Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI Usage in Content Generation :
Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction.
Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares.
Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools.
Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the developer.
No AI is used during gameplay or to generate content in real time.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
This project may contain minimum AI generated content such as 2D sprite & voice lines, etc. We try to hand make everything as much as possible but we are a small team and occasionally we do use AI generated content.
This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals.
No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content.
This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content.
We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services.
AI Usage in Content Generation :
Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction.
Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares.
Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools.
Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the developer.
No AI is used during gameplay or to generate content in real time.
- Some voice lines, sound effects, and 2D assets created with generative AI tools (DALL-E, Eleven Labs)
- Dialog and ideation developed with assistance from LLMs, primarily ChatGPT, but also including Gemini, Grok, DeepSeek, and Claude Sonnet
Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some visual materials of the game (such as logo, banner, or icon designs) were created using generative AI tools and then refined by the developer. All gameplay content and programming were fully created by the developer.
This project may contain minimum AI generated content such as 2D sprite & voice lines, etc. We try to hand make everything as much as possible but we are a small team and occasionally we do use AI generated content.
This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals.
No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content.
This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content.
We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI tools were used during development to draft some sound effects and musical ideas; these drafts were then re-edited, mixed, and curated by the team to match the intended tone. We also used AI-assisted coding to help write small utility systems. No AI runs at runtime: the game does not generate content or code while you play, and no player data is sent to AI services.