Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
- Creator
- PONIX
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generated some loading pages with the aid of ai.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
We use Ai to generate some of the 2D art and sounds.
Some content edited or generated using AI
AI utilized for concept art and marketing art.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
AI Suno was used to generate music and AI Ideogram was used to generate images
We used AI to generate images when designing the page in steam and some backgrounds
Some cover art & icons are first generated by AI and then modified/finetuned by human.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
Character artwork and title screen background.
I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it.
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
AI was used to help create still backgrounds and images.
部分遊戲美術有使用Stable Diffusion來進行製作。
Some of the item icons in the game used AI generation. For example, gem icon.
Some of the background art uses illustrations created by generative AI.
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release.
NPC portraits and location backgrounds were AI-generated and edited by human artists.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
We use additional AI for the game only to enhance the players' experiences. We applied them in: 1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%) 2. SFX for the game using AI generative around 30% of the game sound
AI was used in the promotion process
Some images seen in the game have been generated/edited with use of an AI.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me. Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content. And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
Event artwork. Character design
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Music are initially created by AI then modified by myself
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
We use AI to generate some of the characters and backgrounds.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
This game makes usage of generative AI in various forms. - Image generators for marketing/store page materials and loading screens in game. - Sound generators and text to speech models for robotic announcer voice and some of the SFX. - 3D model generation for a limited subset of assets.
Within the game, there are several images that I created with the help of artificial intelligence.
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art. Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it.
Only for store page, backgrounds and image parts
Some generated sprites and icons. Some generated background art pieces.
Only to main art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Hawthorn™ Store/marketing art | The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content. | NEARstudios | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
Castleyard Unclear | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Halfling In-game content art | AI utilized for concept art and marketing art. | Peaceful Life Games | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Danger and Deadlier Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
The Cursed Forest Store/marketing art | I used open AI to generate some of the art for the steam store page, which is free to use and has no copyright attached to it. | Matthew Lalande | - | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Vampirii In-game content art | AI was used to help create still backgrounds and images. | Vampyrie Eleison | - | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne In-game content art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
The Adventurers Live AI text | Currently uses an AI narrator for accessibility for event related text while in early access in hopes to get a full voice actor on release. | Eternal Vigilance Entertainment | 101 | Mar 18, 2026 | |
Nephelia: Through the Clouds art | NPC portraits and location backgrounds were AI-generated and edited by human artists. | Dieselduck | - | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
Batik Heroes In-game content artaudio | We use additional AI for the game only to enhance the players' experiences. We applied them in:
1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%)
2. SFX for the game using AI generative around 30% of the game sound | Xire Studios | - | Mar 18, 2026 | |
FUDAN ADVENTURE Store/marketing | AI was used in the promotion process | ANDY YU | - | Mar 18, 2026 | |
Road To Wealth In-game content art | Some images seen in the game have been generated/edited with use of an AI. | Konithir | - | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Operation Tide In-game content art | Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T. | Righteous Biscuit Studios | - | Mar 18, 2026 | |
Isekaing: from zero to zero. In-game content art | As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price. | ElvenNeko | 10 | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
天地不仁 In-game content arttextaudio | 游戏中部分道具图标和文本,以及部分背景音乐由AI生成。 | 天坑修造 | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Dream Warrior In-game content art | I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there. | High Tower Games | - | Mar 18, 2026 | |
Modern Zombie Defense In-game content artaudiotext | This game makes usage of generative AI in various forms.
- Image generators for marketing/store page materials and loading screens in game.
- Sound generators and text to speech models for robotic announcer voice and some of the SFX.
- 3D model generation for a limited subset of assets. | Eren Balatkan | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Seedborne Soldiers Store/marketing art | At the time we launched in Early Access, item art, UI art, and 2D environment art was AI-sourced. We have now replaced all of these with hand-drawn art.
Please note that, as of writing, the trailer on the store page shows a previous version of the game with AI-generated UI assets, though it is still highly representative of what the game currently looks like. Please view the screenshots at the top of the page and the gifs on the store page to see what the game looks like currently with no AI-generated assets in it. | Hat Wobble Games | 22 | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Ashigaru In-game content art | Some generated sprites and icons.
Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 |