AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: First-Person
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Dungeon Gore: Lost Treasury
In-game content
text
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
JJTW Games
-Jul 12, 2026
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
Motion Filo
In-game content
text
Generative AI tools were used during development to assist with parts of the localization process and certain development workflows.
MeoraLabs
-Jul 11, 2026
Just a Stupid Room
In-game content
arttext
I used AI for texture upscaling and translation.
Nuci
-Jul 11, 2026
False Normality
In-game content
art
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
Kaan Bartu Bozkurt
-Jul 11, 2026
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
The Endless Hallway
Store/marketing
text
AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all.
Iron Tank Studios
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
Karakulo 21
In-game content
audio
We use AI to generate songs
Pigeon-G
-Jul 11, 2026
Duelgrounds
In-game content
audio
The narrator's voice lines have been made by AI.
Sauna Interactive
-Jul 11, 2026
Starship Crafter - Prologue
In-game content
art
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
RyseSoft
-Jul 11, 2026
VoidFall
Store/marketing
art
Some visual assets used in VoidFall, including promotional artwork and store materials, were created with the assistance of generative AI tools and further edited and integrated during development.
Voidfall Studios
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Arena Bot Manager
Live AI
textaudio
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jul 9, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
Drink Factory Simulator
In-game content
art
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
Agosto Game Studio
-Jul 9, 2026
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
Sizzlix
In-game content
art
AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation.
Sheelix Games
-Jul 8, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
Into the Barrel
In-game content
textart
The text translation content, some icons are made by AI.
KEBI CHENG
-Jul 8, 2026
Sniper Game
Some text on this Steam store page and in related marketing materials was drafted with the help of generative AI tools and then reviewed and edited by the developer. The game's artwork, characters, animations, and audio are created by the developer and are not AI-generated. The game does not use generative AI to create any content during gameplay.
Coral Art Studio
-Jul 8, 2026
乾坤玺•明
In-game content
codeart
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
玉刃工作室
-Jul 8, 2026
Grandpa Nightmare
In-game content
art
My game uses artificial intelligence tools to assist in the creation of certain visual assets, including a number of images and illustrations used in the game's library assets and promotional materials.
Wally7
-Jul 8, 2026
Rolling Star
Dev only
code
Hired as an assistant for writing programming code. They weren't of much use.
Atelier Nuclear
-Jul 8, 2026
It Could Be Worse
In-game content
artcode
Some textures and some code has been created with AI assistance.
Gasoline Taste Studios
-Jul 7, 2026
Summer Party Slaughter
In-game content
art
AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background.
asmr mr wolf
-Jul 7, 2026
Call of Duty®: Black Ops 6
In-game content
art
Our team uses generative AI tools to help develop some in game assets.
Treyarch
8.7kJul 7, 2026
Datacenter Simulator
In-game content
codeartaudiotext
AI tools were used during development as coding and asset-pipeline assistants (writing the procedural generation code for models, textures and music) and to help draft store page text. All content was reviewed by the developer. The game does not generate content with AI at runtime.
Jelle
-Jul 7, 2026
Metal Detector Island
In-game content
art
Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay.
BetDev
-Jul 7, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
Hardware Simulator - Prologue
In-game content
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Monarch Games
-Jul 7, 2026
Soul Monsters: The Machine Kingdom and the Lich Queen
In-game content
art
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
Industrial Miracle
-Jul 7, 2026
Waterpump Simulator
In-game content
art
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
UnnamedCreators
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
Medovox
In-game content
artaudio
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
TrixionX Studios
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Sinned Arena
In-game content
audio
Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines
xDenny
-Jul 6, 2026
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