Some in-game icons are AI generated. Currently, UI VO is recorded with AI TTS engine.
- Creator
- Rebuff Reality
- Reviews
- 149
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Some in-game icons are AI generated. Currently, UI VO is recorded with AI TTS engine.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
Translation, sentence proofreading
Some of the images used on decoration paintings in some of the levels are AI generated images
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Icon, avatar, The marketing images might be made with AI.
Our team uses generative AI tools to help develop some in game assets.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
Parts of the steam page graphical assets are AI generated
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies. No other Ai apps were used to create anything for this game or used while the game is running.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
The background of the games Steam Shop main capsule image is AI generated. The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
Used for dialogues and H.E.V voice
music in the trailer.Store description and promotional graphics generated using AI tools.
Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets.
Generated images are used as placeholder art for certain role portraits.
There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice.
Just used AI to help draft my answers, then I review them to make sure they are appropriate for what it is drafting answers for on the storepage. I have also used AI to help me build some functions in the game for determining the calculations for player stats such as temperature and stomach system.
We use AI-based tools to assist in the creation of specific static User Interface (UI) assets. This includes inventory icons, status effect indicators (such as hunger and panic alerts), and the background artwork for the 'Quit Game' confirmation screen. All AI-generated assets were manually reviewed, edited, and integrated to fit the game's overall aesthetic. The core game environments and character models are human-created
Some textures, 3D models and audio assets were enhanced or made using AI tools.
Some of the store page banners include AI-generated images. Intro and game-over videos include AI-generated elements.
AI has been used for music on radios, and for some voice lines
I used an AI, icon images and images for the intro video.
AI was used to generate some in-game images.
Some of the music on the radio is AI generated
Some content was generated using MidJourney.
Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We use licensed artificial intelligence graphics software for some of the 2D images in the game.
AI tools were used in the creation of some of the 2D art.
Our game uses pre-generated voice issues of the main character
AI-generated art objects
The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines.
The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds. AI works for us and not us working for AI!
Generating inventory items icons using AI during prototyping stage for the game
Pre-generated voice cloning/Text-To-Speech where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues.
In this game, the AI character's voice is generated with voice generators.
This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive.
The store page artwork and game icon were generated using AI.
AI is only used in some 2D icons and images.
We use voice generation for some in-game introductory voices and music on bar.
We use AI as a supportive tool for localization.
Used for creating the game banner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dance Dash In-game content artaudio | Some in-game icons are AI generated.
Currently, UI VO is recorded with AI TTS engine. | Rebuff Reality | 149 | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
Inside the Backrooms In-game content art | Some of the images used on decoration paintings in some of the levels are AI generated images | MrFatcat | 10.2k | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
The Creator In-game content art | Icon, avatar, The marketing images might be made with AI. | Mark Miller | 43 | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
BURNER In-game content art | This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running. | Tecmiba | - | Mar 18, 2026 | |
Leviathan In-game content audioart | Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists. | Dream Foundry Games | 23 | Mar 18, 2026 | |
Cursed Dungeon Raider Live AI audio | The background of the games Steam Shop main capsule image is AI generated.
The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings. | Clever AI | - | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.2k | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
Project Three In-game content textaudio | Used for dialogues and H.E.V voice | The Only Way Out | 38 | Mar 18, 2026 | |
Chernobyl Trap Store/marketing art | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 111 | Mar 18, 2026 | |
Escape Purgatory In-game content artaudio | Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets. | JamBit Games | 10 | Mar 18, 2026 | |
Werewolves Revenge In-game content art | Generated images are used as placeholder art for certain role portraits. | Studio Serene | 82 | Mar 18, 2026 | |
Last Chance Market In-game content audioart | There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice. | Dark Premonition Games | - | Mar 18, 2026 | |
Survival Project In-game content code | Just used AI to help draft my answers, then I review them to make sure they are appropriate for what it is drafting answers for on the storepage.
