AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: First-Person
TitleDisclosureCreatorSrcReviewsAdded
Escape the Backrooms Bodycam
Unclear
AI-generated artifacts
VRCFORGE STUDIOS
-Aug 12, 2026
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Outdoor Wine Market Simulator
In-game content
art
This game uses AI for UI and other 2D artwork. AI is also used to generate marketing artwork.
navlikesbunnies
-Aug 11, 2026
Tilefall
In-game content
art
Some in-game and marketing images were generated with AI.
Echelon Productions
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Elf Shift
In-game content
arttext
We view artificial intelligence solely as a supportive tool. Generative AI was used only as a supportive tool for certain visual designs and language translation. Artificial intelligence helped with grammar corrections in in-game text; these corrections were then carefully reviewed and edited manually.
Kiki Games
-Aug 11, 2026
The Day I Became a Werewolf
Dev only
Generative AI was used during the development and publishing process.
Studio Nox
-Aug 11, 2026
a dead astronaut in space
Unclear
artaudio
some music and images
a dead astronaut
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Kayak Photography Sim
Store/marketing
text
AI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Pixelpeak
-Aug 11, 2026
Beehive Simulator
Store/marketing
art
Only the game's logo was generated using AI, solely as a temporary placeholder. It will eventually be replaced with artwork created by a human artist.
Eragone
-Aug 11, 2026
Watch Party: Watch the web together
In-game content
artaudio
Pre-generated content only. Some 2D artwork (menu and loading-screen key art) and UI sound effects were created or processed with generative AI tools, then reviewed and edited by the developer. No content is AI-generated at runtime.
Strangeloop Interactive
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
Night Courier
Dev only
code
AI assistance was used for the game's coding.
Toon Shift Games
-Aug 11, 2026
Steal & Sell Simulator
In-game content
art
Some in-game images were created with limited assistance from AI tools, then refined, adjusted, and completed by human artists.
DreamWay Games
-Aug 11, 2026
Lawn Order
In-game content
audioart
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself. Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Funcible Studios
-Aug 11, 2026
Prison of Doubles
In-game content
art
AI was used to create some visual assets and makes up less than 1% of the entire game.
[HERROR]
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Ice Cream Truck Simulator
In-game content
audioart
- sound effects - male/female speeches - some UI elements - models (character)
B.S.S.
-Aug 10, 2026
プールサイドの記憶
In-game content
artaudiocode
Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
SF Create
-Aug 10, 2026
Yathsel
Store/marketing
art
Some of this game's artwork (including store capsules and background art) was created with the help of generative AI image tools. All AI-assisted content was reviewed, edited, and curated by the developer. The game generates no AI content at runtime; opponent behavior uses traditional, hand-authored game logic
urdentstudios
-Aug 10, 2026
Infected Escaped
Store/marketing
art
only game image
ALG Game Studio
-Aug 9, 2026
Across Crime
In-game content
artaudio
The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI.
Vanesa Gomez
-Aug 8, 2026
宿の掟 / Rules of the Inn
In-game content
artaudio
Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used. No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service.
Pekomaro
-Aug 8, 2026
Detour
Dev only
code
This game utilized AI in the writing of some of the game code scripts.
Jordan Witbeck
-Aug 8, 2026
Seemed Logical
In-game content
art
Some models and textures in the game are AI generated to save resources as a solo developer.
Budget Milk Entertainment
-Aug 8, 2026
Liminal Space Holiday
In-game content
art
The only Ai Artwork used are for the cardboard cut out characters. All the Paintings in the game are my own Oil Paintings.
Ravenhome Studios
-Aug 8, 2026
Duo Control
In-game content
art
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
Emerge Studios
-Aug 8, 2026
Claustrum
Store/marketing
art
Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.
HelDen Games
-Aug 8, 2026
Rising Above It
Store/marketing
art
AI is used only to generate elements for the trailer and promotional media. AI is not used in any part of the game itself, including gameplay, mechanics, or runtime systems.
ChillVibez
-Aug 8, 2026
Code: Infinity
Unclear
Including AI-generated content
The Hell
-Aug 8, 2026
Breakfast Shop Legend
In-game content
artaudiocode
During development, this game used generative AI tools to assist in creating fixed assets. These outputs were produced during development, reviewed and selected by humans, and then packaged into the game. The game does not call any AI while it is running: ▎ - Code: Anthropic's Claude was used to assist in writing and refactoring the Flutter/Dart game code. All code was reviewed and tested by the developer before being included; no unreviewed AI output is executed automatically. ▎ - Art / Images: Leonardo AI was used to generate pixel-art assets, which were human-selected and edited before use. ▎ - Sound & Voice: ElevenLabs was used to generate sound effects and voice, which were human-selected before use.
kklaugh
-Aug 8, 2026
Nicotine Merchant Simulator™
In-game content
textart
AI helped with translating into different languages and with editing some of the original textures.
pickaxe
-Aug 8, 2026
Abyssal Guardians
In-game content
audio
All voice content in Abyssal Guardians is recorded using actor's real voices but some content might be modified with AI to achieve certain styles that match our game.
Titan Interactive
-Aug 8, 2026
Dungeon Cooking
In-game content
arttext
Dungeon Cooking uses generative AI tools for some of its content, created during development (pre-generated, not generated in real time): - Part of the creature art: 6 of the game's 18 monsters were made with AI image tools, then edited and integrated by the developer. - Some in-game dungeon event content was drafted with AI assistance and edited by the developer. - The announcement trailer was produced using AI tools. The rest of the game's art comes from licensed asset packs and the developer's own work. All AI-generated content was reviewed and curated by the developer before shipping.
Unkind Logic
-Aug 8, 2026
Market Manager Simulator
In-game content
textart
AI was used for some translations and visual assets. The game does not generate AI content during gameplay, and AI was not used to write the game's code.
Bugurca Game Studio
-Aug 8, 2026
V.E.N.T.
In-game content
textaudio
When developing V.E.N.T. I used close to no generative AI tools, it was only used for production support. AI was used to assist with refining Danish to English translations for subtitles and store page text to make sure clarity and accuracy were good. I also used voice processing tools to modify my own recorded voice for in-game audio in order to protect personal privacy and strong lore consistency. No AI was used to generate core creative content such as story, gameplay systems, artwork, or level design.
Jonathan Rune
-Aug 8, 2026
Endzone Football
In-game content
audio
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Studio73
-Aug 8, 2026
Can of Ethics
In-game content
audioart
Used TTS/AI voice lines and AI-generated in-game posters.
Hashim Goodsir
-Aug 8, 2026
Tidy Up Mall
In-game content
text
Generative AI was used only for in-game text localization and translation.
KL6G Games
-Aug 8, 2026
Crawler 3D
Unclear
Some assets have been created with the help of AI.
Wasdeq Games
-Aug 7, 2026
Wild Justice
In-game content
artaudio
Generative AI tools were used during development to assist in creating pre-rendered 2D artwork and graphical assets (including cowboy character portraits and background visuals), as well as generating select background music tracks for the game.
Moo Dog Games
-Aug 7, 2026
Immortalitea
Dev only
codeart
I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything.
CronicGames
-Aug 7, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
4,059 results
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