AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Exploration
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Unworty In-game content art | Some of the paintings featured in the game were partially generated using generative AI. | Meetkow | - | Jul 13, 2026 | |
Star Curve Store/marketing art | Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team. | InnoStudio | - | Jul 13, 2026 | |
The Curse of Dracula In-game content artaudiocode | This game was created with the assistance of generative AI tools for visual assets, music, and coding. All generated material was extensively edited, arranged, curated, and directed by the developer. The gameplay design, UI layout, visual style, and overall creative vision are the result of significant human authorship. | Peter Kelly | - | Jul 11, 2026 | |
南派盗墓传奇 Store/marketing art | Part of the artwork on our store page was optimized using generative AI. | 南派盗墓传奇 | - | Jul 11, 2026 | |
Пятизвёздочный курьер и туман, воняющий мертвечиной In-game content codeaudio | In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds. | ZarUmbra | - | Jul 11, 2026 | |
NOSTRA In-game content artaudio | Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI. | Runecraft Studios | - | Jul 11, 2026 | |
Gate: Beyond In-game content art | Some skill icons were made or altered with AI. | Guild's Gate Studio | - | Jul 11, 2026 | |
Forsaken Shores In-game content arttext | Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai. | Kuldan Studio | - | Jul 11, 2026 | |
Vaulted Valor In-game content audio | This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story. | deeplabs | - | Jul 10, 2026 | |
Taival In-game content text | Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise. | Bonobo Software | - | Jul 10, 2026 | |
Cube Crawler In-game content textaudio | Generative AI was used to assist with some in-game text and voice narration. All content was reviewed and integrated by the developer. | FreeTimeDevelopment | - | Jul 10, 2026 | |
O Labirinto In-game content arttext | Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game. | Matheuzera Games | - | Jul 9, 2026 | |
DUAT In-game content art | Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game | Night2Night Studios | - | Jul 9, 2026 | |
Black File Store/marketing text | Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay. | Simurg Software and Games | - | Jul 9, 2026 | |
フォーチュリア:交易路の開拓者 In-game content artcodetext | Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text. | FUJIYAMA ENTERTAINMENT | - | Jul 9, 2026 | |
Cellular Sorcery Unclear | AI tools may be utilized to increase development efficiency for various game content. Such content has been vetted for accuracy and consistency with the game's theme and ideas. | SnKSolo | - | Jul 9, 2026 | |
Have Fun Exploring In-game content artaudio | Certain in-game images were generated using generative AI. Some sound effects were created using generative AI. | Brettitude Studio | - | Jul 9, 2026 | |
Destiny Unknown In-game content art | This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials.
The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay. | Douglas Bowen | - | Jul 9, 2026 | |
HeadOn - Body Cam Shooter Game In-game content art | AI-generated art objects | INSTAMARKETING & GAME | - | Jul 9, 2026 | |
Echo Resonance In-game content artaudiotext | Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay. | AZOR7 | - | Jul 8, 2026 | |
SIGABRT In-game content audioart | The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay. | Verewild | - | Jul 8, 2026 | |
Forest Escape: Last Train Store/marketing artaudio | The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content. | Frag Lab, LLC | - | Jul 8, 2026 | |
The Beak Doctor In-game content art | A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer. | Immersion Interactive | - | Jul 8, 2026 | |
Sunward In-game content art | Some art assets were created with the help of generative AI. | Voidworks Games | - | Jul 8, 2026 | |
No Man's Mines In-game content art | This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use. | Auscan Games | - | Jul 8, 2026 | |
Card Knight: Astral Arcana In-game content artaudiocode | In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game.
I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers. | Bridgewalker Studios | - | Jul 8, 2026 | |
Caramellia In-game content text | We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X]. | Joaquin Orozco | - | Jul 8, 2026 | |
Oxygen Frontier Unclear artaudiotext | Our team uses generative AI tools to assist in developing some assets. | knuckle_horse | - | Jul 8, 2026 | |
无尽扫雷模拟器 Store/marketing art | Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools. | FishForge | - | Jul 8, 2026 | |
To Home Store/marketing art | AI used in the creation of some graphic resources | Hoon Arcade | - | Jul 7, 2026 | |
帮助老婆谈恋爱NTR In-game content artaudiotext | This game uses generative AI to assist with the creation of some visual, audio, text, and localization assets. All AI-assisted content is reviewed and edited by the development team before being included in the game. | HIBOX | - | Jul 7, 2026 | |
Shadows of Imalor In-game content art | Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand. | Edling Interactive | - | Jul 7, 2026 | |
Metal Detector Island In-game content art | Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay. | BetDev | - | Jul 7, 2026 | |
Ofuda Placement Service In-game content text | Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer.
No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay. | NaviiNoah | - | Jul 7, 2026 | |
A Dark Cave In-game content codetext | During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization. | Julian Bauer | - | Jul 7, 2026 | |
Tap To Travel Unclear art | AI was used for partial asset generation and game development. | Walking Bear Studio | - | Jul 7, 2026 | |
Medovox In-game content artaudio | AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer. | TrixionX Studios | - | Jul 7, 2026 | |
No Results Found In-game content art | This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game. | Zzangdol Games | - | Jul 7, 2026 | |
Erevael In-game content arttextcode | Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release:
- Visual art, including assets used in the procedurally generated world.
- Localization: translations are machine-generated and have not yet been professionally reviewed.
Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development.
The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod. | DAB Vibe Gaming | - | Jul 7, 2026 | |
The Next Room In-game content art | This game contains AI generated images and design for the UI elements. | Ragdoll Games | - | Jul 6, 2026 | |
Kitty Party Store/marketing art | Generative artificial intelligence was used in capsule arts. | Wonderful Corp | - | Jul 6, 2026 | |
Pineview Drive 2 - Rising Storm In-game content art | Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game. | VIS-Games | - | Jul 6, 2026 | |
Shao Song I In-game content art | 游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。 | 互动之星 | - | Jul 6, 2026 | |
拼好车 In-game content artcode | Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code. | 布吉岛Game | - | Jul 5, 2026 | |
My Brother Hacker In-game content art | This game uses images created with AI generation tools — including NPC photos and portraits, and some store and promotional artwork. All such content has been reviewed by the developer to ensure it contains no illegal or infringing material. | Citadel Protocol | - | Jul 5, 2026 | |
Crossfall In-game content arttextaudio | During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help:
Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually.
Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages.
Music. The game’s musical soundtrack was created using generative AI.
All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game.
The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services. | Nethound Games | - | Jul 5, 2026 | |
田游族谱 Unclear textart | Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans. | Silent Coder Studio | - | Jul 5, 2026 | |
Naya: The Forgotten Path Dev only code | AI-assisted tools were used to support the development of some programming elements in the game. | L.S.F | - | Jul 5, 2026 | |
失序的我与乐园 In-game content art | Some images on the store page/in-game are AI-generated, with manual tweaks and touch-ups added. | Youki Fung | - | Jul 4, 2026 | |
Idle Pocket Crafter 2 In-game content text | 100% human made code, art, design, and audio!
AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages. | Ruoto Games | - | Jul 4, 2026 |
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