I have also used AI to help me build some functions in the game for determining the calculations for player stats such as temperature and stomach system. | 102139112 Saskatchewan Ltd. | - | Mar 18, 2026 | |
DeathOmen In-game content art | We use AI-based tools to assist in the creation of specific static User Interface (UI) assets. This includes inventory icons, status effect indicators (such as hunger and panic alerts), and the background artwork for the 'Quit Game' confirmation screen. All AI-generated assets were manually reviewed, edited, and integrated to fit the game's overall aesthetic. The core game environments and character models are human-created | Jeff Winner | 45 | Mar 18, 2026 | |
Space Supermarket Simulator In-game content artaudio | Some textures, 3D models and audio assets were enhanced or made using AI tools. | Mythforge Games | 15 | Mar 18, 2026 | |
Alchemists Store/marketing art | Some of the store page banners include AI-generated images.
Intro and game-over videos include AI-generated elements. | WASD Game Studio | - | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
-HOME- Survival In-game content art | I used an AI, icon images and images for the intro video. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
STORM: lost normality In-game content art | AI was used to generate some in-game images. | dain mysh | - | Mar 18, 2026 | |
The Slaverian Trucker In-game content audio | Some of the music on the radio is AI generated | SawyerK Games | 730 | Mar 18, 2026 | |
Beware The Bully Redux Unclear art | Some content was generated using MidJourney. | Sabr Path | - | Mar 18, 2026 | |
SysAdmin Odyssey. Back to the office In-game content art | Some logos, interfaces and images in the game, as well as on the store page, were pre-generated using artificial intelligence | Molodoy-GameDev | 38 | Mar 18, 2026 | |
Remnants of R'lyeh Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Darktree Game Studio | - | Mar 18, 2026 | |
Forsake In-game content art | We use licensed artificial intelligence graphics software for some of the 2D images in the game. | Unseen Interactive | 153 | Mar 18, 2026 | |
Void Grimm In-game content art | AI tools were used in the creation of some of the 2D art. | Ravery | 11 | Mar 18, 2026 | |
Farm Renovator In-game content audio | Our game uses pre-generated voice issues of the main character | MobilWay | - | Mar 18, 2026 | |
Midnight: Submersion - Nightmare Horror Story In-game content art | AI-generated art objects | Midnight Games | 122 | Mar 18, 2026 | |
Space Reign In-game content audio | The game uses pre-generated AI voice synthesis for pilot radio chatter and communication officer voice lines. | Propulsive Games | 425 | Mar 18, 2026 | |
Dungeons of the Amber Griffin In-game content art | The game features character portraits, generated by AI based on illustrations created specifically for the game by illustrators. The AI graphics will be replaced with hand-painted graphics and are currently serving as a prototype/reference work for human artists (we are planning a kickstarter fundraiser and will include illustrators' fees). The AI graphics will be removed as we raise funds.
AI works for us and not us working for AI! | Frozengem Studio | - | Mar 18, 2026 | |
Paragrowth In-game content art | Generating inventory items icons using AI during prototyping stage for the game | Fimpossible Creations | - | Mar 18, 2026 | |
Jump Space In-game content audio | Pre-generated voice cloning/Text-To-Speech where it makes sense creatively.
Placeholders will be replaced by real voice acting as development continues. | Keepsake Games | 7.8k | Mar 18, 2026 | |
Agent Simulation In-game content audio | In this game, the AI character's voice is generated with voice generators. | Studio Gamebit | - | Mar 18, 2026 | |
The Wayward Realms Live AI text | This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough. | OnceLost Games | - | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Invertigo In-game content audio | The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive. | Wednesday Works Games | 15 | Mar 18, 2026 | |
Krieg In-game content art | The store page artwork and game icon were generated using AI. | EliteInterapptive | - | Mar 18, 2026 | |
Developer Daily In-game content art | AI is only used in some 2D icons and images. | Mehan Games | - | Mar 18, 2026 | |
QANGA In-game content audio | We use voice generation for some in-game introductory voices and music on bar. | iolaCorp Studio | 552 | Mar 18, 2026 | |
Cognition Method In-game content text | We use AI as a supportive tool for localization. | Team Cognition | - | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 223 | Mar 18, 2026 |