCs or friendly NPCs. But both minds never communicate with each other, and the first mind never communicates with the player.
2D generated ai images. ( Characters, map)
Achivment icon generated
AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.
We use AI to create some concept arts for the game used in some backgrounds
art/music
Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted.
Game contains recorded as well as AI generated voice lines based on licensed voice artists.
We generate models, textures, code and concept art with AI.
Generation of Textures and Icons offline. Training of Deep Learning Models for Image Generation. LLMs for Coding, Spelling Correction and Translation.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers.
We use AI to localize the main game interface and texts
Avatars were generated by AI
Used for creating the game banner
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
AI use is quite limited to speech-to-speech models, allowing us to voice act many characters. Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it. Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist.
A portion of the Steam community assets and marketing materials are generated using AI.
Some of the translations were done with AI assistance.
The AI is used in one video in the steam and was used in videos between levels.
For images and loading screens only.
Voice Acting (But this is just a template that we will later replace with real voice actors.)
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs.
Use of AI-generated for some backgrounds
AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later.
Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.
Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music).
We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions.
Description of the Game’s Use of AI Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer. We only use AI in limited, non-gameplay ways, such as: Development assistance (e.g., debugging or improving scripts). Optional asset prototyping (concept sketches used as early references before creating final assets). No AI systems interact with the player during gameplay, and no player data is used to train AI models. The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
Some graphics, music, and translations were created with the help of AI and refined manually.
Marketing assets includes images that are AI generated
Steam store page description corrections
Some of the Artworks in secret rooms are AI generated.
AI was used to create some of the in-game posters.
The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
РЕZИК Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Serum In-game content audio | The game is using the AI-generated prompts in audio form. | Game Island | 233 | Mar 18, 2026 | |
Stardiver In-game content audiotext | AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player).
AI was used to help the human editor person to correct dialogues written by a human. | Green Planet Games | 31 | Mar 18, 2026 | |
Wizard's Wrath In-game content arttext | AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort. | DragonfiAR | - | Mar 18, 2026 | |
Radioactivity Store/marketing art | AI image generation used to produce characters in gas masks and background for store page logos | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Traxion 3000 In-game content audio | Traxion 3 uses AI-generated voices for in-game characters. | Play With Fire UG | - | Mar 18, 2026 | |
Tiny Vikings In-game content audio | We use AI to generate some voice content for the game. | Game Art Brain GmbH | - | Mar 18, 2026 | |
Run Eternal Depths Store/marketing art | Artificial intelligence was used to create the design of the store page. | Artyom Gudkov | - | Mar 18, 2026 | |
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
Commoners In-game content artaudio | Generative AI was used during development to assist in the creation of some art and music assets, a portion of which are included in the final game. This includes select in-game visuals and music tracks that were generated or enhanced using AI tools. All AI-generated content was reviewed and curated by human developers to ensure it meets quality standards and does not infringe on any intellectual property.
No live AI content is generated during gameplay. The game does not use AI to create or modify content while it is running. All assets are pre-generated and static within the final release. | Pixel Glitch Studios | - | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Dread Store/marketing art | Store capsule art was assisted with generative AI. | WeSummonDemons! | - | Mar 18, 2026 | |
Drone Alone In-game content audio | This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project. | Helskor Games | - | Mar 18, 2026 | |
Elemancer Store/marketing art | The cover image is AI generated | Elemancer | - | Mar 18, 2026 | |
TimeLab In-game content art | AI-Rendered Images (Stable Diffusion)
1 x Skybox for the exterior world of the laboratory
5 x projected graphics of the slide projector
2 x wall murals (astronaut on Martian moon Deimos, rocket)
2 x technical drawings on lab table | VR-Dynamix | 21 | Mar 18, 2026 | |
Blessing Quest Live AI arttext | There are two A.I. Minds within BQ. The first mind creates the content/visuals. The second mind interacts with the player in the form of attackable NPCs or friendly NPCs. But both minds never communicate with each other, and the first mind never communicates with the player. | TGOTHIC GAMES | - | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
FizzQuiz In-game content art | Achivment icon generated | Moon | 19 | Mar 18, 2026 | |
Underground Garage In-game content textaudioart | AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials. | BeardedBrothers.games | 590 | Mar 18, 2026 | |
Heistfest In-game content art | We use AI to create some concept arts for the game used in some backgrounds | Amilcar Technologies | - | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
Sky Is Arrows In-game content arttext | Some visual and written elements—such as portraits, item icons, and quest text—were created or enhanced with the help of AI tools. These were based on original hand-drawn assets and carefully refined to match the game's overall style. The majority of in-game visuals remain fully handcrafted. | 2,000 Damage | - | Mar 18, 2026 | |
X4: Foundations In-game content audio | Game contains recorded as well as AI generated voice lines based on licensed voice artists. | Egosoft | 13.2k | Mar 18, 2026 | |
Zombie Hunter, Inc. In-game content artcode | We generate models, textures, code and concept art with AI. | Maya Gameworks | - | Mar 18, 2026 | |
StaudSoft's Synthetic World In-game content artcodetext | Generation of Textures and Icons offline.
