Some of the company logos and application logos in game are AI generated
- Creator
- Waseku
- Reviews
- 769
- Added
- Mar 18, 2026
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Some of the company logos and application logos in game are AI generated
Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons. In-game, item icons and painting objects, voice of demons.
Generated several 3D models / image Generated sound effects
AI is currently used for character model generation.
Dialouges dubbed with "Elevenlabs".
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Early mesh prototypes were generated with AI to explore shape variations and composition before manual refinement into final assets.
Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures. No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
AI is used for store photos in this game.
Used for Concept Art
This game does not use AI for player-facing features. Players do not interact with AI systems, and the game does not connect to any external AI services. AI tools were only used during development to help identify code errors and provide a starting point for fixing some technical issues. All gameplay content is pre-made and manually reviewed.
Includes assets created with the support of AI-assisted tools.
AI is used in some audio and visual components.
We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears.
The games cursors and exe. icon (featured in marketing content) was created with AI.
-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
Generative AI was used to create 2D artworks of in-game characters.
An AI Code assistant was used to help write portions of the code for Don't Crack.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The game's store visuals were created using artificial intelligence.
This game uses generative AI technology for a small portion of its 3D models.
Background music is created by AI.
Store description and promotional graphics generated using AI tools.
Using AI generated images to depict game plot and background filling
This is used for the 3D models and their textures within the game.
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
Use of AI: 1. AI is used for creative concepts during the art design phase, while final production is completed manually. 2. AI is used for creative concepts in data naming. 3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement. 4. AI is used to generate portions of the background music, which are then manually adjusted.
Some artwork on the store page is created using generative AI tools. This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds. No AI is used to generate content or make decisions during gameplay.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
Music was generated with AI. Store images by generative AI.
AI is used to generate the following: - Game description - Store page's Capsule and Library imagery - Splash screen - Some character models from our concept - Item and level icons in main menu
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists."
Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer.
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case.
some textures are made by Jimeng Ai
We used AI with some of the marketing materials such as store capsules
Icons and images for abilities and skill trees may be rendered using AI.
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
In glameplay the pictures and posters are pre-generated by AI
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Data Center In-game content art | Some of the company logos and application logos in game are AI generated | Waseku | 769 | Mar 18, 2026 | |
We need a doorman. In-game content artaudio | Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons.
In-game, item icons and painting objects, voice of demons. | Broken Toilet Games | 21 | Mar 18, 2026 | |
The One: Am I? In-game content artaudio | Generated several 3D models / image
Generated sound effects | Marcin Berger | - | Mar 18, 2026 | |
Bad Goys In-game content art | AI is currently used for character model generation. | Silvercrest Studios | 10 | Mar 18, 2026 | |
Stealth Employee In-game content audio | Dialouges dubbed with "Elevenlabs". | Mr. Lemon Games | - | Mar 18, 2026 | |
Sheep Puzzle In-game content artcode | AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Mar 18, 2026 | |
Hour of Redemption Dev only art | Early mesh prototypes were generated with AI to explore shape variations and composition before manual refinement into final assets. | 4MenArmy | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines Store/marketing text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
InfinityMine In-game content art | AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game. | HayaseWorks | 15 | Mar 18, 2026 | |
CLEAN it DRY it In-game content art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence. | Tifonne | - | Mar 18, 2026 | |
Alteration In-game content arttext | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game. | Asteria Interactive | - | Mar 18, 2026 | |
Dark Night Endless Tales : Bitter Forest Store/marketing art | AI is used for store photos in this game. | Inat | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol Store/marketing art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
Submersa Dev only code | This game does not use AI for player-facing features. Players do not interact with AI systems, and the game does not connect to any external AI services. AI tools were only used during development to help identify code errors and provide a starting point for fixing some technical issues. All gameplay content is pre-made and manually reviewed. | 3TK Games | - | Mar 18, 2026 | |
Ashes of Xun In-game content | Includes assets created with the support of AI-assisted tools. | Microscopic Games | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC - Prologue In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 90 | Mar 18, 2026 | |
Tammuz: Blood & Sand In-game content audio | We've used AI to generate all of the voice acting for the characters in the game. However, it was also heavily manually edited and remastered by our team members (100% humans guaranteed) before reaching your ears. | Bad GOAT Studio | - | Mar 18, 2026 | |
Red Soil In-game content art | The games cursors and exe. icon (featured in marketing content) was created with AI. | Benton Gaming | - | Mar 18, 2026 | |
My Winter Car In-game content artaudio | -Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated | Amistech Games | 6.4k | Mar 18, 2026 | |
Love Signal: Off the Record In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Don't Crack!! Dev only code | An AI Code assistant was used to help write portions of the code for Don't Crack. | Rayleigh Studios LLC | - | Mar 18, 2026 | |
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crypto Trading Simulator Store/marketing art | The game's store visuals were created using artificial intelligence. | SUMER | 32 | Mar 18, 2026 | |
GogRun In-game content art | This game uses generative AI technology for a small portion of its 3D models. | Cockroach Studio | - | Mar 18, 2026 | |
Super Billards Maker In-game content audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
圈套scheme Store/marketing art | Using AI generated images to depict game plot and background filling | GAOPENG | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
DOPAmine Overdrive In-game content artaudio | Use of AI:
1. AI is used for creative concepts during the art design phase, while final production is completed manually.
2. AI is used for creative concepts in data naming.
3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement.
4. AI is used to generate portions of the background music, which are then manually adjusted. | USERJOY Technology CO., LTD | - | Mar 18, 2026 | |
Tatvalok In-game content art | Some artwork on the store page is created using generative AI tools.
This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds.
No AI is used to generate content or make decisions during gameplay. | Suryansh Garg | - | Mar 18, 2026 | |
The Entity Within Dev only arttextcode | AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running. | MightyCodeDragon | - | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Arnaud Thion's Dragons 2 In-game content audioart | Music was generated with AI.
Store images by generative AI. | Arnaud THION | - | Mar 18, 2026 | |
MISCHIEF MANDARIN In-game content textart | AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu | Vitamin Fun | - | Mar 18, 2026 | |
Barfender In-game content audio | Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists." | Proto Division | - | Mar 18, 2026 | |
Formula 2.5 In-game content art | Some development tools using machine-learning assistance were part of the early asset-creation workflow.
These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer. | T&T game | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Amyria Live AI text | All art and animation in Amyria is hand-crafted by human artists. AI powers NPC dialogue and decision-making, enabling truly infinite conversations. You can say anything and get a real response. We believe AI belongs where it genuinely improves the experience, not where it replaces craftsmanship. NPC dialogue is exactly that use case. | Tensor One | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
Galactic Warzones In-game content art | Icons and images for abilities and skill trees may be rendered using AI. | Spectre Games LLC | - | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
AP World History - Unit 4 Store/marketing art | We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :( | Studious Studios | - | Mar 18, 2026 | |
SISTER RED In-game content art | In glameplay the pictures and posters are pre-generated by AI | bAd Bunny Games | - | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 | |
Ice Cream Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 15 | Mar 18, 2026 | |
How Asian Parents went to School In-game content text | To keep this project viable without selling a kidney, generative AI was used to assist with Tablo Escobar's motivational dialogues and localization. However, I didn’t make AI slop... I manually reviewed and edited every line to make sure the robots didn't accidentally declare war on the player. | Andy Yeet | 25 | Mar 18, 2026 | |
Andromis Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 |