Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
- Creator
- Nonereal Games
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
A few areas are AI generated with further help and direction from artists.
Concept arts in this game are generated by Stable Diffusion.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
AI for Language translation and promotional images
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Part of the musical score was created using Suno AI.
Localized voice over for all languages except English is generated using ai
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
With input text, reflect texture. With the text entered, take action. Add text that has been acted upon in the text series.
Some images in the game are generated using AI, and AI is also used as the game host for text descriptions.
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
Some of the Paintings in the buildings were A.I. Generated.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
Just the icons for the items in the menu are AI generated.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written. Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons.
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
The card graphics were initially designed using AI.
In some cases, Music and Artdesign is based on A.I. generated material
The promo art on this page was generated using AI.
Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer. AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer.
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
We use AI to generate some of the descriptive images.
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
Includes some assets created with AI tools
Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI. Create your own characters with a prompt like: " equipped with specialized in wearing " The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards. That's the goal, anyway.
- We've only used AI to generate Capsule Images.
Only the game title image is generated with AI.
Promotional image generated by discord
Using IA for some imagens only, not all things, using bing IA
Inventory icons and Steam capsule images.
Using AI to generate visual posters and visual elements used for marketing purposes
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
AI was used to generate images.
Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay.
AI generated art objects
To generate some sprites/images/icons.
Some character images and portraits were generated using AI
We may use AI generated images for promotional material like events or gameplay updates. No in game art is AI generated. All in game art as well our core Steam artwork are handmade.
I drew several pictures using AI.
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
This game uses AI for localisation into different languages.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
重返地球 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | 114 | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
Story Crafter Live AI textart | Some images in the game are generated using AI, and AI is also used as the game host for text descriptions. | Story Carfter Studio Inc. | - | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Tickety Boom In-game content artcode | Generative AI products such as Github Co-pilot and ChatGPT were used to assist in the debugging and testing of code. However, all creative aspects of programming were manually written.
Generative AI with open-source public licensing was used to create concept art and draft marketing material which was then manually modified for production with Aesprite, Photoshop, and Canva. None of the content used within the game or marketing materials violate existing copyright or impersonate living persons. | Naughty Wasp | - | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 | |
Battle Grid Arena In-game content artaudio | In some cases, Music and Artdesign is based on A.I. generated material | Luna Games | - | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
Ravensthorn In-game content art | Certain visual UI components were initially generated as primitive draft concepts using AI-assisted tools and were subsequently heavily edited, reworked, and finalized by a sole human designer.
AI was not used in the development of any gameplay mechanics, systems, logic, or non-UI content. All such elements were entirely designed and implemented by a sole human developer. | CaffeineBoosterGames | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Finn JRPG Unclear | Includes some assets created with AI tools | Antti Juotasniemi | - | Mar 18, 2026 | |
VEIL:Tactics Live AI artaudiotext | Not only does the game feature heavy usage of AI from art to music, it also allows the player to create truly custom characters via the use of generative AI.
Create your own characters with a prompt like:
" equipped with specialized in wearing "
The AI will create character image, background story, unique font, theme music, and also the whole set of ability cards.
That's the goal, anyway. | Lollin' Pony | - | Mar 18, 2026 | |
Shooting Range Simulator Store/marketing art | - We've only used AI to generate Capsule Images. | Simulate Studios | - | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 | |
Survivor Redemption Store/marketing art | Promotional image generated by discord | Lao Liang | - | Mar 18, 2026 | |
Tales of Fearless online Store/marketing art | Using IA for some imagens only, not all things, using bing IA | Naziozeno Braz | 77 | Mar 18, 2026 | |
Garden Apocalypse In-game content art | Inventory icons and Steam capsule images. | OMEGABYTE | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 | |
Memories Of BUST In-game content art | No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes. | Mastermind | - | Mar 18, 2026 | |
Loser Simulator Unclear art | AI was used to generate images. | Frosted Wings Studio | 88 | Mar 18, 2026 | |
Crystant In-game content text | Some in-game text and promotional content in this game were translated with AI assistance and are not generated in real time during gameplay. | DAWNER | - | Mar 18, 2026 | |
The Dwarf Kingdom In-game content art | AI generated art objects | West Connection Limited | - | Mar 18, 2026 | |
Fantasy Clicker In-game content art | To generate some sprites/images/icons. | Holy Games Studio | 34 | Mar 18, 2026 | |
皇帝 In-game content art | Some character images and portraits were generated using AI | realfun studio | 31 | Mar 18, 2026 | |
Zombiehood In-game content art | We may use AI generated images for promotional material like events or gameplay updates.
No in game art is AI generated. All in game art as well our core Steam artwork are handmade. | Weak Spots | 124 | Mar 18, 2026 | |
荒古战纪 Dev only art | I drew several pictures using AI. | FODK Studio | - | Mar 18, 2026 | |
逐鹿问鼎:君王成长计划/Strive for power:King Growth Program In-game content art | During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game. | Flatfish Games | 80 | Mar 18, 2026 | |
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 |