Training of Deep Learning Models for Image Generation.
LLMs for Coding, Spelling Correction and Translation. | StaudSoft | 14 | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 | |
EVE Online Live AI text | Aura Guidance system delivers generated knowledge based on real Rookie Help questions and answers. | Fenris Creations | 23k | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Space Alliance: Frontier In-game content art | Avatars were generated by AI | Black Lime Studio | - | Mar 18, 2026 | |
Cybernetic Fault Store/marketing art | Used for creating the game banner | Whale Rock Games | 609 | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 | |
Pantomime In-game content audioart | AI use is quite limited to speech-to-speech models, allowing us to voice act many characters.
Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it.
Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist. | Zachary Canann | - | Mar 18, 2026 | |
An Amazing Wizard Store/marketing art | A portion of the Steam community assets and marketing materials are generated using AI. | Tiny Goblins | 96 | Mar 18, 2026 | |
Solar Expanse In-game content text | Some of the translations were done with AI assistance. | SpaceOps | 1.2k | Mar 18, 2026 | |
Dixotomia In-game content art | The AI is used in one video in the steam and was used in videos between levels. | DeepMatrix | - | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
No More Light Unclear audio | Voice Acting (But this is just a template that we will later replace with real voice actors.) | Para 51 Games | - | Mar 18, 2026 | |
Galactic Civilizations IV Live AI arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs. | Stardock Entertainment | 1.7k | Mar 18, 2026 | |
Antimatter In-game content art | Use of AI-generated for some backgrounds | Geoffroy Pirard | - | Mar 18, 2026 | |
Wild Planet In-game content arttext | AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later. | MonkeyFactory Media | 42 | Mar 18, 2026 | |
GraeHart Store/marketing art | Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork. | Cole Hardin | - | Mar 18, 2026 | |
Treasure Islands In-game content artaudio | Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music). | Mark J. Lovegrove | - | Mar 18, 2026 | |
Space Battle In-game content art | We’ve utilized AI to assist in the creation of certain visual elements, such as asteroids and ships, which are featured in the game. These AI-generated assets were thoughtfully integrated to enhance your visual experience. Please note, AI is not involved in gameplay or player interactions. | Adrián Corbalán | - | Mar 18, 2026 | |
Below the Underworld In-game content codeart | Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI. | Nick van 't End | - | Mar 18, 2026 | |
Next Run In-game content artaudiotext | Some graphics, music, and translations were created with the help of AI and refined manually. | Clarus Victoria | 62 | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Orders of Magnitude general | Steam store page description corrections | Ouroboro Soft Inc. | 64 | Mar 18, 2026 | |
Whites This In-game content art | Some of the Artworks in secret rooms are AI generated. | 6ft6 | - | Mar 18, 2026 | |
Professional Fishing 2 In-game content art | AI was used to create some of the in-game posters. | MasterCode | 427 | Mar 18, 2026 | |
Xylith Store/marketing art | The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game. | Daniel Gill | - | Mar 18, 2026 |