ブロックのTexture素材 BGM
- Creator
- MeteorWing
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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ブロックのTexture素材 BGM
Art object generated by artificial intelligence
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Used for creating some promotional and marketing materials.
Game logo and game puzzle images made with ai tools
Some code and art may be ai generated
Just like additional helper (for faster 3d models creation)
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
Generating thumbnail assets based on in-game screenshots
AI tools were used during development to assist with post-processing of store page images and internal concept art. Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions. All AI-assisted images were manually reviewed and selected by the developer. No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running.
Contains AI generated images
Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork. AI is not used to live-generate content or code during gameplay.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play.
AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
Some visual design elements were also produced with the assistance of generative AI.
Created some minor 3d assets with AI, and the game logo.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
Some content is pre-rendered by AI.
3D models and some 2D visuals / textures are made by AI assisted
It is used to assist partial game art asset and music asset creation process.
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
The game includes pre-generated AI-assisted assets. These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets. All AI-generated content is fixed and does not change during gameplay. No AI systems are used for real-time content generation or player interaction.
We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
Some images: campaign backgrounds and project backgrounds.
Generative AI was used to help create voice audio, translations, and some game media.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
“Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.”
Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality.
Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages.
We use AI to generate songs
Generative AI was used in-part to draft and edit the codebase.
LLMs were used in the localization of the store page and the game.
Warvox uses AI-generated artwork only for promotional images on the Steam store page. The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team. Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets. No generative AI alters player content, visuals, progression, or narrative during gameplay.
We use AI tools to support various parts of our development process: Coding assistance: AI helps streamline parts of the game development by suggesting or optimizing code. Concept art: We collaborate with our artists to generate AI-assisted concept art, allowing us to iterate faster during early visual development. Marketing: Occasionally, we use AI tools in combination with our VFX and music teams to create promotional videos. Voice acting: We use AI-generated sample lines to guide voice actors during recording sessions and provide reference tone and pacing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vらいふ Unclear artaudio | ブロックのTexture素材
BGM | MeteorWing | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Coin Mechanica In-game content art | Generating thumbnail assets based on in-game screenshots | NITORONDORIRU | - | Mar 18, 2026 | |
Super Cyber Exorcism Store/marketing art | AI tools were used during development to assist with post-processing of store page images and internal concept art.
Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions.
All AI-assisted images were manually reviewed and selected by the developer.
No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running. | Veibyn | - | Mar 18, 2026 | |
Convenience Store Simulator Store/marketing art | Contains AI generated images | Cavumono | - | Mar 18, 2026 | |
Chrono CCG Dev only art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork.
AI is not used to live-generate content or code during gameplay. | Infinite or Bust Games Inc. | 596 | Mar 18, 2026 | |
Bird Game 3 Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | jrsjams | - | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Lord Of Anatolia In-game content artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assisted tools before development, but all content is fixed, reviewed, and does not generate new material during play. | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Level 37: The Ritewood Anomaly In-game content audioart | AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets. | Flux Games | - | Mar 18, 2026 | |
Brawl Arena Shooter Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Michael Test Unclear art | Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Sfigga Academy Adventure Store/marketing art | Created some minor 3d assets with AI, and the game logo. | Virtual Technologies | - | Mar 18, 2026 | |
Twin Balls Journey Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Clownfield 6 In-game content art | Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay. | RIVERSIDE SPORTS | 12 | Mar 18, 2026 | |
竞巅:指尖王朝 In-game content art | Some content is pre-rendered by AI. | Developers | 10 | Mar 18, 2026 | |
Pit Wars In-game content art | 3D models and some 2D visuals / textures are made by AI assisted | IQ Games | - | Mar 18, 2026 | |
Godfinger In-game content artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
Battleline: Pacific In-game content artaudio | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script. | Gronstedt Group | - | Mar 18, 2026 | |
Zareck: The VideoGame In-game content art | The game includes pre-generated AI-assisted assets.
These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets.
All AI-generated content is fixed and does not change during gameplay.
No AI systems are used for real-time content generation or player interaction. | ArgentinGames | - | Mar 18, 2026 | |
The Last Endure In-game content art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running. | Filos Games | - | Mar 18, 2026 | |
Slipper [R] Store/marketing art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI. | AQ Games | - | Mar 18, 2026 | |
Mk50TWL Vehicle Battler Custom Slider Unclear art | Some images: campaign backgrounds and project backgrounds. | TimberWoodLumber Games | - | Mar 18, 2026 | |
Blather In-game content audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
Trash Talkers In-game content art | The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated. | Ryyson Games | - | Mar 18, 2026 | |
Slum Story In-game content art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements. | Plotrick | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 | |
Project : Diaspora In-game content art | Some 2D illustrations and title screens in the game were produced using AI.
Other resources were created and used by asset. | Task Company | - | Mar 18, 2026 | |
Frontiers of the Realms Store/marketing art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.” | Jonas Alber | - | Mar 18, 2026 | |
Kosmass Store/marketing audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality. | Evgeniy Kostritsa | - | Mar 18, 2026 | |
HorSteal In-game content audiotext | Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages. | JebiDeungDeung | 28 | Mar 18, 2026 | |
Yayos In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Ghostie Town Dev only code | Generative AI was used in-part to draft and edit the codebase. | Joshua Hanneson | - | Mar 18, 2026 | |
R.I.P. In-game content text | LLMs were used in the localization of the store page and the game. | Sandy | - | Mar 18, 2026 | |
Warvox In-game content art | Warvox uses AI-generated artwork only for promotional images on the Steam store page.
The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team.
Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets.
No generative AI alters player content, visuals, progression, or narrative during gameplay. | Iconix Games Studio | - | Mar 18, 2026 | |
List In-game content codeartaudio | We use AI tools to support various parts of our development process:
Coding assistance: AI helps streamline parts of the game development by suggesting or optimizing code.
Concept art: We collaborate with our artists to generate AI-assisted concept art, allowing us to iterate faster during early visual development.
Marketing: Occasionally, we use AI tools in combination with our VFX and music teams to create promotional videos.
Voice acting: We use AI-generated sample lines to guide voice actors during recording sessions and provide reference tone and pacing. | Flux Point Studios, Inc. | - | Mar 18, 2026 |